Qian-Yi Zhou

dblp:74/6382 · DBLP profile ↗
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26ranked-venue papers
14as first author
0since 2021 · last 2018
0009-0001-6788-8134ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 24 · 13 first-authorArtificial intelligence and machine learning · 14 · 9 first-authorDatabases, data management, data science and information retrieval · 2 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 2 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
16 papers
Geometric modeling and processing · 82% Computational photography and imaging · 10% Rendering · 4%
Artificial intelligence
7 papers
3D vision · 82% Robot navigation and mapping · 6% Knowledge representation and reasoning · 4%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Performance modeling and evaluation · 100%

Topics — the 30 heaviest of 38, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing
3d reconstruction
0.942017
Tanks and temples: benchmarking large-scale scene reconstruction · ACM Trans. Graph. 2017
Robust reconstruction of indoor scenes · CVPR 2015
Color map optimization for 3D reconstruction with consumer depth cameras · ACM Trans. Graph. 2014
Geometric modeling and processing › 3d reconstruction
building reconstruction
0.542012
2.5D building modeling by discovering global regularities · CVPR 2012
2.5D building modeling with topology control · CVPR 2011
2.5D Dual Contouring: A Robust Approach to Creating Building Models from Aerial LiDAR Point Clouds · ECCV (3) 2010
Computer vision › 3D vision
3d scene reconstruction
0.522017
Colored Point Cloud Registration Revisited · ICCV 2017
Elastic Fragments for Dense Scene Reconstruction · ICCV 2013
Computer vision › 3D vision
point cloud registration
0.422017
Colored Point Cloud Registration Revisited · ICCV 2017
Learning Compact Geometric Features · ICCV 2017
Computer vision › 3D vision
3d scene understanding
0.312018
Tangent Convolutions for Dense Prediction in 3D · CVPR 2018
Computer vision › 3D vision › point cloud segmentation
point cloud semantic segmentation
0.312018
Tangent Convolutions for Dense Prediction in 3D · CVPR 2018
Computer vision › 3D vision › image registration › multimodal registration
colored point cloud registration
0.312017
Colored Point Cloud Registration Revisited · ICCV 2017
Computer vision › 3D vision › 3d reconstruction › multimodal 3d reconstruction
RGB-D reconstruction
0.312017
Colored Point Cloud Registration Revisited · ICCV 2017
Computational photography and imaging › image-based modeling
3d reconstruction from images
0.312017
Tanks and temples: benchmarking large-scale scene reconstruction · ACM Trans. Graph. 2017
Performance modeling and evaluation
benchmarking
0.312017
Tanks and temples: benchmarking large-scale scene reconstruction · ACM Trans. Graph. 2017
Geometric modeling and processing › registration
3d registration
0.212016
Fast Global Registration · ECCV (2) 2016
Geometric modeling and processing
point cloud processing
0.222014
Pipe-Run Extraction and Reconstruction from Point Clouds · ECCV (3) 2014
2.5D Dual Contouring: A Robust Approach to Creating Building Models from Aerial LiDAR Point Clouds · ECCV (3) 2010
Computer vision › 3D vision
camera pose estimation
0.212015
Depth camera tracking with contour cues · CVPR 2015
Geometric modeling and processing › registration
geometric registration
0.212015
Robust reconstruction of indoor scenes · CVPR 2015
Geometric modeling and processing › registration
global registration
0.212015
Robust reconstruction of indoor scenes · CVPR 2015
Geometric modeling and processing › 3d reconstruction
indoor scene reconstruction
0.212015
Robust reconstruction of indoor scenes · CVPR 2015
Computer vision › 3D vision
camera calibration
0.212014
Simultaneous Localization and Calibration: Self-Calibration of Consumer Depth Cameras · CVPR 2014
Robotics › Robot navigation and mapping
SLAM
0.212014
Simultaneous Localization and Calibration: Self-Calibration of Consumer Depth Cameras · CVPR 2014
Rendering
texture mapping
0.212014
Color map optimization for 3D reconstruction with consumer depth cameras · ACM Trans. Graph. 2014
Computer vision › 3D vision
3d reconstruction
0.212013
Elastic Fragments for Dense Scene Reconstruction · ICCV 2013
Knowledge, reasoning and agents › Knowledge representation and reasoning › ontology
ontology reasoning
0.112012
Understanding web images by object relation network · WWW 2012
Machine learning › Generative modeling › trustworthy generative modeling
semantic consistency
0.112012
Understanding web images by object relation network · WWW 2012
Multimedia analysis and retrieval › image analysis
image understanding
0.112012
Understanding web images by object relation network · WWW 2012
Geometric modeling and processing
mesh processing
0.122007
Topology Repair of Solid Models Using Skeletons · IEEE Trans. Vis. Comput. Graph. 2007
Robust Feature Classification and Editing · IEEE Trans. Vis. Comput. Graph. 2007
Geometric modeling and processing › 3d reconstruction › dense 3d reconstruction
RGB-D reconstruction
0.122015
Robust reconstruction of indoor scenes · CVPR 2015
Color map optimization for 3D reconstruction with consumer depth cameras · ACM Trans. Graph. 2014
Machine learning › Deep learning architectures and training
convolutional neural network
0.112018
Tangent Convolutions for Dense Prediction in 3D · CVPR 2018
Geometric modeling and processing › shape deformation
cage-based deformation
0.112008
Reusable skinning templates using cage-based deformations · ACM Trans. Graph. 2008
Computer animation and physical simulation › skinning
character skinning
0.112008
Reusable skinning templates using cage-based deformations · ACM Trans. Graph. 2008
Geometric modeling and processing
feature classification
0.112007
Robust Feature Classification and Editing · IEEE Trans. Vis. Comput. Graph. 2007
Geometric modeling and processing › shape analysis › curvature analysis
ridge and valley detection
0.112007
Robust Feature Classification and Editing · IEEE Trans. Vis. Comput. Graph. 2007

Methods — techniques the papers use, named apart from their topics

laser scanning · 0.6deep metric learning · 0.6global optimization · 0.4tangent convolutions · 0.3fully convolutional network · 0.3virtual camera parameterization · 0.3photometric-geometric joint optimization · 0.3ground-truth acquisition · 0.3ground truth acquisition · 0.3dual contouring · 0.2robust global optimization · 0.2line process · 0.2geometric alignment · 0.2contour cue extraction · 0.2nonlinear distortion correction · 0.2non-rigid correction functions · 0.2joint optimization of trajectory and calibration · 0.2camera pose optimization · 0.2
YearPublicationVenuePosition
2018 Tangent Convolutions for Dense Prediction in 3D
abstract
We present an approach to semantic scene analysis using deep convolutional networks. Our approach is based on tangent convolutions - a new construction for convolutional networks on 3D data. In contrast to volumetric approaches, our method operates directly on surface geometry. Crucially, the construction is applicable to unstructured point clouds and other noisy real-world data. We show that tangent convolutions can be evaluated efficiently on large-scale point clouds with millions of points. Using tangent convolutions, we design a deep fully-convolutional network for semantic segmentation of 3D point clouds, and apply it to challenging real-world datasets of indoor and outdoor 3D environments. Experimental results show that the presented approach outperforms other recent deep network constructions in detailed analysis of large 3D scenes.
Maxim Tatarchenko, Jaesik Park, Vladlen Koltun, Qian-Yi Zhou
CVPR4
2017 Learning Compact Geometric Features
abstract
We present an approach to learning features that represent the local geometry around a point in an unstructured point cloud. Such features play a central role in geometric registration, which supports diverse applications in robotics and 3D vision. Current state-of-the-art local features for unstructured point clouds have been manually crafted and none combines the desirable properties of precision, compactness, and robustness. We show that features with these properties can be learned from data, by optimizing deep networks that map high-dimensional histograms into low-dimensional Euclidean spaces. The presented approach yields a family of features, parameterized by dimension, that are both more compact and more accurate than existing descriptors.
Marc Khoury, Qian-Yi Zhou, Vladlen Koltun
ICCV2
2017 Colored Point Cloud Registration Revisited
abstract
We present an algorithm for aligning two colored point clouds. The key idea is to optimize a joint photometric and geometric objective that locks the alignment along both the normal direction and the tangent plane. We extend a photometric objective for aligning RGB-D images to point clouds, by locally parameterizing the point cloud with a virtual camera. Experiments demonstrate that our algorithm is more accurate and more robust than prior point cloud registration algorithms, including those that utilize color information. We use the presented algorithms to enhance a state-of-the-art scene reconstruction system. The precision of the resulting system is demonstrated on real-world scenes with accurate ground-truth models.
Jaesik Park, Qian-Yi Zhou, Vladlen Koltun
ICCV2
2017 Tanks and temples: benchmarking large-scale scene reconstruction
abstract
We present a benchmark for image-based 3D reconstruction. The benchmark sequences were acquired outside the lab, in realistic conditions. Ground-truth data was captured using an industrial laser scanner. The benchmark includes both outdoor scenes and indoor environments. High-resolution video sequences are provided as input, supporting the development of novel pipelines that take advantage of video input to increase reconstruction fidelity. We report the performance of many image-based 3D reconstruction pipelines on the new benchmark. The results point to exciting challenges and opportunities for future work.
Arno Knapitsch, Jaesik Park, Qian-Yi Zhou, Vladlen Koltun
ACM Trans. Graph.3
2016 Fast Global Registration
Qian-Yi Zhou, Jaesik Park, Vladlen Koltun
ECCV (2)1
2015 Robust reconstruction of indoor scenes
abstract
We present an approach to indoor scene reconstruction from RGB-D video. The key idea is to combine geometric registration of scene fragments with robust global optimization based on line processes. Geometric registration is error-prone due to sensor noise, which leads to aliasing of geometric detail and inability to disambiguate different surfaces in the scene. The presented optimization approach disables erroneous geometric alignments even when they significantly outnumber correct ones. Experimental results demonstrate that the presented approach substantially increases the accuracy of reconstructed scene models.
Sungjoon Choi 0001, Qian-Yi Zhou, Vladlen Koltun
CVPR2
2015 Depth camera tracking with contour cues
abstract
We present an approach for tracking camera pose in real time given a stream of depth images. Existing algorithms are prone to drift in the presence of smooth surfaces that destabilize geometric alignment. We show that useful contour cues can be extracted from noisy and incomplete depth input. These cues are used to establish correspondence constraints that carry information about scene geometry and constrain pose estimation. Despite ambiguities in the input, the presented contour constraints reliably improve tracking accuracy. Results on benchmark sequences and on additional challenging examples demonstrate the utility of contour cues for real-time camera pose estimation.
Qian-Yi Zhou, Vladlen Koltun
CVPR1
2014 Simultaneous Localization and Calibration: Self-Calibration of Consumer Depth Cameras
abstract
We describe an approach for simultaneous localization and calibration of a stream of range images. Our approach jointly optimizes the camera trajectory and a calibration function that corrects the camera's unknown nonlinear distortion. Experiments with real-world benchmark data and synthetic data show that our approach increases the accuracy of camera trajectories and geometric models estimated from range video produced by consumer-grade cameras.
Qian-Yi Zhou, Vladlen Koltun
CVPR1
2014 Pipe-Run Extraction and Reconstruction from Point Clouds
Rongqi Qiu, Qian-Yi Zhou, Ulrich Neumann
ECCV (3)2
2014 Color map optimization for 3D reconstruction with consumer depth cameras
abstract
We present a global optimization approach for mapping color images onto geometric reconstructions. Range and color videos produced by consumer-grade RGB-D cameras suffer from noise and optical distortions, which impede accurate mapping of the acquired color data to the reconstructed geometry. Our approach addresses these sources of error by optimizing camera poses in tandem with non-rigid correction functions for all images. All parameters are optimized jointly to maximize the photometric consistency of the reconstructed mapping. We show that this optimization can be performed efficiently by an alternating optimization algorithm that interleaves analytical updates of the color map with decoupled parameter updates for all images. Experimental results demonstrate that our approach substantially improves color mapping fidelity.
Qian-Yi Zhou, Vladlen Koltun
ACM Trans. Graph.1
2013 Elastic Fragments for Dense Scene Reconstruction
abstract
We present an approach to reconstruction of detailed scene geometry from range video. Range data produced by commodity handheld cameras suffers from high-frequency errors and low-frequency distortion. Our approach deals with both sources of error by reconstructing locally smooth scene fragments and letting these fragments deform in order to align to each other. We develop a volumetric registration formulation that leverages the smoothness of the deformation to make optimization practical for large scenes. Experimental results demonstrate that our approach substantially increases the fidelity of complex scene geometry reconstructed with commodity handheld cameras.
Qian-Yi Zhou, Vladlen Koltun
ICCV1
2013 Complete residential urban area reconstruction from dense aerial LiDAR point clouds
Qian-Yi Zhou, Ulrich Neumann
Graph. Model.1
2013 Dense scene reconstruction with points of interest
abstract
We present an approach to detailed reconstruction of complex real-world scenes with a handheld commodity range sensor. The user moves the sensor freely through the environment and images the scene. An offline registration and integration pipeline produces a detailed scene model. To deal with the complex sensor trajectories required to produce detailed reconstructions with a consumer-grade sensor, our pipeline detects points of interest in the scene and preserves detailed geometry around them while a global optimization distributes residual registration errors through the environment. Our results demonstrate that detailed reconstructions of complex scenes can be obtained with a consumer-grade camera.
Qian-Yi Zhou, Vladlen Koltun
ACM Trans. Graph.1
2012 Modeling Residential Urban Areas from Dense Aerial LiDAR Point Clouds
Qian-Yi Zhou, Ulrich Neumann
CVM1
2012 2.5D building modeling by discovering global regularities
abstract
We introduce global regularities in the 2.5D building modeling problem, to reflect the orientation and placement similarities between planar elements in building structures. Given a 2.5D point cloud scan, we present an automatic approach that simultaneously detects locally fitted plane primitives and global regularities. While global regularities are extracted by analyzing the plane primitives, they adjust the planes in return and effectively correct local fitting errors. We explore a broad variety of global regularities between 2.5D planar elements including both planer roof patches and planar facade patches. By aligning planar elements to global regularities, our method significantly improves the model quality in terms of both geometry and human judgement.
Qian-Yi Zhou, Ulrich Neumann
CVPR1
2012 Understanding web images by object relation network
abstract
This paper presents an automatic method for understanding and interpreting the semantics of unannotated web images. We observe that the relations between objects in an image carry important semantics about the image. To capture and describe such semantics, we propose Object Relation Network (ORN), a graph model representing the most probable meaning of the objects and their relations in an image. Guided and constrained by an ontology, ORN transfers the rich semantics in the ontology to image objects and the relations between them, while maintaining semantic consistency (e.g., a soccer player can kick a soccer ball, but cannot ride it). We present an automatic system which takes a raw image as input and creates an ORN based on image visual appearance and the guide ontology. We demonstrate various useful web applications enabled by ORNs, such as automatic image tagging, automatic image description generation, and image search by image.
Na Chen 0002, Qian-Yi Zhou, Viktor Prasanna 0001
WWW2
2011 2.5D building modeling with topology control
abstract
2.5D building reconstruction aims at creating building models composed of complex roofs and vertical walls. In this paper, we define 2.5D building topology as a set of roof features, wall features, and point features; together with the associations between them. Based on this definition, we extend 2.5D dual contouring into a 2.5D modeling method with topology control. Comparing with the previous method, we put less restrictions on the adaptive simplification process. We show results under intense geometry simplifications. Our results preserve significant topology structures while the number of triangles is comparable to that of manually created models or primitive-based models.
Qian-Yi Zhou, Ulrich Neumann
CVPR1
2010 2.5D Dual Contouring: A Robust Approach to Creating Building Models from Aerial LiDAR Point Clouds
Qian-Yi Zhou, Ulrich Neumann
ECCV (3)1
2009 A streaming framework for seamless building reconstruction from large-scale aerial LiDAR data
abstract
We present a streaming framework for seamless building reconstruction from huge aerial LiDAR point sets. By storing data as stream files on hard disk and using main memory as only a temporary storage for ongoing computation, we achieve efficient out-of-core data management. This gives us the ability to handle data sets with hundreds of millions of points in a uniform manner. By adapting a building modeling pipeline into our streaming framework, we create the whole urban model of Atlanta from 17.7 GB LiDAR data with 683 M points in under 25 hours using less than 1 GB memory. To integrate this complex modeling pipeline with our streaming framework, we develop a state propagation mechanism, and extend current reconstruction algorithms to handle the large scale of data.
Qian-Yi Zhou, Ulrich Neumann
CVPR1
2008 Fast and extensible building modeling from airborne LiDAR data
abstract
This paper presents an automatic algorithm which reconstructs building models from airborne LiDAR (light detection and ranging) data of urban areas. While our algorithm inherits the typical building reconstruction pipeline, several major distinct features are developed to enhance efficiency and robustness: 1) we design a novel vegetation detection algorithm based on differential geometry properties and unbalanced SVM; 2) after roof patch segmentation, a fast boundary extraction method is introduced to produce topology-correct water tight boundaries; 3) instead of making assumptions on the angles between roof boundary lines, we propose a data-driven algorithm which automatically learns the principal directions of roof boundaries and uses them in footprint production. Furthermore, we show the extendability of our algorithm by supporting non-flat object patterns with the help of only a few user interactions. We demonstrate the efficiency and accuracy of our algorithm by showing experiment results on urban area data of several different data sets.
Qian-Yi Zhou, Ulrich Neumann
GIS1
2008 Reusable skinning templates using cage-based deformations
abstract
Character skinning determines how the shape of the surface geometry changes as a function of the pose of the underlying skeleton. In this paper we describe skinning templates, which define common deformation behaviors for common joint types. This abstraction allows skinning solutions to be shared and reused, and they allow a user to quickly explore many possible alternatives for the skinning behavior of a character. The skinning templates are implemented using cage-based deformations, which offer a flexible design space within which to develop reusable skinning behaviors. We demonstrate the interactive use of skinning templates to quickly explore alternate skinning behaviors for 3D models.
Qian-Yi Zhou, Michiel van de Panne, Daniel Cohen-Or, Ulrich Neumann
ACM Trans. Graph.2
2007 Editing the topology of 3D models by sketching
abstract
We present a method for modifying the topology of a 3D model with user control. The heart of our method is a guided topology editing algorithm. Given a source model and a user-provided target shape, the algorithm modifies the source so that the resulting model is topologically consistent with the target. Our algorithm permits removing or adding various topological features (e.g., handles, cavities and islands) in a common framework and ensures that each topological change is made by minimal modification to the source model. To create the target shape, we have also designed a convenient 2D sketching interface for drawing 3D line skeletons. As demonstrated in a suite of examples, the use of sketching allows more accurate removal of topological artifacts than previous methods, and enables creative designs with specific topological goals.
Qian-Yi Zhou, Shi-Min Hu 0001
ACM Trans. Graph.2
2007 Robust Feature Classification and Editing
abstract
Sharp edges, ridges, valleys, and prongs are critical for the appearance and an accurate representation of a 3D model. In this paper, we propose a novel approach that deals with the global shape of features in a robust way. Based on a remeshing algorithm which delivers an isotropic mesh in a feature-sensitive metric, features are recognized on multiple scales via integral invariants of local neighborhoods. Morphological and smoothing operations are then used for feature region extraction and classification into basic types such as ridges, valleys, and prongs. The resulting representation of feature regions is further used for feature-specific editing operations.
Yukun Lai, Qian-Yi Zhou, Shi-Min Hu 0001, Johannes Wallner 0001, Helmut Pottmann
IEEE Trans. Vis. Comput. Graph.2
2007 Topology Repair of Solid Models Using Skeletons
abstract
We present a method for repairing topological errors on solid models in the form of small surface handles, which often arise from surface reconstruction algorithms. We utilize a skeleton representation that offers a new mechanism for identifying and measuring handles. Our method presents two unique advantages over previous approaches. First, handle removal is guaranteed not to introduce invalid geometry or additional handles. Second, by using an adaptive grid structure, our method is capable of processing huge models efficiently at high resolutions.
Qian-Yi Zhou, Shi-Min Hu 0001
IEEE Trans. Vis. Comput. Graph.1
2007 Handling degenerate cases in exact geodesic computation on triangle meshes
Yong-Jin Liu 0001, Qian-Yi Zhou, Shi-Min Hu 0001
Vis. Comput.2
2006 Feature sensitive mesh segmentation
abstract
Segmenting meshes into natural regions is useful for model understanding and many practical applications. In this paper, we present a novel, automatic algorithm for segmenting meshes into meaningful pieces. Our approach is a clustering-based top-down hierarchical segmentation algorithm. We extend recent work on feature sensitive isotropic remeshing to generate a mesh hierarchy especially suitable for segmentation of large models with regions at multiple scales. Using integral invariants for estimation of local characteristics, our method is robust and efficient. Moreover, statistical quantities can be incorporated, allowing our approach to segment regions with different geometric characteristics or textures.
Yukun Lai, Qian-Yi Zhou, Shi-Min Hu 0001, Ralph R. Martin
Symposium on Solid and Physical Modeling2