Simon Schätzle

dblp:74/7793 · DBLP profile ↗
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7ranked-venue papers
1as first author
1since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 1 first-author · 1 since 2021Systems, architecture and hardware · 4 · 1 since 2021Human-computer interaction and ubiquitous computing · 2 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Autonomous driving · 32% Trustworthy machine learning · 32% Time series and sequential data · 32%
Human-computer interaction and pervasive computing
3 papers
Haptics and multimodal interaction · 46% Human-robot interaction · 32% Immersive interaction · 21%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Environmental and earth informatics · 100%

Topics — the 7 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Time series and sequential data
fault detection and diagnosis
0.912025
Fault Management System for the Safety of Perception Systems in Highly Automated Agricultural Machines · ICRA 2025
Machine learning › Trustworthy machine learning
robustness
0.912025
Fault Management System for the Safety of Perception Systems in Highly Automated Agricultural Machines · ICRA 2025
Environmental and earth informatics › agriculture
agricultural automation
0.312025
Fault Management System for the Safety of Perception Systems in Highly Automated Agricultural Machines · ICRA 2025
Haptics and multimodal interaction › haptic interface
haptic device design
0.222012
The DLR bimanual haptic device with optimized workspace · ICRA 2011
A functional anatomy based kinematic human hand model with simple size adaptation · ICRA 2012
Robotics › Robot manipulation › dexterous manipulation
bimanual dexterous manipulation
0.112009
Multimodal telepresent control of DLR's Rollin' JUSTIN · ICRA 2009
Immersive interaction
telepresence
0.112009
Multimodal telepresent control of DLR's Rollin' JUSTIN · ICRA 2009
Haptics and multimodal interaction
haptic feedback
0.012011
The DLR bimanual haptic device with optimized workspace · ICRA 2011

Methods — techniques the papers use, named apart from their topics

object detection · 1.7image quality safety model · 1.7teleoperation · 0.2multimodal interface · 0.2body proportion estimation · 0.1torque control · 0.1position control · 0.1
YearPublicationVenuePosition
2025 Fault Management System for the Safety of Perception Systems in Highly Automated Agricultural Machines
abstract
Safe and reliable environmental perception is crucial for the highly automated or even autonomous operation of agriculture machines. However, developing such a system is challenging due to imperfect perception sensors. This article proposes a fault management system (FMS) for detecting, diagnosing, and mitigating risks that compromise the safety and reliability of perception systems. This article aims to develop an improved image quality safety model (IQSM) for the FMS to detect and diagnose the causes of performance insufficiencies in object detection. The IQSM exhibits remarkable performance, achieving an accuracy of about 98%, demonstrating its ability to effectively identify performance insufficiencies under pre-defined hazardous scenarios.
Changjoo Lee, Simon Schätzle, Stefan Andreas Lang, Michael Maier, Timo Oksanen
ICRA2
2016 A platform for bimanual virtual assembly training with haptic feedback in large multi-object environments
abstract
We present a virtual reality platform which addresses and integrates some of the currently challenging research topics in the field of virtual assembly: realistic and practical scenarios with several complex geometries, bimanual six-DoF haptic interaction for hands and arms, and intuitive navigation in large workspaces. We put an especial focus on our collision computation framework, which is able to display stiff and stable forces in 1 kHz using a combination of penalty- and constraint-based haptic rendering methods. Interaction with multiple arbitrary geometries is supported in realtime simulations, as well as several interfaces, allowing for collaborative training experiences. Performance results for an exemplary car assembly sequence which show the readiness of the system are provided.
Mikel Sagardia, Thomas Hulin, Katharina Hertkorn, Philipp Kremer, Simon Schätzle
VRST5
2012 A functional anatomy based kinematic human hand model with simple size adaptation
abstract
For the purpose of ergonomic human-machine interaction and geometrical design of hand held haptic devices, a kinematic model that represents the functional anatomy of different human hands is desired. It is the goal of this paper to present a kinematic hand model that is based on human physiology and that is easily adaptable to represent various real human hand sizes. This is achieved by exploiting body proportions to derive finger segment lengths from the hand length. A partial hand model validation, involving index- and middle finger validation using a group of subjects, indicates that the use of body proportions offers a good estimate of finger length from a given hand length. Model estimated fingertip positions over a motion trajectory remain within reasonable limits when compared with experimental data for this subject group. The model is promising for usage in practical situations since only hand length, which is easy to measure or to obtain from literature, is required as an input. Phalange lengths, which are sparsely available from literature and difficult to measure, are generated by the model.
Frank P. J. van der Hulst, Simon Schätzle, Carsten Preusche, André Schiele
ICRA2
2011 Evaluation of a vibrotactile feedback device for spatial guidance
abstract
In the present study, a vibrotactile feedback device for spatial guidance was evaluated in a tracking task paradigm. Participants (N = 18) had to translate and rotate virtual objects according to the vibrotactile vs. verbal cues without visual information. Both types of spatial guidance were evaluated using objective performance data (i.e. speed, accuracy) as well as subjective judgments. Results indicate that distinguishing spatial cues during the translational task was more difficult when being guided by vibrotactile feedback compared to verbal feedback. Nevertheless, individuals with vibrotactile guidance showed better performance at rotational tasks. Implications for the further design process and other areas of application are discussed.
Bernhard M. Weber, Simon Schätzle, Thomas Hulin, Carsten Preusche, Barbara Deml
World Haptics2
2011 The DLR bimanual haptic device with optimized workspace
abstract
Abstract-This article accompanies a video that presents a bimanual haptic device composed of two DLR/KUKA Light weight Robot (LWR) arms. The LWRs have similar dimensions to human arms, and can be operated in torque and position control mode at an update rate of 1kHz. The two robots are mounted behind the user, such that the intersecting workspace of the robots and the human arms becomes maximal. In order to enhance user interaction, various hand interfaces and additional tactile feedback devices can be used together with the robots. The presented system is equipped with a thorough safety architecture that assures safe operation for human and robot. Additionally, sophisticated control strategies improve performance and guarantee stability. The introduced haptic system is well suited for versatile applications in remote and virtual environments, especially for large unsealed movements.
Thomas Hulin, Katharina Hertkorn, Philipp Kremer, Simon Schätzle, Jordi Artigas, Mikel Sagardia, Franziska Zacharias, Carsten Preusche
ICRA4
2010 VibroTac: An ergonomic and versatile usable vibrotactile feedback device
abstract
This paper presents an ergonomic vibrotactile feedback device for the human arm. Due to the developed concept, the device can be used for a large spectrum of applications and a wide range of arm diameters since vibration segments are self-aligning to their intended positions. Furthermore, the device improves user convenience and movement capability as it is battery powered and controlled through a wireless communication interface. Vibrotactile stimuli are used to give collision feedback or guidance information to the human arm when interacting with a Virtual Reality scenario. The usefulness of this device has been shown in a Virtual Reality automotive assembly verification and a telerobotic system.
Simon Schätzle, Tobias Ende, Tilo Wüsthoff, Carsten Preusche
RO-MAN1
2009 Multimodal telepresent control of DLR's Rollin' JUSTIN
abstract
This video presents a telepresence system which enables a human operator to explore a remote environment by means of a multimodal man machine interface and rollin' JUSTIN as teleoperator. The man machine interface allows for bimanual, dexterous manipulation and, through two different operating modi of the man machine interface, wide area movement as well. A bimanual assembly task, consisting of grasping a connector, opening and closing it again, is shown in this video.
Philipp Kremer, Thomas Wimböck, Jordi Artigas, Simon Schätzle, Klaus Jöhl, Florian Schmidt 0001, Carsten Preusche, Gerd Hirzinger
ICRA4