Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Yi Shan 0002

dblp:74/7863-2 · DBLP profile ↗
← Back
3ranked-venue papers
1as first author
3since 2021 · last 2026
0009-0006-8026-0735ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Visualization and visual analytics · 100%
Artificial intelligence
1 paper
Language models and text generation · 100%

Topics — the 1 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visualization and visual analytics › data storytelling
narrative visualization
0.912025
Narrative Player: Reviving Data Narratives With Visuals · IEEE Trans. Vis. Comput. Graph. 2025

Methods — techniques the papers use, named apart from their topics

text-to-speech · 1.7optimization-based visualization sequencing · 1.7large language model · 1.7
YearPublicationVenuePosition
2026 NotebookRAG: Retrieving Multiple Notebooks to Augment the Generation of EDA Notebooks for Crowd-Wisdom
abstract
High-quality exploratory data analysis (EDA) is essential in the data science pipeline, but remains highly dependent on analysts' expertise and effort. While recent LLM-based approaches partially reduce this burden, they struggle to generate effective analysis plans and appropriate insights and visualizations when user intent is abstract. Meanwhile, a vast collection of analysis notebooks produced across platforms and organizations contains rich analytical knowledge that can potentially guide automated EDA. Retrieval-augmented generation (RAG) provides a natural way to leverage such corpora, but general methods often treat notebooks as static documents and fail to fully exploit their potentially knowledge for automating EDA. To address these limitations, we propose NotebookRAG, a method that takes user intent, datasets, and existing notebooks as input to retrieve, enhance, and reuse relevant notebook content for automated EDA generation. For retrieval, we transform code cells into context-enriched executable components, which improve retrieval quality and enable rerun with new data to generate updated visualizations and reliable insights. For generation, an agent leverages enhanced retrieval content to construct effective EDA plans, derive insights, and produce appropriate visualizations. Evidence from a user study with 24 participants confirms the superiority of our method in producing high-quality and intent-aligned EDA notebooks.
Yi Shan 0002, Zekai Shao 0001, Kai Xu 0003, Siming Chen 0001
PacificVis1
2025 SimSpark: Interactive Simulation of Social Media Behaviors
abstract
Understanding user behaviors on social media has garnered significant scholarly attention, enhancing our comprehension of how virtual platforms impact society and empowering decision-makers. Simulating social media behaviors provides a robust tool for capturing the patterns of social media behaviors, testing hypotheses, and predicting the effects of various interventions, ultimately contributing to a deeper understanding of social media environments. Moreover, it can overcome difficulties associated with utilizing real data for analysis, such as data accessibility issues, ethical concerns, and the complexity of processing large and heterogeneous datasets. However, researchers and stakeholders need more flexible platforms to investigate different user behaviors by simulating different scenarios and characters, which is not possible yet. Therefore, this paper introduces SimSpark, an interactive system including simulation algorithms and interactive visual interfaces which is capable of creating small simulated social media platforms with customizable characters and social environments. We address three key challenges: generating believable behaviors, validating simulation results, and supporting interactive control for generation and results analysis. A simulation workflow is introduced to generate believable behaviors of agents by utilizing large language models. A visual interface enables real-time parameter adjustment and process monitoring for customizing generation settings. A set of visualizations and interactions are also designed to display the models' outputs for further analysis. Effectiveness is evaluated through case studies, quantitative simulation model assessments, and expert interviews.
Ziyue Lin, Yi Shan 0002, Siming Chen 0001
Proc. ACM Hum. Comput. Interact.2
2025 Narrative Player: Reviving Data Narratives With Visuals
abstract
Data-rich documents are commonly found across various fields such as business, finance, and science. However, a general limitation of these documents for reading is their reliance on text to convey data and facts. Visual representation of text aids in providing a satisfactory reading experience in comprehension and engagement. However, existing work emphasizes presenting the insights within phrases or sentences, rather than fully conveying data stories within the whole paragraphs and engaging readers. To provide readers with satisfactory data stories, this paper presents Narrative Player, a novel method that automatically revives data narratives with consistent and contextualized visuals. Specifically, it accepts a paragraph and corresponding data table as input and leverages LLMs to characterize the clauses and extract contextualized data facts. Subsequently, the facts are transformed into a coherent visualization sequence with a carefully designed optimization-based approach. Animations are also assigned between adjacent visualizations to enable seamless transitions. Finally, the visualization sequence, transition animations, and audio narration generated by text-to-speech technologies are rendered into a data video. The evaluation results showed that the automatic-generated data videos were well-received by participants and experts for enhancing reading.
Zekai Shao 0001, Leixian Shen, Haotian Li 0001, Yi Shan 0002, Huamin Qu, Yun Wang 0012, Siming Chen 0001
IEEE Trans. Vis. Comput. Graph.4