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Stephen F. May

dblp:74/883 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 1997
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Geometric modeling and processing · 77% Rendering · 23%

Topics — the 1 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing › shape modeling › human modeling
anatomical modeling
0.011997
Anatomy-based modeling of the human musculature · SIGGRAPH 1997
YearPublicationVenuePosition
1997 Anatomy-based modeling of the human musculature
abstract
Anatomy increases the sensitivity of the artist's eye and makes the skin transparent; it allows the artist to grasp the true form of the surface contours of the body because he knows the parts that lie hidden beneath a veil of flesh."Gerdy
Ferdi Scheepers, Richard E. Parent, Wayne E. Carlson, Stephen F. May
SIGGRAPH4