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Adam Leeper

dblp:75/10335 · also Adam Eric Leeper · DBLP profile ↗
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6ranked-venue papers
2as first author
0since 2021 · last 2013
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 2 first-authorSystems, architecture and hardware · 5 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Robot manipulation · 72% Robot navigation and mapping · 21% Motion planning and robot control · 6%
Human-computer interaction and pervasive computing
2 papers
Human-robot interaction · 67% Haptics and multimodal interaction · 33%
Computer graphics and multimedia
1 paper
Geometric modeling and processing · 100%

Topics — the 11 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot manipulation
mobile manipulation
0.212013
Replacing the office intern: An autonomous coffee run with a mobile manipulator · ICRA 2013
Robotics › Robot navigation and mapping
mobile robot navigation
0.212013
Replacing the office intern: An autonomous coffee run with a mobile manipulator · ICRA 2013
Robotics › Robot manipulation › physical human-robot interaction
object handover
0.212013
Replacing the office intern: An autonomous coffee run with a mobile manipulator · ICRA 2013
Robotics › Robot manipulation
grasping
0.112012
Strategies for human-in-the-loop robotic grasping · HRI 2012
Geometric modeling and processing
point cloud processing
0.112012
Point clouds can be represented as implicit surfaces for constraint-based haptic rendering · ICRA 2012
Haptics and multimodal interaction
haptic rendering
0.112012
Point clouds can be represented as implicit surfaces for constraint-based haptic rendering · ICRA 2012
Human-robot interaction
shared control
0.112012
Strategies for human-in-the-loop robotic grasping · HRI 2012
Human-robot interaction
teleoperation
0.112012
Strategies for human-in-the-loop robotic grasping · HRI 2012
Robotics › Robot manipulation › mobile manipulation
door opening
0.012013
Replacing the office intern: An autonomous coffee run with a mobile manipulator · ICRA 2013
Robotics › Motion planning and robot control
robot control
0.012013
Replacing the office intern: An autonomous coffee run with a mobile manipulator · ICRA 2013
Robotics › Robot manipulation
telemanipulation
0.012012
Point clouds can be represented as implicit surfaces for constraint-based haptic rendering · ICRA 2012

Methods — techniques the papers use, named apart from their topics

implicit surface representation · 0.4constraint-based rendering · 0.4controlled experiment · 0.3object detection · 0.22d navigation maps · 0.2
YearPublicationVenuePosition
2013 Replacing the office intern: An autonomous coffee run with a mobile manipulator
abstract
We describe our development of an autonomous robotic system that safely navigates through an unmodified campus environment to purchase and deliver a cup of coffee. To accomplish this task, the robot navigates through indoor and outdoor environments, opens heavy spring-loaded doors, calls, enters, and exits an elevator, waits in line with other customers, interacts with coffee shop employees to purchase beverages, and returns to its original location to deliver the beverages. This paper makes four contributions: a robust infrastructure for unifying multiple 2D navigation maps; a process for detecting and opening transparent, heavy spring-loaded doors; algorithms for operating elevators; and software that enables the intuitive passing of objects to and from untrained humans.
Anthony Pratkanis, Adam Leeper, John Kenneth Salisbury Jr.
ICRA2
2012 Strategies for human-in-the-loop robotic grasping
abstract
Human-in-the loop robotic systems have the potential to handle complex tasks in unstructured environments, by combining the cognitive skills of a human operator with autonomous tools and behaviors. Along these lines, we present a system for remote human-in-the-loop grasp execution. An operator uses a computer interface to visualize a physical robot and its surroundings, and a point-and-click mouse interface to command the robot. We implemented and analyzed four different strategies for performing grasping tasks, ranging from direct, real-time operator control of the end-effector pose, to autonomous motion and grasp planning that is simply adjusted or confirmed by the operator. Our controlled experiment (N=48) results indicate that people were able to successfully grasp more objects and caused fewer unwanted collisions when using the strategies with more autonomous assistance. We used an untethered robot over wireless communications, making our strategies applicable for remote, human-in-the-loop robotic applications.
Adam Leeper, Kaijen Hsiao, Matei T. Ciocarlie, Leila Takayama, David Gossow
HRI1
2012 Point clouds can be represented as implicit surfaces for constraint-based haptic rendering
abstract
We present a constraint-based strategy for haptic rendering of arbitrary point cloud data. With the recent proliferation of low-cost range sensors, dense 3D point cloud data is readily available at high update rates. Taking a cue from the graphics literature, we propose that point data should be represented as an implicit surface, which can be formulated to be mathematically smooth and efficient for computing interaction forces, and for which haptic constraint algorithms are already well-known. This method is resistant to sensor noise, makes no assumptions about surface connectivity or orientation, and data pre-processing is fast enough for use with streaming data. We compare the performance of two different implicit representations and discuss our strategy for handling time-varying point clouds from a depth camera. Applications of haptic point cloud rendering to remote sensing, as in robot telemanipulation, are also discussed.
Adam Leeper, Sonny Chan, John Kenneth Salisbury Jr.
ICRA1
2012 Robots for humanity: User-centered design for assistive mobile manipulation
abstract
The Robots for Humanity project aims to enable people with severe motor impairments to interact with their own bodies and their environment through the use of an assistive mobile manipulator, thereby improving their quality of life. Assistive mobile manipulators (AMMs) are mobile robots that physically manipulate the world in order to provide assistance to people with disabilities. They present an exciting frontier for assistive technology, as they can operate away from the user, have a large dexterous workspace (due to their mobility), and not directly encumber their users. The cornerstone of this project is an ongoing, interactive design process with a quadriplegic user, Henry Evans, and his wife and primary caregiver, Jane Evans. Henry has been enabled, through the use of a PR2 robot, to scratch his own face, shave, fetch a towel from his kitchen, and hand out Halloween candy to trick-ortreating children at a local mall.
Tiffany L. Chen, Matei T. Ciocarlie, Steve B. Cousins, Phillip M. Grice, Kelsey P. Hawkins, Kaijen Hsiao, Charles C. Kemp, Chih-Hung King, Daniel A. Lazewatsky, Adam Leeper, Hai Nguyen 0003, Andreas Paepcke, Caroline Pantofaru, William D. Smart, Leila Takayama
IROS10
2012 Mobile manipulation through an assistive home robot
abstract
We present a mobile manipulation platform operated by a motor-impaired person using input from a head-tracker, single-button mouse. The platform is used to perform varied and unscripted manipulation tasks in a real home, combining navigation, perception and manipulation. The operator can make use of a wide range of interaction methods and tools, from direct tele-operation of the gripper or mobile base to autonomous sub-modules performing collision-free base navigation or arm motion planning. We describe the complete set of tools that enable the execution of complex tasks, and share the lessons learned from testing them in a real user's home. In the context of grasping, we show how the use of autonomous sub-modules improves performance in complex, cluttered environments, and compare the results to those obtained by novice, able-bodied users operating the same system.
Matei T. Ciocarlie, Kaijen Hsiao, Adam Leeper, David Gossow
IROS3
2011 A friction differential and cable transmission design for a 3-DOF haptic device with spherical kinematics
abstract
We present a new mechanical design for a 3-DOF haptic device with spherical kinematics (pitch, yaw, and prismatic radial). All motors are grounded in the base to decrease inertia and increase compactness near the user's hand. An aluminum-aluminum friction differential allows for actuation of pitch and yaw with mechanical robustness while allowing a cable transmission to route through its center. This novel cabling system provides simple, compact, and high-performance actuation of the radial DOF independent of motions in pitch and yaw. We show that the device's capabilities are suitable for general haptic rendering, as well as specialized applications of spherical kinematics such as laparoscopic surgery simulation.
Reuben D. Brewer, Adam Leeper, John Kenneth Salisbury Jr.
IROS2