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Richard Davison 0001

dblp:75/10395 · also Richard Gordon Davison · DBLP profile ↗
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6ranked-venue papers
0as first author
4since 2021 · last 2026
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 2 since 2021Systems, architecture and hardware · 2 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Reinforcement learning · 71% Multi-agent systems · 18% Language models and text generation · 5%

Topics — the 6 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
agent evaluation
1.012026
TowerMind: A Tower Defence Game Learning Environment and Benchmark for LLM as Agents · AAAI 2026
Machine learning › Reinforcement learning › multi-agent reinforcement learning
credit assignment
1.012026
MARS-RA: Rank Aggregation for Credit Assignment via Multimodal Comparisons in Embodied Multi-Agent Cooperation · ACL (1) 2026
Knowledge, reasoning and agents › Multi-agent systems
multi-agent collaboration
1.012026
MARS-RA: Rank Aggregation for Credit Assignment via Multimodal Comparisons in Embodied Multi-Agent Cooperation · ACL (1) 2026
Machine learning › Reinforcement learning
multi-agent reinforcement learning
1.012026
MARS-RA: Rank Aggregation for Credit Assignment via Multimodal Comparisons in Embodied Multi-Agent Cooperation · ACL (1) 2026
Natural language and speech › Language models and text generation
LLM agents
0.312026
TowerMind: A Tower Defence Game Learning Environment and Benchmark for LLM as Agents · AAAI 2026
Robotics › Autonomous driving
planning and decision-making
0.312026
TowerMind: A Tower Defence Game Learning Environment and Benchmark for LLM as Agents · AAAI 2026

Methods — techniques the papers use, named apart from their topics

rank aggregation · 1.0multimodal comparison · 1.0large language model · 1.0PPO · 1.0Ape-X DQN · 1.0
YearPublicationVenuePosition
2026 TowerMind: A Tower Defence Game Learning Environment and Benchmark for LLM as Agents
abstract
Recent breakthroughs in Large Language Models (LLMs) have positioned them as a promising paradigm for agents, with long-term planning and decision-making emerging as core general-purpose capabilities for adapting to diverse scenarios and tasks. Real-time strategy (RTS) games serve as an ideal testbed for evaluating these two capabilities, as their inherent gameplay requires both macro-level strategic planning and micro-level tactical adaptation and action execution. Existing RTS game-based environments either suffer from relatively high computational demands or lack support for textual observations, which has constrained the use of RTS games for LLM evaluation. Motivated by this, we present TowerMind, a novel environment grounded in the tower defense (TD) subgenre of RTS games. TowerMind preserves the key evaluation strengths of RTS games for assessing LLMs, while featuring low computational demands and a multimodal observation space, including pixel-based, textual, and structured game-state representations. In addition, TowerMind supports the evaluation of model hallucination and provides a high degree of customizability. We design five benchmark levels to evaluate several widely used LLMs under different multimodal input settings. The results reveal a clear performance gap between LLMs and human experts across both capability and hallucination dimensions. The experiments further highlight key limitations in LLM behavior, such as inadequate planning validation, a lack of multifinality in decision-making, and inefficient action use. We also evaluate two classic reinforcement learning algorithms: Ape-X DQN and PPO. By offering a lightweight and multimodal design, TowerMind complements the existing RTS game-based environment landscape and introduces a new benchmark for the AI agent field.
Chengming Zhou, Marci Chi Ma, Gary Ushaw, Richard Davison 0001
AAAI7
2026 MARS-RA: Rank Aggregation for Credit Assignment via Multimodal Comparisons in Embodied Multi-Agent Cooperation
abstract
Dawei Wang, Di Zhao, Xinyuan Liu, Marci Chi Ma, Xiaoyang Liu, Chengming Zhou, Gary Ushaw, Richard Davison. Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers). 2026.
Marci Chi Ma, Chengming Zhou, Gary Ushaw, Richard Davison 0001
ACL (1)8
2026 Exploring the Impact of Serious Games in Programming Education: A Systematic Mapping Study
Zahrah Abbas M. Alabbas, Richard Davison 0001, Gary Ushaw
CSEDU (3)2
2022 Privacy-preserving cooperative localization in vehicular edge computing infrastructure
abstract
Summary Advancement of computing and communication techniques transforms the traditional transport system into the intelligent transportation system (ITS). The development of distributed computing in a vehicular network platform also called Vehicular Edge Computing (VEC) promise to address most of the challenges faced by the ITS. Localization is important in these vehicular networks because of its key contribution in autonomous driving, smart traffic monitoring, and collision avoidance services. For localization, current GPS and hybrid methods are in‐efficient because of GPS outage in urban infrastructure and dynamic nature of the vehicular networks. The cooperative localization approaches, on the other hand, use dedicated short range communication to broadcast messages and estimate location. However, these messages are un‐encrypted and periodic which gives a privacy risk for vehicles. This article presents a privacy‐preserving cooperative localization in vehicular network based upon dynamic pseudonym changing strategy. First, the localization delay is addressed with the implementation of dynamic vehicular edge assignment for computational task management. In the next step, the localization is estimated from the neighbor and road side unit ranging measurement followed by a real‐time prediction of the vehicle. The performance of the proposed algorithms is analyzed in terms of localization accuracy and privacy preservation strength. Furthermore, the proposed method is simulated in a real city scenario followed by localization accuracy and privacy analysis. Finally, the localization accuracy and privacy strength of the proposed approach are compared with the state‐of‐the‐art methods.
Rathin Chandra Shit, Suraj Sharma, Paul A. Watters, Kumar Yelamarthi, Biswajeet Pradhan, Richard Davison 0001, Graham Morgan, Deepak Puthal
Concurr. Comput. Pract. Exp.6
2020 A general purpose contention manager for software transactions on the GPU
Craig Sharp, Richard Davison 0001, Gary Ushaw, Rajiv Ranjan 0001, Albert Y. Zomaya, Graham Morgan
J. Parallel Distributed Comput.3
2011 Dynamic Balancing and Walking for Real-Time 3D Characters
Ben Kenwright, Richard Davison 0001, Graham Morgan
MIG2