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Bowen Li 0001

dblp:75/10470-1 · DBLP profile ↗
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8ranked-venue papers
6as first author
4since 2021 · last 2022
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 7 · 5 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 4 first-author · 3 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
Generative modeling · 84% Efficient and distributed learning · 11% Representation and self-supervised learning · 4%
Computer graphics and multimedia
1 paper
Visual content generation and editing · 100%
Databases, data mining, and information retrieval
1 paper
Data mining · 100%

Topics — the 9 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling › diffusion model › controllable generation
text-guided image manipulation
0.822020
Lightweight Generative Adversarial Networks for Text-Guided Image Manipulation · NeurIPS 2020
Controllable Text-to-Image Generation · NeurIPS 2019
Machine learning › Generative modeling › diffusion model
text-to-image generation
0.822020
Lightweight Generative Adversarial Networks for Text-Guided Image Manipulation · NeurIPS 2020
Controllable Text-to-Image Generation · NeurIPS 2019
Machine learning › Generative modeling
generative adversarial network
0.722022
Clustering Generative Adversarial Networks for Story Visualization · ACM Multimedia 2022
ManiGAN: Text-Guided Image Manipulation · CVPR 2020
Machine learning › Generative modeling › cross-modal generation
story visualization
0.612022
Clustering Generative Adversarial Networks for Story Visualization · ACM Multimedia 2022
Machine learning › Efficient and distributed learning
model compression
0.412020
Lightweight Generative Adversarial Networks for Text-Guided Image Manipulation · NeurIPS 2020
Visual content generation and editing › image editing
text-guided image editing
0.412020
ManiGAN: Text-Guided Image Manipulation · CVPR 2020
Machine learning › Generative modeling › diffusion model › text-to-image generation
controllable text-to-image generation
0.412019
Controllable Text-to-Image Generation · NeurIPS 2019
Machine learning › Representation and self-supervised learning
contrastive learning
0.212022
Clustering Generative Adversarial Networks for Story Visualization · ACM Multimedia 2022
Data mining
clustering
0.212022
Clustering Generative Adversarial Networks for Story Visualization · ACM Multimedia 2022

Methods — techniques the papers use, named apart from their topics

generative adversarial network · 2.8contrastive learning · 1.1clustering learning · 1.1attention · 0.9word-level discriminator · 0.4word-level attention · 0.4perceptual loss · 0.4
YearPublicationVenuePosition
2022 Image-to-Image Translation with Text Guidance
Bowen Li 0001, Philip Torr 0001, Thomas Lukasiewicz
BMVC1
2022 Memory-Driven Text-to-Image Generation
Bowen Li 0001, Philip Torr 0001, Thomas Lukasiewicz
BMVC1
2022 Clustering Generative Adversarial Networks for Story Visualization
abstract
Story visualization aims to generate a series of images, semantically matching a given sequence of sentences, one for each, and different output images within a story should be consistent with each other. Current methods generate story images by using a heavy architecture with two generative adversarial networks (GANs), one for image quality, and one for story consistency, and also rely on additional segmentation masks or auxiliary captioning networks. In this paper, we aim to build a concise and single-GAN-based network, neither depending on additional semantic information nor captioning networks. To achieve this, we propose a contrastive-learning- and clustering-learning-based approach for story visualization. Our network utilizes contrastive losses between language and visual information to maximize the mutual information between them, and further extends it with clustering learning in the training process to capture semantic similarity across modalities. So, the discriminator in our approach provides comprehensive feedback to the generator, regarding both image quality and story consistency at the same time, allowing to have a single-GAN-based network to produce high-quality synthetic results. Extensive experiments on two datasets demonstrate that our single-GAN-based network has a smaller number of total parameters in the network, but achieves a major step up from previous methods, which improves FID from 78.64 to 39.17, and FSD from 94.53 to 41.18 on Pororo-SV, and establishes a strong benchmark FID of 76.51 and FSD of 19.74 on Abstract Scenes.
Bowen Li 0001, Philip Torr 0001, Thomas Lukasiewicz
ACM Multimedia1
2021 Lightweight Visual Question Answering using Scene Graphs
abstract
Visual question answering (VQA) is a challenging problem in machine perception, which requires a deep joint understanding of both visual and textual data. Recent research has advanced the automatic generation of high-quality scene graphs from images, while powerful yet elegant models like graph neural networks (GNNs) have shown great power in reasoning over graph-structured data. In this work, we propose to bridge the gap between scene graph generation and VQA by leveraging GNNs. In particular, we design a new model called Conditional Enhanced Graph ATtention network (CE-GAT) to encode pairs of visual and semantic scene graphs with both node and edge features, which is seamlessly integrated with a textual question encoder to generate answers through question-graph conditioning. Moreover, to alleviate the training difficulties of CE-GAT towards VQA, we enforce more useful inductive biases in the scene graphs through novel question-guided graph enriching and pruning. Finally, we evaluate the framework on one of the largest available VQA datasets (namely, GQA) with ground-truth scene graphs, achieving the accuracy of 77.87%, compared with the state of the art (namely, the neural state machine (NSM)), which gives 63.17%. Notably, by leveraging existing scene graphs, our framework is much lighter compared with end-to-end VQA methods (e.g., about 95.3% less parameters than a typical NSM).
Sai Vidyaranya Nuthalapati, Ramraj Chandradevan, Eleonora Giunchiglia, Bowen Li 0001, Maxime Kayser, Thomas Lukasiewicz, Carl Yang 0001
CIKM4
2020 ManiGAN: Text-Guided Image Manipulation
abstract
The goal of our paper is to semantically edit parts of an image matching a given text that describes desired attributes (e.g., texture, colour, and background), while preserving other contents that are irrelevant to the text. To achieve this, we propose a novel generative adversarial network (ManiGAN), which contains two key components: text-image affine combination module (ACM) and detail correction module (DCM). The ACM selects image regions relevant to the given text and then correlates the regions with corresponding semantic words for effective manipulation. Meanwhile, it encodes original image features to help reconstruct text-irrelevant contents. The DCM rectifies mismatched attributes and completes missing contents of the synthetic image. Finally, we suggest a new metric for evaluating image manipulation results, in terms of both the generation of new attributes and the reconstruction of text-irrelevant contents. Extensive experiments on the CUB and COCO datasets demonstrate the superior performance of the proposed method.
Bowen Li 0001, Xiaojuan Qi 0001, Thomas Lukasiewicz, Philip Torr 0001
CVPR1
2020 Knowledge Graph Extraction from Videos
abstract
Nearly all existing techniques for automated video annotation (or captioning) describe videos using natural language sentences. However, this has several shortcomings: (i) it is very hard to then further use the generated natural language annotations in automated data processing, (ii) generating natural language annotations requires solving the hard subtask of generating semantically precise and syntactically correct natural language sentences, which is actually unrelated to the task of video annotation, (iii) it is difficult to quantitatively measure performance, as standard metrics (e.g., accuracy and F1-score) are inapplicable, and (iv) annotations are language-specific. In this paper, we propose the new task of knowledge graph extraction from videos, i.e., producing a description in the form of a knowledge graph of the contents of a given video. Since no datasets exist for this task, we also include a method to automatically generate them, starting from datasets where videos are annotated with natural language. We then describe an initial deep-learning model for knowledge graph extraction from videos, and report results on MSVD* and MSR-VTT*, two datasets obtained from MSVD and MSR-VTT using our method.
Louis Mahon, Eleonora Giunchiglia, Bowen Li 0001, Thomas Lukasiewicz
ICMLA3
2020 Lightweight Generative Adversarial Networks for Text-Guided Image Manipulation
abstract
We propose a novel lightweight generative adversarial network for efficient image manipulation using natural language descriptions. To achieve this, a new word-level discriminator is proposed, which provides the generator with fine-grained training feedback at word-level, to facilitate training a lightweight generator that has a small number of parameters, but can still correctly focus on specific visual attributes of an image, and then edit them without affecting other contents that are not described in the text. Furthermore, thanks to the explicit training signal related to each word, the discriminator can also be simplified to have a lightweight structure. Compared with the state of the art, our method has a much smaller number of parameters, but still achieves a competitive manipulation performance. Extensive experimental results demonstrate that our method can better disentangle different visual attributes, then correctly map them to corresponding semantic words, and thus achieve a more accurate image modification using natural language descriptions.
Bowen Li 0001, Xiaojuan Qi 0001, Philip Torr 0001, Thomas Lukasiewicz
NeurIPS1
2019 Controllable Text-to-Image Generation
abstract
In this paper, we propose a novel controllable text-to-image generative adversarial network (ControlGAN), which can effectively synthesise high-quality images and also control parts of the image generation according to natural language descriptions. To achieve this, we introduce a word-level spatial and channel-wise attention-driven generator that can disentangle different visual attributes, and allow the model to focus on generating and manipulating subregions corresponding to the most relevant words. Also, a word-level discriminator is proposed to provide fine-grained supervisory feedback by correlating words with image regions, facilitating training an effective generator which is able to manipulate specific visual attributes without affecting the generation of other content. Furthermore, perceptual loss is adopted to reduce the randomness involved in the image generation, and to encourage the generator to manipulate specific attributes required in the modified text. Extensive experiments on benchmark datasets demonstrate that our method outperforms existing state of the art, and is able to effectively manipulate synthetic images using natural language descriptions.
Bowen Li 0001, Xiaojuan Qi 0001, Thomas Lukasiewicz, Philip Torr 0001
NeurIPS1