Igor Rochlin

dblp:75/10716 · DBLP profile ↗
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7ranked-venue papers
6as first author
0since 2021 · last 2017
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 7 · 6 first-authorGraphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Reinforcement learning · 30% Planning, search and constraint satisfaction · 26% Efficient and distributed learning · 26%
Theoretical computer science
3 papers
Algorithmic game theory and mechanism design · 79% Distributed computing theory · 21%

Topics — the 8 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Efficient and distributed learning › federated learning
incentive mechanism
0.312017
Nurturing Group-Beneficial Information-Gathering Behaviors Through Above-Threshold Criteria Setting · AAAI 2017
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning under uncertainty
information gathering
0.312017
Nurturing Group-Beneficial Information-Gathering Behaviors Through Above-Threshold Criteria Setting · AAAI 2017
Algorithmic game theory and mechanism design › mechanism design
contest design
0.312017
Contest Design with Uncertain Performance and Costly Participation · IJCAI 2017
Algorithmic game theory and mechanism design › equilibrium analysis
equilibrium strategies
0.312017
Contest Design with Uncertain Performance and Costly Participation · IJCAI 2017
Knowledge, reasoning and agents › Multi-agent systems
multi-agent collaboration
0.212014
Joint search with self-interested agents and the failure of cooperation enhancers · Artif. Intell. 2014
Machine learning › Reinforcement learning › exploration › autonomous exploration › mobile robot exploration
cooperative exploration
0.212013
Information Sharing Under Costly Communication in Joint Exploration · AAAI 2013
Machine learning › Reinforcement learning › multi-agent reinforcement learning › multi-agent communication
information sharing
0.212013
Information Sharing Under Costly Communication in Joint Exploration · AAAI 2013
Distributed computing theory › distributed algorithms
distributed coordination
0.212013
Information Sharing Under Costly Communication in Joint Exploration · AAAI 2013

Methods — techniques the papers use, named apart from their topics

game theory · 0.6threshold-based strategy · 0.3mechanism design · 0.3
YearPublicationVenuePosition
2017 Nurturing Group-Beneficial Information-Gathering Behaviors Through Above-Threshold Criteria Setting
Igor Rochlin, David Sarne, Maytal Bremer, Ben Grynhaus
AAAI1
2017 Contest Design with Uncertain Performance and Costly Participation
abstract
This paper studies the problem of designing contests for settings where a principal seeks to optimize the quality of the best performance obtained, and potential contestants only strategize about whether to participate in the contest, as participation incurs some cost. This type of contest can be mapped to various real-life settings (e.g., an audition, a beauty pageant, technology crowdsourcing). The paper provides a comparative game-theoretic based solution to two variants of the above underlying model: parallel and sequential contest, enabling a characterization of the equilibrium strategies in each. Special emphasis is placed on the case where the contestants are homogeneous which is often the case in real-life whenever the contestants are basically alike and their ranking in the contest is mostly influenced by some probabilistic factors (e.g., luck). Here, several (somehow counter-intuitive) properties of the equilibrium are proved, in particular for the sequential contest, leading to a comprehensive characterization of the principal preference between the two.
Priel Levy, David Sarne, Igor Rochlin
IJCAI3
2016 Efficiency and fairness in team search with self-interested agents
Igor Rochlin, Yonatan Aumann, David Sarne, Luba Golosman
Auton. Agents Multi Agent Syst.1
2015 Constraining Information Sharing to Improve Cooperative Information Gathering
abstract
This paper considers the problem of cooperation between self-interested agents in acquiring better information regarding the nature of the different options and opportunities available to them. By sharing individual findings with others, the agents can potentially achieve a substantial improvement in overall and individual expected benefits. Unfortunately, it is well known that with self-interested agents equilibrium considerations often dictate solutions that are far from the fully cooperative ones, hence the agents do not manage to fully exploit the potential benefits encapsulated in such cooperation. In this paper we introduce, analyze and demonstrate the benefit of five methods aiming to improve cooperative information gathering. Common to all five that they constrain and limit the information sharing process. Nevertheless, the decrease in benefit due to the limited sharing is outweighed by the resulting substantial improvement in the equilibrium individual information gathering strategies. The equilibrium analysis given in the paper, which, in itself is an important contribution to the study of cooperation between self-interested agents, enables demonstrating that for a wide range of settings an improved individual expected benefit is achieved for all agents when applying each of the five methods.
Igor Rochlin, David Sarne
J. Artif. Intell. Res.1
2014 Joint search with self-interested agents and the failure of cooperation enhancers
Igor Rochlin, David Sarne, Moshe Mash
Artif. Intell.1
2013 Information Sharing Under Costly Communication in Joint Exploration
abstract
This paper studies distributed cooperative multi-agent exploration methods in settings where the exploration is costly and the overall performance measure is determined by the minimum performance achieved by any of the individual agents. Such an exploration setting is applicable to various multi-agent systems, e.g., in Dynamic Spectrum Access exploration. The goal in such problems is to optimize the process as a whole, considering the tradeoffs between the quality of the solution obtained and the cost associated with the exploration and coordination between the agents. Through the analysis of the two extreme cases where coordination is completely free and when entirely disabled, we manage to extract the solution for the general case where coordination is taken to be costly, modeled as a fee that needs to be paid for each additional coordinated agent. The strategy structure for the general case is shown to be threshold-based, and the thresholds which are analytically derived in this paper can be calculated offline, resulting in a very low online computational load.
Igor Rochlin, David Sarne
AAAI1
2013 Sequential multi-agent exploration for a common goal
abstract
Motivated by applications in Dynamic Spectrum Access Networks, we focus on a system in which a few agents are engaged in a costly individual exploration process where each agent's benefit is determined according to the minimum obtained value. Such an
Igor Rochlin, David Sarne, Gil Zussman
Web Intell. Agent Syst.1