Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Paul S. Rosenbloom

dblp:75/195 · DBLP profile ↗
← Back
40ranked-venue papers
12as first author
1since 2021 · last 2021
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 36 · 10 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 17 · 4 first-authorApplied, interdisciplinary, general and emerging computing · 7 · 4 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 3

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
21 papers
Knowledge representation and reasoning · 57% Planning, search and constraint satisfaction · 17% Video understanding and tracking · 6%
Theoretical computer science
5 papers
Graph algorithms and graph theory · 34% Automated reasoning and model checking · 30% Automata and formal languages · 20%

Topics — the 30 heaviest of 38, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Knowledge representation and reasoning
case-based reasoning
0.021996
Improving Accuracy by Combining Rule-Based and Case-Based Reasoning · Artif. Intell. 1996
Improving Rule-Based Systems Through Case-Based Reasoning · AAAI 1991
Knowledge, reasoning and agents › Knowledge representation and reasoning › cognitive modeling
cognitive architecture
0.051991
A Preliminary Analysis of the Soar Architecture as a Basis for General Intelligence · Artif. Intell. 1991
SOAR: An Architecture for General Intelligence · Artif. Intell. 1987
Knowledge Level Learning in Soar · AAAI 1987
Knowledge, reasoning and agents › Knowledge representation and reasoning
knowledge base
0.011995
VERY Large Knowledge Bases - Architecture vs Engineering · IJCAI 1995
Knowledge, reasoning and agents › Knowledge representation and reasoning › knowledge-based systems
large knowledge bases
0.011995
VERY Large Knowledge Bases - Architecture vs Engineering · IJCAI 1995
Robotics › Robot navigation and mapping
localization
0.011995
RESC: An Approach for Real-time, Dynamic Agent Tracking · IJCAI 1995
Computer vision › Video understanding and tracking › object tracking › efficient tracking
real-time tracking
0.011995
RESC: An Approach for Real-time, Dynamic Agent Tracking · IJCAI 1995
Knowledge, reasoning and agents › Knowledge representation and reasoning › knowledge-based systems
rule-based systems
0.021991
Improving Rule-Based Systems Through Case-Based Reasoning · AAAI 1991
Comparison of the Rete and Treat Production Matchers for Soar · AAAI 1988
Knowledge, reasoning and agents › Knowledge representation and reasoning › knowledge-based systems › rule-based systems
production systems
0.011994
Investigating Production System Representations for Non-Combinatorial Match · Artif. Intell. 1994
Graph algorithms and graph theory › graph matching
matching algorithms
0.011994
Investigating Production System Representations for Non-Combinatorial Match · Artif. Intell. 1994
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
search control
0.011993
Constraining Learning with Search Control · ICML 1993
Knowledge, reasoning and agents › Knowledge representation and reasoning › cognitive modeling › cognitive architecture
unified theories of cognition
0.011993
On Unified Theories of Cognition: A Response to the Reviews · Artif. Intell. 1993
Natural language and speech › Information extraction and text analysis › syntactic parsing
chunking
0.021990
Knowledge Level and Inductive Uses of Chunking (EBL) · AAAI 1990
Learning by Chunking: Summary of a Task and a Model · AAAI 1982
Machine learning › Trustworthy machine learning › interpretability
explanation-based learning
0.011990
Knowledge Level and Inductive Uses of Chunking (EBL) · AAAI 1990
Automata and formal languages › formal grammars
production systems
0.011990
A Frameworkfor Investigating Production System Formulations with Polynomially Bounded Match · AAAI 1990
Programming languages and type systems
type systems
0.011989
Eliminating Expensive Chunks by Restricting Expressiveness · IJCAI 1989
Knowledge, reasoning and agents › Knowledge representation and reasoning › knowledge-based systems › rule-based systems
production system matching
0.011988
Comparison of the Rete and Treat Production Matchers for Soar · AAAI 1988
Knowledge, reasoning and agents › Knowledge representation and reasoning › knowledge-based systems › rule-based systems
rule-based reasoning
0.011996
Improving Accuracy by Combining Rule-Based and Case-Based Reasoning · Artif. Intell. 1996
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › search control
search control learning
0.011987
Learning General Search Control from Outside Guidance · IJCAI 1987
Algorithms and data structures
polynomial-time algorithms
0.021990
A Frameworkfor Investigating Production System Formulations with Polynomially Bounded Match · AAAI 1990
Incremental Non-Backtracking Focusing: A Polynomially Bounded Generalization Algorithm for Version Spaces · AAAI 1990
Knowledge, reasoning and agents › Knowledge representation and reasoning › concept learning
explanation-based generalization
0.011986
Mapping Explanation-Based Generalization onto Soar · AAAI 1986
Natural language and speech › Question answering and dialogue systems
knowledge-intensive tasks
0.011985
R1-Soar: An Experiment in Knowledge-Intensive Programming in a Problem-Solving Architecture · IEEE Trans. Pattern Anal. Mach. Intell. 1985
Knowledge, reasoning and agents › Knowledge representation and reasoning › cognitive modeling › cognitive architecture
problem-solving architecture
0.011985
R1-Soar: An Experiment in Knowledge-Intensive Programming in a Problem-Solving Architecture · IEEE Trans. Pattern Anal. Mach. Intell. 1985
Usability and user experience research › human performance modeling
predictive human performance modeling
0.011985
A theory of stimulus-response compatibility applied to human-computer interaction · CHI 1985
Machine learning › Reinforcement learning
board game playing
0.011982
A World-Championship-Level Othello Program · Artif. Intell. 1982
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
game playing
0.011982
A World-Championship-Level Othello Program · Artif. Intell. 1982
Knowledge, reasoning and agents › Multi-agent systems
autonomous agents
0.011990
Integrating, Execution, Planning, and Learning in Soar for External Environments · AAAI 1990
Knowledge, reasoning and agents › Knowledge representation and reasoning
knowledge level
0.011990
Knowledge Level and Inductive Uses of Chunking (EBL) · AAAI 1990
Knowledge, reasoning and agents › Knowledge representation and reasoning › knowledge-based systems › rule-based systems
production system architectures
0.011988
Comparison of the Rete and Treat Production Matchers for Soar · AAAI 1988
Algorithms and data structures › search algorithms
game tree search
0.011982
A World-Championship-Level Othello Program · Artif. Intell. 1982
Algorithms and data structures
search algorithms
0.011982
A World-Championship-Level Othello Program · Artif. Intell. 1982

Methods — techniques the papers use, named apart from their topics

real-time tracking · 0.0case-based reasoning · 0.0version space generalization · 0.0chunking · 0.0abstraction · 0.0search control learning · 0.0knowledge-level learning · 0.0heuristic evaluation · 0.0explanation-based generalization · 0.0alpha-beta search · 0.0production system · 0.0
YearPublicationVenuePosition
2021 The Role of The Basal Ganglia in the Human Cognitive Architecture: A Dynamic Causal Modeling Comparison Across Tasks and Individuals
Catherine Sibert, Holly Sue Hake, John E. Laird, Christian Lebiere, Paul S. Rosenbloom, Andrea Stocco 0002
CogSci5
2019 (A)symmetry × (Non)monotonicity: Towards a Deeper Understanding of Key Cognitive Di/Trichotomies and the Common Model of Cognition
Paul S. Rosenbloom
CogSci1
2018 Empirical Evidence from Neuroimaging Data for a Standard Model of the Mind
Andrea Stocco 0002, John E. Laird, Christian Lebiere, Paul S. Rosenbloom
CogSci4
2015 Hierarchical Reasoning with Distributed Vector Representations
Cody Kommers, Volkan Ustun, Abram Demski, Paul S. Rosenbloom
CogSci4
2015 Towards Adaptive, Interactive Virtual Humans in Sigma
Volkan Ustun, Paul S. Rosenbloom
IVA2
2014 Deconstructing Episodic Memory and Learning in Sigma
Paul S. Rosenbloom
CogSci1
2012 Computing and Computation
abstract
In this essay we claim that computing is the fourth great scientific domain, on par with the physical, life, and social sciences.
Paul S. Rosenbloom
Comput. J.1
2012 Erratum: Computing and Computation
abstract
doi:10.1093/comjnl/bxs070 Comp J 2012; 55(7): 820–824 In this article, there were spelling errors in the introductory sentence. This should have appeared as: In this essay we claim that computing is the fourth great scientific domain, on par with the physical, life, and social sciences. This has been corrected in the online issue.
Paul S. Rosenbloom
Comput. J.1
2006 Re-centering computer science
abstract
No abstract available.
Peter J. Denning, Andrew D. McGettrick, Paul S. Rosenbloom, Lawrence Snyder 0001
SIGCSE3
2000 Bounding the cost of learned rules
Jihie Kim, Paul S. Rosenbloom
Artif. Intell.2
1996 Improving Accuracy by Combining Rule-Based and Case-Based Reasoning
Andrew R. Golding, Paul S. Rosenbloom
Artif. Intell.2
1996 Event Tracking in a Dynamic Multiagent Environment
abstract
In a dynamic, multiagent environment, an automated intelligent agent is often faced with the possibility that other agents may instigate events that hinder or help the achievement of its own goals. To act intelligently in such an environment, an automated agent needs an event tracking capability to continually monitor the occurrence of such events and the temporal relationships among them. This capability enables an agent to infer the occurrence of important unobserved events as well as to obtain a better understanding of the interaction among events. This article focuses on event tracking in one complex and dynamic multiagent environment: the air‐combat simulation environment. It analyzes the challenges that an automated pilot agent must face when tracking events in this environment. This analysis reveals three new issues that have not been addressed in previous work in this area: (i) tracking events generated by agents’ flexible and reactive behaviors, (ii) tracking events in the context of continuous agent interactions, and (iii) tracking events in real time. This article proposes one solution to address these issues. One key idea in this solution is that the (architectural) mechanisms that an agent employs in generating its own flexible and reactive behaviors can be used to track other agents’ flexible and reactive behaviors in real time. A second key idea is the use of a world‐centered representation for modeling agent interactions. The solution is demonstrated using an implementation of an automated pilot agent.
Milind Tambe, Paul S. Rosenbloom
Comput. Intell.2
1995 VERY Large Knowledge Bases - Architecture vs Engineering
James A. Hendler, Jaime G. Carbonell, Douglas B. Lenat, Riichiro Mizoguchi, Paul S. Rosenbloom
IJCAI5
1995 RESC: An Approach for Real-time, Dynamic Agent Tracking
Milind Tambe, Paul S. Rosenbloom
IJCAI2
1994 Investigating Production System Representations for Non-Combinatorial Match
Milind Tambe, Paul S. Rosenbloom
Artif. Intell.2
1993 Granularity in Multi-Method Planning
Soowon Lee, Paul S. Rosenbloom
AAAI2
1993 On the Masking Effect
Milind Tambe, Paul S. Rosenbloom
AAAI2
1993 Constraining Learning with Search Control
Jihie Kim, Paul S. Rosenbloom
ICML2
1993 On Unified Theories of Cognition: A Response to the Reviews
Paul S. Rosenbloom, John E. Laird
Artif. Intell.1
1992 An Efficient Algorithm for Production Systems with Linear-Time Match
abstract
A specialized match algorithm called Uni-Rete is reported. Uni-Rete is a specialization of the widely used Rete match algorithm to unique attributes. Performance results for Uni-Rete indicate over tenfold speedup with respect to Rete. The implications of Uni-Rete for non-unique-attribute systems are discussed.>
Milind Tambe, Dirk Kalp, Paul S. Rosenbloom
ICTAI3
1991 Improving Rule-Based Systems Through Case-Based Reasoning
Andrew R. Golding, Paul S. Rosenbloom
AAAI2
1991 A Preliminary Analysis of the Soar Architecture as a Basis for General Intelligence
Paul S. Rosenbloom, John E. Laird, Allen Newell, Robert McCarl
Artif. Intell.1
1990 Integrating, Execution, Planning, and Learning in Soar for External Environments
John E. Laird, Paul S. Rosenbloom
AAAI2
1990 Knowledge Level and Inductive Uses of Chunking (EBL)
Paul S. Rosenbloom, Jans Aasman
AAAI1
1990 Incremental Non-Backtracking Focusing: A Polynomially Bounded Generalization Algorithm for Version Spaces
Benjamin D. Smith, Paul S. Rosenbloom
AAAI2
1990 A Frameworkfor Investigating Production System Formulations with Polynomially Bounded Match
Milind Tambe, Paul S. Rosenbloom
AAAI2
1990 The Problem of Expensive Chunks and its Solution by Restricting Expressiveness
Milind Tambe, Allen Newell, Paul S. Rosenbloom
Mach. Learn.3
1989 Eliminating Expensive Chunks by Restricting Expressiveness
Milind Tambe, Paul S. Rosenbloom
IJCAI2
1989 Abstraction in Problem Solving and Learning
Amy Unruh, Paul S. Rosenbloom
IJCAI2
1988 Comparison of the Rete and Treat Production Matchers for Soar
P. Pandurang Nayak, Anoop Gupta, Paul S. Rosenbloom
AAAI3
1987 Knowledge Level Learning in Soar
Paul S. Rosenbloom, John E. Laird, Allen Newell
AAAI1
1987 Learning General Search Control from Outside Guidance
Andrew R. Golding, Paul S. Rosenbloom, John E. Laird
IJCAI2
1987 SOAR: An Architecture for General Intelligence
John E. Laird, Allen Newell, Paul S. Rosenbloom
Artif. Intell.3
1986 Mapping Explanation-Based Generalization onto Soar
Paul S. Rosenbloom, John E. Laird
AAAI1
1986 Chunking in Soar: The Anatomy of a General Learning Mechanism
John E. Laird, Paul S. Rosenbloom, Allen Newell
Mach. Learn.2
1985 A theory of stimulus-response compatibility applied to human-computer interaction
Bonnie E. John, Paul S. Rosenbloom, Allen Newell
CHI2
1985 R1-Soar: An Experiment in Knowledge-Intensive Programming in a Problem-Solving Architecture
abstract
This paper presents an experiment in knowledge-intensive programming within a general problem-solving production-system architecture called Soar. In Soar, knowledge is encoded within a set of problem spaces, which yields a system capable of reasoning from first principles. Expertise consists of additional rules that guide complex problem-space searches and substitute for expensive problem-space operators. The resulting system uses both knowledge and search when relevant. Expertise knowledge is acquired either by having it programmed, or by a chunking mechanism that automatically learns new rules reflecting the results implicit in the knowledge of the problem spaces. The approach is demonstrated on the computer-system configuration task, the task performed by the expert system R1.
Paul S. Rosenbloom, John E. Laird, John P. McDermott, Allen Newell, Edmund Orciuch
IEEE Trans. Pattern Anal. Mach. Intell.1
1984 Towards Chunking as a General Learning Mechanism
John E. Laird, Paul S. Rosenbloom, Allen Newell
AAAI2
1982 Learning by Chunking: Summary of a Task and a Model
Paul S. Rosenbloom, Allen Newell
AAAI1
1982 A World-Championship-Level Othello Program
Paul S. Rosenbloom
Artif. Intell.1