Demo Data from EDBT 2026 / reviewers in the wild / expert
Cristian S. Mata
dblp:75/2757
· DBLP profile ↗
2ranked-venue papers
2as first author
0since 2021 · last 1997
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Theory of computation · 2 · 2 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Theoretical computer science
2 papers |
Computational geometry · 88% Graph algorithms and graph theory · 12% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computational geometry
geometric shortest paths |
0.0 | 2 | 1997 | A New Algorithm for Computing Shortest Paths in Weighted Planar Subdivisions (Extended Abstract) · SCG 1997 Approximation Algorithms for Geometric Tour and Network Design Problems (Extended Abstract) · SCG 1995 |
Computational geometry
geometric optimization |
0.0 | 1 | 1995 | Approximation Algorithms for Geometric Tour and Network Design Problems (Extended Abstract) · SCG 1995 |
Graph algorithms and graph theory
shortest path |
0.0 | 1 | 1997 | A New Algorithm for Computing Shortest Paths in Weighted Planar Subdivisions (Extended Abstract) · SCG 1997 |
Computational geometry › polygon algorithms
orthogonal polygon |
0.0 | 1 | 1995 | Approximation Algorithms for Geometric Tour and Network Design Problems (Extended Abstract) · SCG 1995 |
Methods — techniques the papers use, named apart from their topics
experimental analysis · 0.0approximation algorithm · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 1997 | A New Algorithm for Computing Shortest Paths in Weighted Planar Subdivisions (Extended Abstract)abstractWe present a practical new algorithm for the problem of computing low-cost paths in a weighted planar subdivision or on a weighted polyhedral surface.The algorithm is baaed on constructing a relatively sparse graph, a "pathnet", that links selected pairs of subdivision vertices (and "critical points of entry") with locally optimal paths.The pathnet can be searched for pat hs that are provably close to optimal and approach optimal, as one varies the parameter that controls the sparsity of the pathnet.We analyze our algorithm both analytically and experimentally.We report on the results of a set of experiments comparing the new algorithm with other standard methods.The weighted region problem models the minimum-time path problem for a point robot moving in a terrain of varied Cristian S. Mata, Joseph S. B. Mitchell |
SCG | 1 |
| 1995 | Approximation Algorithms for Geometric Tour and Network Design Problems (Extended Abstract)abstractRouteProblem:Let P be a polygonal room, possibly with "holes" (obstacles), having n vertices.The problem of computing a shortest tour in order that a mobile guard can "see" all of T is known as the Watchman Route Problem (WRP).If P is a simple polygon (having no holes), then WRP can be solved exactly, in time 0(n4) [7, 23].However, WRP is known to be NP-hard if ~has holes (a simple reduction from Euclidean TSP; see [8]), even if T is rectilinear.But, as with RBSP, no approximation algorithms have previously been found for this problem.We give an O(log m) approximation algorithm for the WRP when the polygon T is rectilinear, where m < n is the minimum number of edges in a shortest rectilinear watchman route. Cristian S. Mata, Joseph S. B. Mitchell |
SCG | 1 |