EDBT 2026 Demo / reviewers in the wild / expert
Pernilla Qvarfordt
dblp:75/4737
· DBLP profile ↗
19ranked-venue papers
10as first author
0since 2021 · last 2020
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 12 · 6 first-authorDatabases, data management, data science and information retrieval · 5 · 2 first-authorGraphics, computer vision, multimedia, augmented reality and games · 5 · 4 first-authorArtificial intelligence and machine learning · 2 · 2 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Databases, data mining, and information retrieval
5 papers |
Information retrieval · 68% Data mining · 18% Web and social media mining · 14% | |
| Human-computer interaction and pervasive computing
5 papers |
Ubiquitous computing and smart environments · 29% Collaborative and social computing · 25% Wearable and physiological sensing · 12% | |
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% |
Topics — the 16 heaviest of 17, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Information retrieval › interactive information retrieval
exploratory search |
0.4 | 3 | 2014 | SearchPanel: framing complex search needs · SIGIR 2014 Looking ahead: query preview in exploratory search · SIGIR 2013 Algorithmic mediation for collaborative exploratory search · SIGIR 2008 |
Information retrieval
interactive information retrieval |
0.4 | 2 | 2014 | SearchPanel: framing complex search needs · SIGIR 2014 Looking ahead: query preview in exploratory search · SIGIR 2013 |
Information retrieval
query formulation |
0.3 | 2 | 2013 | Looking ahead: query preview in exploratory search · SIGIR 2013 Leading people to longer queries · CHI 2013 |
Data mining
business intelligence |
0.2 | 1 | 2016 | Tweetviz: Visualizing Tweets for Business Intelligence · SIGIR 2016 |
Web and social media mining
social media analysis |
0.2 | 1 | 2016 | Tweetviz: Visualizing Tweets for Business Intelligence · SIGIR 2016 |
Virtual and augmented reality › tracking
camera pose estimation |
0.1 | 1 | 2010 | Camera pose navigation using Augmented Reality · ISMAR 2010 |
Collaborative and social computing › organizational communication
workplace communication |
0.1 | 1 | 2010 | Exploring the workplace communication ecology · CHI 2010 |
Ubiquitous computing and smart environments › ambient intelligence
smart rooms |
0.1 | 1 | 2009 | DICE: designing conference rooms for usability · CHI 2009 |
Information retrieval › interactive information retrieval › search interaction
collaborative search |
0.1 | 1 | 2008 | Algorithmic mediation for collaborative exploratory search · SIGIR 2008 |
Data mining › text mining
sentiment analysis |
0.1 | 1 | 2016 | Tweetviz: Visualizing Tweets for Business Intelligence · SIGIR 2016 |
Wearable and physiological sensing › eye tracking
gaze-based interaction |
0.1 | 1 | 2005 | Conversing with the user based on eye-gaze patterns · CHI 2005 |
Interaction techniques and input
text entry |
0.0 | 1 | 2013 | Leading people to longer queries · CHI 2013 |
Immersive interaction
augmented reality interaction |
0.0 | 1 | 2010 | Camera pose navigation using Augmented Reality · ISMAR 2010 |
User interface design and tools › user experience design
usability design |
0.0 | 1 | 2009 | DICE: designing conference rooms for usability · CHI 2009 |
Human-AI interaction
conversational agents |
0.0 | 1 | 2005 | Conversing with the user based on eye-gaze patterns · CHI 2005 |
Human-robot interaction › robot communication
multimodal dialogue |
0.0 | 1 | 2005 | Conversing with the user based on eye-gaze patterns · CHI 2005 |
Methods — techniques the papers use, named apart from their topics
visualization · 0.2sentiment analysis · 0.2real-time pose estimation · 0.2image adjustment · 0.2crowdsourcing experiments · 0.2crowdsourcing experiment · 0.2longitudinal field study · 0.1user interface design · 0.1algorithmic mediation · 0.1user study · 0.1eye gaze tracking · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2020 | Optimal Orientation of Text Documents for Reading and WritingabstractTo facilitate interaction with documents in interactive tabletop applications, we explore how the orientation of documents supports efficient reading and writing. In this paper, the orientation of paper documents is systematically investigated in five different experiments. In the first three experiments, 36 Japanese participants, 18 left- and 18 right-handed, explored preferred document orientation for reading horizontal Japanese texts. Experiments 1 and 2 showed that the participants preferred to rotate text documents clockwise if left-handed and counter-clockwise if right-handed relative to their median line. On average, they rotated text documents more when annotating (about 10°) than when reading (about 5°). The difference in document rotation can be explained by the fact that text documents are rotated to facilitate hand manipulation, because they are rotated more when finer hand motions are required. No difference in document angle was found between Japanese horizontal texts and English texts (Experiment 3). In the fourth experiment, we found that right-handed people read text documents faster when they were rotated between –10° and 20° counter-clockwise. Finally, the last experiment explored the effect of document orientation on the performance of transcribing texts. The participants transcribed texts faster when documents were rotated 10° counter-clockwise. In light of the results from these paper-based experiments, we give guidelines for how to present text documents in tabletop applications depending on tasks, documents, and users. Hirohito Shibata, Kengo Omura, Pernilla Qvarfordt |
Hum. Comput. Interact. | 3 |
| 2018 | Gaze patterns during remote presentations while listening and speakingabstractManaging an audience's visual attention to presentation content is critical for effective communication in tele-conferences. This paper explores how audience and presenter coordinate visual and verbal information, and how consistent their gaze behavior is, to understand if their gaze behavior can be used for inferring and communicating attention in remote presentations. In a lab study, participants were asked first to view a short video presentation, and next, to rehearse and present to a remote viewer using the slides from the video presentation. We found that presenters coordinate their speech and gaze at visual regions of the slides in a timely manner (in 72% of all events analyzed), whereas audience only looked at what the presenter talked about in 53% of all events. Rehearsing aloud and presenting resulted in similar scanpaths. To further explore if it possible to infer if what a presenter is looking at is also talked about, we successfully trained models to detect an attention match between gaze and speech. These findings suggest that using the presenter's gaze has the potential to reliably communicate the presenter's focus on essential parts of the visual presentation material to help the audience better follow the presenter. Pernilla Qvarfordt, Matthew L. Lee |
ETRA | 1 |
| 2016 | Tweetviz: Visualizing Tweets for Business IntelligenceabstractSocial media offers potential opportunities for businesses to extract business intelligence. This paper presents Tweetviz, an interactive tool to help businesses extract actionable information from a large set of noisy Twitter messages. Tweetviz visualizes the tweet sentiment of business locations, identifies other business venues that Twitter users visit, and estimates some simple demographics of the Twitter users frequenting a business. A user study to evaluate the system's ability indicates that Tweetviz can provide an overview of a business's issues and sentiment as well as information aiding users in creating customer profiles. Bas Sijtsma, Pernilla Qvarfordt, Francine Chen 0001 |
SIGIR | 2 |
| 2016 | Beyond actions: Exploring the discovery of tactics from user logs
Jiyin He, Pernilla Qvarfordt, Martin Halvey, Gene Golovchinsky |
Inf. Process. Manag. | 2 |
| 2014 | SearchPanel: framing complex search needsabstractPeople often use more than one query when searching for information. They revisit search results to re-find information and build an understanding of their search need through iterative explorations of query formulation. These tasks are not well-supported by search interfaces and web browsers. We designed and built SearchPanel, a Chrome browser extension that supports people in their ongoing information seeking. This extension combines document and process metadata into an interactive representation of the retrieved documents that can be used for sense-making, navigation, and re-finding documents. In a real-world deployment spanning over two months, results show that SearchPanel appears to have been primarily used for complex information needs, in search sessions with long durations and high numbers of queries. When process metadata was present in the UI, searchers in explorative search sessions submitted more and longer queries and interacted more with the SERP. These results indicate that the process metadata features in SearchPanel seem to be of particular importance for exploratory search. Pernilla Qvarfordt, Simon Tretter, Gene Golovchinsky, Anthony Dunnigan |
SIGIR | 1 |
| 2013 | Leading people to longer queriesabstractAlthough longer queries can produce better results for information seeking tasks, people tend to type short queries. We created an interface designed to encourage people to type longer queries, and evaluated it in two Mechanical Turk experiments. Results suggest that our interface manipulation may be effective for eliciting longer queries. Elena Agapie, Gene Golovchinsky, Pernilla Qvarfordt |
CHI | 3 |
| 2013 | Looking ahead: query preview in exploratory searchabstractExploratory search is a complex, iterative information seeking activity that involves running multiple queries and finding and examining many documents. We designed a query preview control that visualizes the distribution of newly-retrieved and re-retrieved documents prior to running the query. When evaluating the preview control with a control condition, we found effects on both people's information seeking behavior and improved retrieval performance. People spent more time formulating a query and were more likely to explore search results more deeply, retrieved a more diverse set of documents, and found more different relevant documents when using the preview. Pernilla Qvarfordt, Gene Golovchinsky, Anthony Dunnigan, Elena Agapie |
SIGIR | 1 |
| 2010 | Exploring the workplace communication ecologyabstractThe modern workplace is inherently collaborative, and this collaboration relies on effective communication among co-workers. Many communication tools -- email, blogs, wikis, Twitter, etc. -- have become increasingly available and accepted in workplace communications. In this paper, we report on a study of communications technologies used over a one year period in a small US corporation. We found that participants used a large number of communication tools for different purposes, and that the introduction of new tools did not impact significantly the use of previously-adopted technologies. Further, we identified distinct classes of users based on patterns of tool use. This work has implications for the design of technology in the evolving ecology of communication tools. Thea Turner, Pernilla Qvarfordt, Jacob T. Biehl, Gene Golovchinsky, Maribeth Back |
CHI | 2 |
| 2010 | Understanding the benefits of gaze enhanced visual searchabstractIn certain applications such as radiology and imagery analysis, it is important to minimize errors. In this paper we evaluate a structured inspection method that uses eye tracking information as a feedback mechanism to the image inspector. Our two-phase method starts with a free viewing phase during which gaze data is collected. During the next phase, we either segment the image, mask previously seen areas of the image, or combine the two techniques, and repeat the search. We compare the different methods proposed for the second search phase by evaluating the inspection method using true positive and false negative rates, and subjective workload. Results show that gaze-blocked configurations reduced the subjective workload, and that gaze-blocking without segmentation showed the largest increase in true positive identifications and the largest decrease in false negative identifications of previously unseen objects. Pernilla Qvarfordt, Jacob T. Biehl, Gene Golovchinsky, Anthony Dunnigan |
ETRA | 1 |
| 2010 | Camera pose navigation using Augmented RealityabstractWe propose an Augmented Reality (AR) system that helps users take a picture from a designated pose, such as the position and camera angle of an earlier photo. Repeat photography is frequently used to observe and document changes in an object. Our system uses AR technology to estimate camera poses in real time. When a user takes a photo, the camera pose is saved as a “view bookmark”. To support a user in taking a repeat photo, two simple graphics are rendered in an AR viewer on the camera's screen to guide the user to this bookmarked view. The system then uses image adjustment techniques to create an image based on the user's repeat photo that is even closer to the original. Jun Shingu, Eleanor Gilbert Rieffel, Don Kimber, Jim Vaughan, Pernilla Qvarfordt, Kathleen Tuite |
ISMAR | 5 |
| 2009 | DICE: designing conference rooms for usabilityabstractOne of the core challenges now facing smart rooms is supporting realistic, everyday activities. While much research has been done to push forward the frontiers of novel interaction techniques, we argue that technology geared toward widespread adoption requires a design approach that emphasizes straightforward configuration and control, as well as flexibility. We examined the work practices of users of a large, multi-purpose conference room, and designed DICE, a system to help them use the room's capabilities. We describe the design process, and report findings about the system's usability and about people's use of a multi-purpose conference room. Gene Golovchinsky, Pernilla Qvarfordt, William van Melle, Scott A. Carter, Anthony Dunnigan |
CHI | 2 |
| 2008 | Algorithmic mediation for collaborative exploratory searchabstractWe describe a new approach to information retrieval: algorithmic mediation for intentional, synchronous collaborative exploratory search. Using our system, two or more users with a common information need search together, simultaneously. The collaborative system provides tools, user interfaces and, most importantly, algorithmically-mediated retrieval to focus, enhance and augment the team's search and communication activities. Collaborative search outperformed post hoc merging of similarly instrumented single user runs. Algorithmic mediation improved both collaborative search (allowing a team of searchers to find relevant information more efficiently and effectively), and exploratory search (allowing the searchers to find relevant information that cannot be found while working individually). Jeremy Pickens, Gene Golovchinsky, Chirag Shah 0001, Pernilla Qvarfordt, Maribeth Back |
SIGIR | 4 |
| 2005 | Conversing with the user based on eye-gaze patternsabstractMotivated by and grounded in observations of eye-gaze patterns in human-human dialogue, this study explores using eye-gaze patterns in managing human-computer dialogue. We developed an interactive system, iTourist, for city trip planning, which encapsulated knowledge of eye-gaze patterns gained from studies of human-human collaboration systems. User study results show that it was possible to sense users' interest based on eye-gaze patterns and manage computer information output accordingly. Study participants could successfully plan their trip with iTourist and positively rated their experience of using it. We demonstrate that eye-gaze could play an important role in managing future multimodal human-computer dialogues. Pernilla Qvarfordt, Shumin Zhai |
CHI | 1 |
| 2005 | RealTourist - A Study of Augmenting Human-Human and Human-Computer Dialogue with Eye-Gaze Overlay
Pernilla Qvarfordt, David Beymer, Shumin Zhai |
INTERACT | 1 |
| 2003 | The role of spoken feedback in experiencing multimodal interfaces as human-likeabstractIf user interfaces should be made human-like vs. tool-like has been debated in the HCI field, and this debate affects the development of multimodal interfaces. However, little empirical study has been done to support either view so far. Even if there is evidence that humans interpret media as other humans, this does not mean that humans experience the interfaces as human-like. We studied how people experience a multimodal timetable system with varying degree of human-like spoken feedback in a Wizard-of-Oz study. The results showed that users' views and preferences lean significantly towards anthropomorphism after actually experiencing the multimodal timetable system. The more human-like the spoken feedback is the more participants preferred the system to be human-like. The results also showed that the users experience matched their preferences. This shows that in order to appreciate a human-like interface, the users have to experience it. Pernilla Qvarfordt, Arne Jönsson, Nils Dahlbäck |
ICMI | 1 |
| 2003 | Error Resolution Strategies for Interactive Television Speech Interfaces
Aseel Berglund, Pernilla Qvarfordt |
INTERACT | 2 |
| 2000 | A First-Personness Approach to Co-operative Multimodal Interaction
Pernilla Qvarfordt, Lena Santamarta |
ICMI | 1 |
| 1999 | Evaluating the dialogue component in the GULAN educational systemabstractIn this paper we present results on the learning effects of using the gulan educational system to understand spoken dialogue systems. The investigation is restricted to the dialogue management component, which uses a subset of the linlin dialogue manager. The results are based on an evaluation of questionnaires given to the students and of tutors assessment of the students knowledge before and after using the educational system. The study shows that the students knowledge on focus and dialogue structure for dialogue systems improved after using the system. We also gained insights on further development of the system. 1. Introduction The gulan system is a software package for teaching spoken dialogue systems technology [1]. The domain used in gulan is the Yellow pages, but the current lexicon only includes information on restaurants and cinemas in Stockholm. Its aim is to provide students with means to study the various components of a spoken dialogue system. gulan has been used for... Pernilla Qvarfordt, Arne Jönsson |
EUROSPEECH | 1 |
| 1998 | Effects of using speech in timetable information systems for WWWabstractDesign of information systems where spatial and temporal information is merged and can be accessed using various modalities requires careful examination on how to combine the communication modalities to achieve efficient interaction. In this paper we present ongoing work on designing a multimodal interface with timetable information for local buses where the same database information can be accessed by different user categories with various information needs. The prototype interface was evaluated to investigate how speech contributes to the interaction. The results showed that the subjects used a more optimal sequence of actions when using speech, and did fewer errors. We also present suggestions for future design of multimodal interfaces. 1. INTRODUCTION A recent development in interactive systems is to combine WWW-interaction with speech (e.g. WebGalaxy [8]). Our aim is to develop such a multimodal dialogue system. The application domain for our study is local bus timetable informa... Pernilla Qvarfordt, Arne Jönsson |
ICSLP | 1 |