Ke Li 0011

dblp:75/6627-11 · DBLP profile ↗
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25ranked-venue papers
8as first author
15since 2021 · last 2026
0000-0002-3229-271XORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 24 · 8 first-author · 14 since 2021Graphics, computer vision, multimedia, augmented reality and games · 12 · 3 first-author · 7 since 2021
YearPublicationVenuePosition
2026 PAPR Up-Close: Close-Up Neural Point Rendering Without Holes
abstract
Point-based representations have recently gained popularity in neural rendering. While they offer many advantages, rendering them from close-up views often results in holes. In splatting-based neural point renderers, these are caused by gaps between different splats, which cause many rays to not intersect with any splat when viewed close-up. A different line of work uses attention to estimate each ray's intersection by interpolating between nearby points. Our work builds on one such method, known as Proximity Attention Point Rendering (PAPR), which learns parsimonious and geometrically accurate point representations. While in principle PAPR can fill holes by learning to interpolate between nearby points appropriately, PAPR also produces holes when rendering close-up, as the intersection point is often predicted incorrectly. We analyze this phenomenon and propose two novel solutions: a method for dynamically selecting nearby points to a ray for interpolation, and a robust attention method that better generalizes to local point configuration around unseen rays. These significantly reduce the prevalence of holes and other artifacts in close-up rendering compared to recent neural point renderers.
Yanshu Zhang, Chirag Vashist, Shichong Peng, Ke Li 0011
3DV4
2025 Global Motion Corresponder for 3D Point-Based Scene Interpolation Under Large Motion
abstract
Existing dynamic scene interpolation methods typically assume that the motion between consecutive timesteps is small enough so that displacements can be locally approximated by linear models. In practice, even slight deviations from this small-motion assumption can cause conventional techniques to fail. In this paper, we introduce Global Motion Corresponder (GMC), a novel approach that robustly handles large motion and achieves smooth transitions. GMC learns unary potential fields that predict SE(3) mappings into a shared canonical space, balancing correspondence, spatial and semantic smoothness, and local rigidity. We demonstrate that our method significantly outperforms existing baselines on 3D scene interpolation when the two states undergo large global motions. Furthermore, our method enables extrapolation capabilities where other baseline methods cannot.
Junru Lin, Chirag Vashist, Mikaela Angelina Uy, Colton Stearns, Leonidas J. Guibas, Ke Li 0011
ICCV7
2024 PAPR in Motion: Seamless Point-level 3D Scene Interpolation
abstract
We propose the problem of point-level 3D scene interpolation, which aims to simultaneously reconstruct a 3D scene in two states from multiple views, synthesize smooth point-level interpolations between them, and render the scene from novel viewpoints, all without any supervision between the states. The primary challenge is on achieving a smooth transition between states that may involve significant and non-rigid changes. To address these challenges, we introduce “PAPR in Motion”, a novel approach that builds upon the recent Proximity Attention Point Rendering (PAPR) technique, which can deform a point cloud to match a significantly different shape and render a visually coherent scene even after non-rigid deformations. Our approach is specifically designed to maintain the temporal consistency of the geometric structure by introducing various regularization techniques for PAPR. The result is a method that can effectively bridge large scene changes and produce visually coherent and temporally smooth interpolations in both geometry and appearance. Evaluation across diverse motion types demonstrates that “PAPR in Motion” outperforms the leading neural renderer for dynamic scenes. For more results and code, please visit our project website at https://niopeng.github.io/PAPR-in-Motion/.
Shichong Peng, Yanshu Zhang, Ke Li 0011
CVPR3
2024 Rejection Sampling IMLE: Designing Priors for Better Few-Shot Image Synthesis
Chirag Vashist, Shichong Peng, Ke Li 0011
ECCV (21)3
2024 IceFormer: Accelerated Inference with Long-Sequence Transformers on CPUs
abstract
One limitation of existing Transformer-based models is that they cannot handle very long sequences as input since their self-attention operations exhibit quadratic time and space complexity. This problem becomes especially acute when Transformers are deployed on hardware platforms equipped only with CPUs. To address this issue, we propose a novel method for accelerating self-attention at inference time that works with pretrained Transformer models out-of-the-box without requiring retraining. We experiment using our method to accelerate various long-sequence Transformers, including a leading LLaMA 2-based LLM, on various benchmarks and demonstrate a greater speedup of $2.73\times$ - $7.63\times$ while retaining $98.6$% - $99.6$% of the accuracy of the original pretrained models. The code is available on our project website at https://yuzhenmao.github.io/IceFormer/.
Yuzhen Mao, Martin Ester, Ke Li 0011
ICLR3
2024 ProvNeRF: Modeling per Point Provenance in NeRFs as a Stochastic Field
abstract
Neural radiance fields (NeRFs) have gained popularity with multiple works showing promising results across various applications. However, to the best of our knowledge, existing works do not explicitly model the distribution of training camera poses, or consequently the triangulation quality, a key factor affecting reconstruction quality dating back to classical vision literature. We close this gap with ProvNeRF, an approach that models the provenance for each point -- i.e., the locations where it is likely visible -- of NeRFs as a stochastic field. We achieve this by extending implicit maximum likelihood estimation (IMLE) to functional space with an optimizable objective. We show that modeling per-point provenance during the NeRF optimization enriches the model with information on triangulation leading to improvements in novel view synthesis and uncertainty estimation under the challenging sparse, unconstrained view setting against competitive baselines. The code will be available at https://github.com/georgeNakayama/ProvNeRF.
Kiyohiro Nakayama, Mikaela Angelina Uy, Yang You 0004, Ke Li 0011, Leonidas J. Guibas
NeurIPS4
2023 SCADE: NeRFs from Space Carving with Ambiguity-Aware Depth Estimates
abstract
Neural radiance fields (NeRFs) have enabled high fidelity 3D reconstruction from multiple 2D input views. However, a well-known drawback of NeRFs is the less-than-ideal performance under a small number of views, due to insufficient constraints enforced by volumetric rendering. To address this issue, we introduce SCADE, a novel technique that improves NeRF reconstruction quality on sparse, unconstrained input views for in-the-wild indoor scenes. To constrain NeRF reconstruction, we leverage geometric priors in the form of per-view depth estimates produced with state-of-the-art monocular depth estimation models, which can generalize across scenes. A key challenge is that monocular depth estimation is an illposed problem, with inherent ambiguities. To handle this issue, we propose a new method that learns to predict, for each view, a continuous, multimodal distribution of depth estimates using conditional Implicit Maximum Likelihood Estimation (cIMLE). In order to disambiguate exploiting multiple views, we introduce an original space carving loss that guides the NeRF representation to fuse multiple hypothesized depth maps from each view and distill from them a common geometry that is consistent with all views. Experiments show that our approach enables higher fidelity novel view synthesis from sparse views. Our project page can be found at scade-spacecarving-nerfs.github.io.
Mikaela Angelina Uy, Ricardo Martin-Brualla, Leonidas J. Guibas, Ke Li 0011
CVPR4
2023 DiffFacto: Controllable Part-Based 3D Point Cloud Generation with Cross Diffusion
abstract
While the community of 3D point cloud generation has witnessed a big growth in recent years, there still lacks an effective way to enable intuitive user control in the generation process, hence limiting the general utility of such methods. Since an intuitive way of decomposing a shape is through its parts, we propose to tackle the task of controllable part-based point cloud generation. We introduce DiffFacto, a novel probabilistic generative model that learns the distribution of shapes with part-level control. We propose a factorization that models independent part style and part configuration distributions, and present a novel cross diffusion network that enables us to generate coherent and plausible shapes under our proposed factorization. Experiments show that our method is able to generate novel shapes with multiple axes of control. It achieves state-of-the-art part-level generation quality and generates plausible and coherent shape while enabling various downstream editing applications such as shape interpolation, mixing, and transformation editing. Please visit our project webpage at https://difffacto.github.io/
George Kiyohiro Nakayama, Mikaela Angelina Uy, Shi-Min Hu 0001, Ke Li 0011, Leonidas J. Guibas
ICCV5
2023 Adaptive IMLE for Few-shot Pretraining-free Generative Modelling
abstract
Despite their success on large datasets, GANs have been difficult to apply in the few-shot setting, where only a limited number of training examples are provided. Due to mode collapse, GANs tend to ignore some training examples, causing overfitting to a subset of the training dataset, which is small in the first place. A recent method called Implicit Maximum Likelihood Estimation (IMLE) is an alternative to GAN that tries to address this issue. It uses the same kind of generators as GANs but trains it with a different objective that encourages mode coverage. However, the theoretical guarantees of IMLE hold under a restrictive condition that the optimal likelihood at all data points is the same. In this paper, we present a more generalized formulation of IMLE which includes the original formulation as a special case, and we prove that the theoretical guarantees hold under weaker conditions. Using this generalized formulation, we further derive a new algorithm, which we dub Adaptive IMLE, which can adapt to the varying difficulty of different training examples. We demonstrate on multiple few-shot image synthesis datasets that our method significantly outperforms existing methods. Our code is available at https://github.com/mehranagh20/AdaIMLE.
Mehran Aghabozorgi, Shichong Peng, Ke Li 0011
ICML3
2023 NeRF Revisited: Fixing Quadrature Instability in Volume Rendering
abstract
Neural radiance fields (NeRF) rely on volume rendering to synthesize novel views. Volume rendering requires evaluating an integral along each ray, which is numerically approximated with a finite sum that corresponds to the exact integral along the ray under piecewise constant volume density. As a consequence, the rendered result is unstable w.r.t. the choice of samples along the ray, a phenomenon that we dub quadrature instability. We propose a mathematically principled solution by reformulating the sample-based rendering equation so that it corresponds to the exact integral under piecewise linear volume density. This simultaneously resolves multiple issues: conflicts between samples along different rays, imprecise hierarchical sampling, and non-differentiability of quantiles of ray termination distances w.r.t. model parameters. We demonstrate several benefits over the classical sample-based rendering equation, such as sharper textures, better geometric reconstruction, and stronger depth supervision. Our proposed formulation can be also be used as a drop-in replacement to the volume rendering equation of existing NeRF-based methods. Our project page can be found at pl-nerf.github.io.
Mikaela Angelina Uy, Kiyohiro Nakayama, Guandao Yang, Rahul Krishna Thomas, Leonidas J. Guibas, Ke Li 0011
NeurIPS6
2023 PAPR: Proximity Attention Point Rendering
abstract
Learning accurate and parsimonious point cloud representations of scene surfaces from scratch remains a challenge in 3D representation learning. Existing point-based methods often suffer from the vanishing gradient problem or require a large number of points to accurately model scene geometry and texture. To address these limitations, we propose Proximity Attention Point Rendering (PAPR), a novel method that consists of a point-based scene representation and a differentiable renderer. Our scene representation uses a point cloud where each point is characterized by its spatial position, influence score, and view-independent feature vector. The renderer selects the relevant points for each ray and produces accurate colours using their associated features. PAPR effectively learns point cloud positions to represent the correct scene geometry, even when the initialization drastically differs from the target geometry. Notably, our method captures fine texture details while using only a parsimonious set of points. We also demonstrate four practical applications of our method: zero-shot geometry editing, object manipulation, texture transfer, and exposure control. More results and code are available on our project website at https://zvict.github.io/papr/.
Yanshu Zhang, Shichong Peng, Alireza Moazeni, Ke Li 0011
NeurIPS4
2022 CHIMLE: Conditional Hierarchical IMLE for Multimodal Conditional Image Synthesis
abstract
A persistent challenge in conditional image synthesis has been to generate diverse output images from the same input image despite only one output image being observed per input image. GAN-based methods are prone to mode collapse, which leads to low diversity. To get around this, we leverage Implicit Maximum Likelihood Estimation (IMLE) which can overcome mode collapse fundamentally. IMLE uses the same generator as GANs but trains it with a different, non-adversarial objective which ensures each observed image has a generated sample nearby. Unfortunately, to generate high-fidelity images, prior IMLE-based methods require a large number of samples, which is expensive. In this paper, we propose a new method to get around this limitation, which we dub Conditional Hierarchical IMLE (CHIMLE), which can generate high-fidelity images without requiring many samples. We show CHIMLE significantly outperforms the prior best IMLE, GAN and diffusion-based methods in terms of image fidelity and mode coverage across four tasks, namely night-to-day, 16x single image super-resolution, image colourization and image decompression. Quantitatively, our method improves Fréchet Inception Distance (FID) by 36.9% on average compared to the prior best IMLE-based method, and by 27.5% on average compared to the best non-IMLE-based general-purpose methods. More results and code are available on the project website at https://niopeng.github.io/CHIMLE/.
Shichong Peng, Alireza Moazeni, Ke Li 0011
NeurIPS3
2022 Micro and Macro Level Graph Modeling for Graph Variational Auto-Encoders
abstract
Generative models for graph data are an important research topic in machine learning. Graph data comprise two levels that are typically analyzed separately: node-level properties such as the existence of a link between a pair of nodes, and global aggregate graph-level statistics, such as motif counts.This paper proposes a new multi-level framework that jointly models node-level properties and graph-level statistics, as mutually reinforcing sources of information. We introduce a new micro-macro training objective for graph generation that combines node-level and graph-level losses. We utilize the micro-macro objective to improve graph generation with a GraphVAE, a well-established model based on graph-level latent variables, that provides fast training and generation time for medium-sized graphs. Our experiments show that adding micro-macro modeling to the GraphVAE model improves graph quality scores up to 2 orders of magnitude on five benchmark datasets, while maintaining the GraphVAE generation speed advantage.
Kiarash Zahirnia, Oliver Schulte, Parmis Naddaf, Ke Li 0011
NeurIPS4
2021 DeRF: Decomposed Radiance Fields
abstract
With the advent of Neural Radiance Fields (NeRF), neural networks can now render novel views of a 3D scene with quality that fools the human eye. Yet, generating these images is very computationally intensive, limiting their applicability in practical scenarios. In this paper, we propose a technique based on spatial decomposition capable of mitigating this issue. Our key observation is that there are diminishing returns in employing larger (deeper and/or wider) networks. Hence, we propose to spatially decompose a scene and dedicate smaller networks for each decomposed part. When working together, these networks can render the whole scene. This allows us near-constant inference time regardless of the number of decomposed parts. Moreover, we show that a Voronoi spatial decomposition is preferable for this purpose, as it is provably compatible with the Painter’s Algorithm for efficient and GPU-friendly rendering. Our experiments show that for real-world scenes, our method provides up to 3× more efficient inference than NeRF (with the same rendering quality), or an improvement of up to 1.0 dB in PSNR (for the same inference cost).
Daniel Rebain, Wei Jiang 0034, Soroosh Yazdani, Ke Li 0011, Kwang Moo Yi, Andrea Tagliasacchi
CVPR4
2021 Variational Model Inversion Attacks
abstract
Given the ubiquity of deep neural networks, it is important that these models do not reveal information about sensitive data that they have been trained on. In model inversion attacks, a malicious user attempts to recover the private dataset used to train a supervised neural network. A successful model inversion attack should generate realistic and diverse samples that accurately describe each of the classes in the private dataset. In this work, we provide a probabilistic interpretation of model inversion attacks, and formulate a variational objective that accounts for both diversity and accuracy. In order to optimize this variational objective, we choose a variational family defined in the code space of a deep generative model, trained on a public auxiliary dataset that shares some structural similarity with the target dataset. Empirically, our method substantially improves performance in terms of target attack accuracy, sample realism, and diversity on datasets of faces and chest X-ray images.
Kuan-Chieh Wang, Ke Li 0011, Ashish Khisti, Richard S. Zemel, Alireza Makhzani
NeurIPS3
2020 Inclusive GAN: Improving Data and Minority Coverage in Generative Models
Ning Yu 0006, Ke Li 0011, Peng Zhou 0009, Jitendra Malik, Larry Davis 0001, Mario Fritz
ECCV (22)2
2020 Multimodal Image Synthesis with Conditional Implicit Maximum Likelihood Estimation
Ke Li 0011, Shichong Peng, Jitendra Malik
Int. J. Comput. Vis.1
2019 Non-Adversarial Image Synthesis With Generative Latent Nearest Neighbors
abstract
Unconditional image generation has recently been dominated by generative adversarial networks (GANs). GAN methods train a generator which regresses images from random noise vectors, as well as a discriminator that attempts to differentiate between the generated images and a training set of real images. GANs have shown amazing results at generating realistic looking images. Despite their success, GANs suffer from critical drawbacks including: unstable training and mode-dropping. The weaknesses in GANs have motivated research into alternatives including: variational auto-encoders (VAEs), latent embedding learning methods (e.g. GLO) and nearest-neighbor based implicit maximum likelihood estimation (IMLE). Unfortunately at the moment, GANs still significantly outperform the alternative methods for image generation. In this work, we present a novel method - Generative Latent Nearest Neighbors (GLANN) - for training generative models without adversarial training. GLANN combines the strengths of IMLE and GLO in a way that overcomes the main drawbacks of each method. Consequently, GLANN generates images that are far better than GLO and IMLE. Our method does not suffer from mode collapse which plagues GAN training and is much more stable. Qualitative results show that GLANN outperforms a baseline consisting of 800 GANs and VAEs on commonly used datasets. Our models are also shown to be effective for training truly non-adversarial unsupervised image translation.
Yedid Hoshen, Ke Li 0011, Jitendra Malik
CVPR2
2019 Diverse Image Synthesis From Semantic Layouts via Conditional IMLE
abstract
Most existing methods for conditional image synthesis are only able to generate a single plausible image for any given input, or at best a fixed number of plausible images. In this paper, we focus on the problem of generating images from semantic segmentation maps and present a simple new method that can generate an arbitrary number of images with diverse appearance for the same semantic layout. Unlike most existing approaches which adopt the GAN framework, our method is based on the recently introduced Implicit Maximum Likelihood Estimation (IMLE) framework. Compared to the leading approach, our method is able to generate more diverse images while producing fewer artifacts despite using the same architecture. The learned latent space also has sensible structure despite the lack of supervision that encourages such behaviour.
Ke Li 0011, Jitendra Malik
ICCV1
2019 Approximate Feature Collisions in Neural Nets
abstract
Work on adversarial examples has shown that neural nets are surprisingly sensitive to adversarially chosen changes of small magnitude. In this paper, we show the opposite: neural nets could be surprisingly insensitive to adversarially chosen changes of large magnitude. We observe that this phenomenon can arise from the intrinsic properties of the ReLU activation function. As a result, two very different examples could share the same feature activation and therefore the same classification decision. We refer to this phenomenon as feature collision and the corresponding examples as colliding examples. We find that colliding examples are quite abundant: we empirically demonstrate the existence of polytopes of approximately colliding examples in the neighbourhood of practically any example.
Ke Li 0011, Jitendra Malik
NeurIPS1
2017 Learning to Optimize
Ke Li 0011, Jitendra Malik
ICLR (Poster)1
2017 Fast k-Nearest Neighbour Search via Prioritized DCI
abstract
Most exact methods for k-nearest neighbour search suffer from the curse of dimensionality; that is, their query times exhibit exponential dependence on either the ambient or the intrinsic dimensionality. Dynamic Continuous Indexing (DCI) offers a promising way of circumventing the curse and successfully reduces the dependence of query time on intrinsic dimensionality from exponential to sublinear. In this paper, we propose a variant of DCI, which we call Prioritized DCI, and show a remarkable improvement in the dependence of query time on intrinsic dimensionality. In particular, a linear increase in intrinsic dimensionality, or equivalently, an exponential increase in the number of points near a query, can be mostly counteracted with just a linear increase in space. We also demonstrate empirically that Prioritized DCI significantly outperforms prior methods. In particular, relative to Locality-Sensitive Hashing (LSH), Prioritized DCI reduces the number of distance evaluations by a factor of 14 to 116 and the memory consumption by a factor of 21.
Ke Li 0011, Jitendra Malik
ICML1
2016 Iterative Instance Segmentation
abstract
Existing methods for pixel-wise labelling tasks generally disregard the underlying structure of labellings, often leading to predictions that are visually implausible. While incorporating structure into the model should improve prediction quality, doing so is challenging - manually specifying the form of structural constraints may be impractical and inference often becomes intractable even if structural constraints are given. We sidestep this problem by reducing structured prediction to a sequence of unconstrained prediction problems and demonstrate that this approach is capable of automatically discovering priors on shape, contiguity of region predictions and smoothness of region contours from data without any a priori specification. On the instance segmentation task, this method outperforms the state-of-the-art, achieving a mean APr of 63:6% at 50% overlap and 43:3% at 70% overlap.
Ke Li 0011, Bharath Hariharan, Jitendra Malik
CVPR1
2016 Amodal Instance Segmentation
Ke Li 0011, Jitendra Malik
ECCV (2)1
2016 Fast k-Nearest Neighbour Search via Dynamic Continuous Indexing
abstract
Existing methods for retrieving k-nearest neighbours suffer from the curse of dimensionality. We argue this is caused in part by inherent deficiencies of space partitioning, which is the underlying strategy used by most existing methods. We devise a new strategy that avoids partitioning the vector space and present a novel randomized algorithm that runs in time linear in dimensionality of the space and sub-linear in the intrinsic dimensionality and the size of the dataset and takes space constant in dimensionality of the space and linear in the size of the dataset. The proposed algorithm allows fine-grained control over accuracy and speed on a per-query basis, automatically adapts to variations in data density, supports dynamic updates to the dataset and is easy-to-implement. We show appealing theoretical properties and demonstrate empirically that the proposed algorithm outperforms locality-sensitivity hashing (LSH) in terms of approximation quality, speed and space efficiency.
Ke Li 0011, Jitendra Malik
ICML1