Demo Data from EDBT 2026 / reviewers in the wild / expert
Yingdi Xie
dblp:75/8306
· DBLP profile ↗
2ranked-venue papers
0as first author
2since 2021 · last 2023
0000-0002-2449-1313ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
3D vision · 100% | |
| Computer graphics and multimedia
2 papers |
Geometric modeling and processing · 86% Visual content generation and editing · 14% |
Topics — the 5 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Geometric modeling and processing › 3d reconstruction
3d human reconstruction |
0.7 | 1 | 2023 | Learning to Infer Inner-Body Under Clothing From Monocular Video · IEEE Trans. Vis. Comput. Graph. 2023 |
Computer vision › 3D vision
3d human reconstruction |
0.6 | 1 | 2022 | High-Fidelity Human Avatars from a Single RGB Camera · CVPR 2022 |
Computer vision › 3D vision › 3d human reconstruction › human avatar reconstruction
monocular human avatar |
0.6 | 1 | 2022 | High-Fidelity Human Avatars from a Single RGB Camera · CVPR 2022 |
Geometric modeling and processing › 3d reconstruction › avatar reconstruction
human avatar reconstruction |
0.6 | 1 | 2022 | High-Fidelity Human Avatars from a Single RGB Camera · CVPR 2022 |
Visual content generation and editing
virtual try-on |
0.2 | 1 | 2023 | Learning to Infer Inner-Body Under Clothing From Monocular Video · IEEE Trans. Vis. Comput. Graph. 2023 |
Methods — techniques the papers use, named apart from their topics
semantic-guided undressing network · 1.3monocular video · 1.3intra-inter transformer network · 1.3sharpening-guided fine-tuning · 1.1neural rendering · 1.1dynamic surface network · 1.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Learning to Infer Inner-Body Under Clothing From Monocular VideoabstractAccurately estimating the human inner-body under clothing is very important for body measurement, virtual try-on and VR/AR applications. In this article, we propose the first method to allow everyone to easily reconstruct their own 3D inner-body under daily clothing from a self-captured video with the mean reconstruction error of 0.73cm within 15s. This avoids privacy concerns arising from nudity or minimal clothing. Specifically, we propose a novel two-stage framework with a Semantic-guided Undressing Network (SUNet) and an Intra-Inter Transformer Network (IITNet). SUNet learns semantically related body features to alleviate the complexity and uncertainty of directly estimating 3D inner-bodies under clothing. IITNet reconstructs the 3D inner-body model by making full use of intra-frame and inter-frame information, which addresses the misalignment of inconsistent poses in different frames. Experimental results on both public datasets and our collected dataset demonstrate the effectiveness of the proposed method. The code and dataset is available for research purposes at http://cic.tju.edu.cn/faculty/likun/projects/Inner-Body. Xiongzheng Li, Xiaokun Sun, Haibiao Xuan, Yukun Lai, Yingdi Xie, Jing-Yu Yang 0002, Kun Li 0001 |
IEEE Trans. Vis. Comput. Graph. | 7 |
| 2022 | High-Fidelity Human Avatars from a Single RGB CameraabstractIn this paper, we propose a coarse-to-fine framework to reconstruct a personalized high-fidelity human avatar from a monocular video. To deal with the misalignment problem caused by the changed poses and shapes in different frames, we design a dynamic surface network to recover pose-dependent surface deformations, which help to decouple the shape and texture of the person. To cope with the complexity of textures and generate photo-realistic results, we propose a reference-based neural rendering network and exploit a bottom-up sharpening-guided fine-tuning strategy to obtain detailed textures. Our frame-work also enables photo-realistic novel view/pose syn-thesis and shape editing applications. Experimental re-sults on both the public dataset and our collected dataset demonstrate that our method outperforms the state-of-the-art methods. The code and dataset will be available at http://cic.tju.edu.cn/faculty/likun/projects/HF-Avatar. Yukun Lai, Zerong Zheng, Yingdi Xie, Yebin Liu, Kun Li 0001 |
CVPR | 5 |