Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Chee Fen Yu

dblp:76/1434 · DBLP profile ↗
← Back
4ranked-venue papers
2as first author
0since 2021 · last 1988
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Software engineering, systems software and programming languages · 4 · 2 first-authorSystems, architecture and hardware · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer architecture, parallel and distributed computing, and storage systems
3 papers
Memory systems · 55% Parallel and multicore computing · 29% Hardware accelerators and domain-specific architectures · 8%
Theoretical computer science
3 papers
Mathematical optimization · 81% Algorithms and data structures · 19%
Artificial intelligence
1 paper
Planning, search and constraint satisfaction · 100%

Topics — the 13 heaviest of 13, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Mathematical optimization › integer programming
branch-and-bound
0.021988
Efficient Branch-and-Bound Algorithms on a Two-Level Memory System · IEEE Trans. Software Eng. 1988
Stochastic Modeling of Branch-and-Bound Algorithms with Best-First Search · IEEE Trans. Software Eng. 1985
Mathematical optimization
combinatorial optimization
0.021985
Stochastic Modeling of Branch-and-Bound Algorithms with Best-First Search · IEEE Trans. Software Eng. 1985
The Status of MANIP-A Multicomputer Architecture for Solving Combinatorial Extremum-Search Problems · ISCA 1984
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
combinatorial search
0.011988
Learning Dominance Relations in Combinatorial Search Problems · IEEE Trans. Software Eng. 1988
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › search control
search space pruning
0.011988
Learning Dominance Relations in Combinatorial Search Problems · IEEE Trans. Software Eng. 1988
Memory systems
memory hierarchy
0.011988
Efficient Branch-and-Bound Algorithms on a Two-Level Memory System · IEEE Trans. Software Eng. 1988
Memory systems › memory hierarchy
two-level memory system
0.011988
Efficient Branch-and-Bound Algorithms on a Two-Level Memory System · IEEE Trans. Software Eng. 1988
Algorithms and data structures › search algorithms › heuristic search
best-first search
0.011985
Stochastic Modeling of Branch-and-Bound Algorithms with Best-First Search · IEEE Trans. Software Eng. 1985
Parallel and multicore computing › parallel algorithms
branch-and-bound
0.011984
The Status of MANIP-A Multicomputer Architecture for Solving Combinatorial Extremum-Search Problems · ISCA 1984
Parallel and multicore computing
parallel algorithms
0.011984
The Status of MANIP-A Multicomputer Architecture for Solving Combinatorial Extremum-Search Problems · ISCA 1984
Hardware accelerators and domain-specific architectures
algorithm-hardware co-design
0.011988
Efficient Branch-and-Bound Algorithms on a Two-Level Memory System · IEEE Trans. Software Eng. 1988
Performance modeling and evaluation
stochastic modeling
0.011985
Stochastic Modeling of Branch-and-Bound Algorithms with Best-First Search · IEEE Trans. Software Eng. 1985
Memory systems › memory management
virtual memory
0.011985
Stochastic Modeling of Branch-and-Bound Algorithms with Best-First Search · IEEE Trans. Software Eng. 1985
Interconnection networks and networks-on-chip
multiprocessor interconnection
0.011984
The Status of MANIP-A Multicomputer Architecture for Solving Combinatorial Extremum-Search Problems · ISCA 1984

Methods — techniques the papers use, named apart from their topics

depth-first search · 0.0best-first search · 0.0stochastic modeling · 0.0lower-bound tests · 0.0branch-and-bound · 0.0approximation · 0.0machine learning · 0.0learning by experimentation · 0.0
YearPublicationVenuePosition
1988 Learning Dominance Relations in Combinatorial Search Problems
abstract
Dominance relations are used to prune unnecessary nodes in search graphs, but they are problem-dependent and cannot be derived by a general procedure. The authors identify machine learning of dominance relations and the applicable learning mechanisms. A study of learning dominance relations using learning by experimentation is described. This system has been able to learn dominance relations for the 0/1-knapsack problem, an inventory problem the reliability-by-replication problem, the two-machine flow shop problem, a number of single-machine scheduling problems, and a two-machine scheduling problem. It is considered that the same methodology can be extended to learn dominance relations in general.>
Chee Fen Yu, Benjamin W. Wah
IEEE Trans. Software Eng.1
1988 Efficient Branch-and-Bound Algorithms on a Two-Level Memory System
abstract
Branch-and-bound algorithms in a system with a two-level memory hierarchy were evaluated. An efficient implementation depends on the disparities in the numbers of subproblems expanded between the depth-first and best-first searches as well as the relative speeds of the main and secondary memories. A best-first search should be used when it expands a much smaller number of subproblems than that of a depth-first search, and the secondary memory is relatively slow. In contrast, a depth-first search should be used when the number of expanded subproblems is close to that of a best-first search. The choice is not as clear for cases in between these cases are studied. Two strategies are proposed and analyzed: a specialized virtual-memory system that matches the architectural design with the characteristics of the existing algorithm, and a modified branch-and-bound algorithm that can be tuned to the characteristic of the problem and the architecture. The latter strategy illustrates that designing a better algorithm is sometimes more effective that tuning the architecture alone.>
Chee Fen Yu, Benjamin W. Wah
IEEE Trans. Software Eng.1
1985 Stochastic Modeling of Branch-and-Bound Algorithms with Best-First Search
abstract
Branch-and-bound algorithms are organized and intelligently structured searches of solutions in a combinatorially large problem space. In this paper, we propose an approximate stochastic model of branch-and-bound algorithms with a best-first search. We have estimated the average memory space required and have predicted the average number of subproblems expanded before the process terminates. Both measures are exponentials of sublinear exponent. In addition, we have also compared the number of subproblems expanded in a best-first search to that expanded in a depth-first search. Depth-first search has been found to have computational complexity comparable to best-first search when the lower-bound function is very accurate or very inaccurate; otherwise, best-fit search is usually better. The results obtained are useful in studying the efficient evaluation of branch-and-bound algorithms in a virtual memory environment. They also confirm that approximations are very effective in reducing the total number of iterations.
Benjamin W. Wah, Chee Fen Yu
IEEE Trans. Software Eng.2
1984 The Status of MANIP-A Multicomputer Architecture for Solving Combinatorial Extremum-Search Problems
abstract
In this paper, we report the status of study on MANIP, a parallel computer for solving combinatorial extremum-search problems. The most general technique that can be used to solve a wide variety of these problems on a uniprocessor system, optimally or sub-optimally, is the branch-and-bound algorithm. We have adapted and extended branch-and-bound algorithms with lower-bound tests for parallel processing. Three major problems are identified in the design: interconnection networks for supporting the selection of subproblems, anomalies in parallelism and virtual-memory support. A unidirectional ring network has been shown to be the most cost-effective selection network. We provide sufficient conditions so that anomalies can be eliminated under certain conditions and show that anomalies are unavoidable otherwise. Lastly, we develop a modified branch-and-bound algorithm so that the amount of memory space required under a best-first search is significantly reduced.
Benjamin W. Wah, Guo-Jie Li, Chee Fen Yu
ISCA3