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Rui Leite

dblp:76/2763 · DBLP profile ↗
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5ranked-venue papers
5as first author
2since 2021 · last 2025
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 4 first-author · 2 since 2021Databases, data management, data science and information retrieval · 1 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Learning theory · 67% Transfer learning and domain adaptation · 33%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Learning theory › learning dynamics
learning curve prediction
0.112005
Predicting relative performance of classifiers from samples · ICML 2005
Machine learning › Transfer learning and domain adaptation
meta-learning
0.112005
Predicting relative performance of classifiers from samples · ICML 2005
Machine learning › Learning theory
model selection
0.112005
Predicting relative performance of classifiers from samples · ICML 2005

Methods — techniques the papers use, named apart from their topics

meta-learning · 0.1
YearPublicationVenuePosition
2025 Key Insights into Estimating Nash Equilibria in Simultaneous Continuous Multiplayer Games Using Coevolutionary Algorithms
abstract
Game theory is a powerful tool for analyzing strategic interactions between rational agents and has been widely applied across fields such as economics, biology, and cybersecurity. In this paper, we propose a novel approach for estimating solutions to multiplayer games of simultaneous decision with continuous strategy sets, including those with infinitely many Nash Equilibria. Our method leverages the coevolution of multiple Evolutionary Algorithms (EAs): a single-objective EA models a single-objective player, while a Pareto dominance-based EA represents a multi-objective player. Each EA optimizes its player's strategies (decisions) through iterative gameplay. We analyze the key features that enable the proposed algorithm to estimate a Nash Equilibrium with minimal deviation from the analytical solution (which remains unknown to the algorithm) and to maintain stability near this solution. Experimental results show that the proposed algorithm converges to the nearest equilibrium with appropriate parameter tuning, including the secondary parent/survival selection criterion for the multi-objective EA, the fitness computation method, the mutation distribution index, and the mutation rate.
Rui Leite, Hernán E. Aguirre, Kiyoshi Tanaka
GECCO1
2024 Solving Simultaneous Continuous Multi-Objective FlipIt Games Using Co-Evolutionary Computation
abstract
We present a novel extension to the game of FlipIt, introducing infrastructure costs and their impact on the at-tacker's success rate. This extension results in a simultaneous, continuous, multi-variable, multi-objective game, which we alge-braically solve in the case of periodic strategies. We then propose a novel fitness criterion for Co-Evolutionary Algorithms suitable for estimating Pure Strategy Nash Equilibria for such types of games. Afterward, we estimate solutions to the extended FlipIt game when game outcomes are evaluated both via analytical expectancy expressions and as the average of game simulations. The results demonstrate the effectiveness of the proposed framework for deterministic games and also hint towards its applications in stochastic games like FlipIt and even in broader multi-agent settings.
Rui Leite, Hernán E. Aguirre, Kiyoshi Tanaka
CEC1
2010 Active Testing Strategy to Predict the Best Classification Algorithm via Sampling and Metalearning
Rui Leite, Pavel Brazdil
ECAI1
2005 Predicting relative performance of classifiers from samples
abstract
This paper is concerned with the problem of predicting relative performance of classification algorithms. It focusses on methods that use results on small samples and discusses the shortcomings of previous approaches. A new variant is proposed that exploits, as some previous approaches, metalearning. The method requires that experiments be conducted on few samples. The information gathered is used to identify the nearest learning curve for which the sampling procedure was carried out fully. This in turn permits to generate a prediction regards the relative performance of algorithms. Experimental evaluation shows that the method competes well with previous approaches and provides quite good and practical solution to this problem. 1.
Rui Leite, Pavel Brazdil
ICML1
2004 Improving Progressive Sampling via Meta-learning on Learning Curves
Rui Leite, Pavel Brazdil
ECML1