EDBT 2026 Demo / reviewers in the wild / expert
Claudio Rocchini
dblp:76/3281
· DBLP profile ↗
11ranked-venue papers
4as first author
0since 2021 · last 2004
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 9 · 4 first-authorHuman-computer interaction and ubiquitous computing · 2
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Geometric modeling and processing · 77% Visualization and visual analytics · 23% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
Storage systems · 100% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Geometric modeling and processing › mesh processing
mesh simplification |
0.0 | 1 | 2003 | External Memory Management and Simplification of Huge Meshes · IEEE Trans. Vis. Comput. Graph. 2003 |
Storage systems › out-of-core computation
external memory data structures |
0.0 | 1 | 2003 | External Memory Management and Simplification of Huge Meshes · IEEE Trans. Vis. Comput. Graph. 2003 |
Methods — techniques the papers use, named apart from their topics
octree · 0.1level-of-detail management · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2004 | The Marching Intersections algorithm for merging range images
Claudio Rocchini, Paolo Cignoni, Fabio Ganovelli, Claudio Montani, Paolo Pingi, Roberto Scopigno |
Vis. Comput. | 1 |
| 2003 | External Memory Management and Simplification of Huge MeshesabstractVery large triangle meshes, i.e., meshes composed of millions of faces, are becoming common in many applications. Obviously, processing, rendering, transmission, and archiving of these meshes are not simple tasks. Mesh simplification and LOD management are a rather mature technology that, in many cases, can efficiently manage complex data. But, only a few available systems can manage meshes characterized by a huge size: RAM size is often a severe bottleneck. In this paper, we present a data structure called Octree-based External Memory Mesh (OEMM). It supports external memory management of complex meshes, loading dynamically in main memory only the selected sections and preserving data consistency during local updates. The functionalities implemented on this data structure (simplification, detail preservation, mesh editing, visualization, and inspection) can be applied to huge triangles meshes on low-cost PC platforms. The time overhead due to the external memory management is affordable. Results of the test of our system on complex meshes are presented. Paolo Cignoni, Claudio Montani, Claudio Rocchini, Roberto Scopigno |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2002 | Acquiring, stitching and blending diffuse appearance attributes on 3D models
Claudio Rocchini, Paolo Cignoni, Claudio Montani, Roberto Scopigno |
Vis. Comput. | 1 |
| 2001 | Marching Intersections: An Efficient Resampling Algorithm for Surface ManagementabstractThe paper presents a simple and efficient algorithm for the removal of small topological inconsistencies and high frequency details from surface models. The method, called marching intersections (MI), adopts a volumetric approach and acts as a resampling filter. All the intersection points between the input model and the lines of a user selected 3D reference grid are located and then, beginning from these intersections, an output surface is reconstructed. MI, which presents good characteristics in terms of efficiency, compactness, and quality of the output models, can be also used: for the conversion between different representation schemes; to perform logical operations on geometric models; for the topological simplification of surfaces; and for the simplification of huge meshes, i.e. meshes too large to be allocated in main memory during the simplification process. All these aspects are discussed in the paper and timing and graphic results are presented. Claudio Rocchini, Paolo Cignoni, Fabio Ganovelli, Claudio Montani, Paolo Pingi, Roberto Scopigno |
Shape Modeling International | 1 |
| 2001 | A low cost optical 3D scanner
Claudio Rocchini, Paolo Cignoni, Claudio Montani, Paolo Pingi, Roberto Scopigno |
Comput. Graph. Forum | 1 |
| 2000 | Simplification of Tetrahedral meshes with accurate error evaluationabstractThe techniques for reducing the size of a volume dataset by preserving both the geometrical/topological shape and the information encoded in an attached scalar field are attracting growing interest. Given the framework of incremental 3D mesh simplification based on edge collapse, we propose an approach for the integrated evaluation of the error introduced by both the modification of the domain and the approximation of the field of the original volume dataset. We present and compare various techniques to evaluate the approximation error or to produce a sound prediction. A flexible simplification tool has been implemented, which provides a different degree of accuracy and computational efficiency for the selection of the edge to be collapsed. Techniques for preventing a geometric or topological degeneration of the mesh are also presented. Paolo Cignoni, D. Constanza, Claudio Montani, Claudio Rocchini, Roberto Scopigno |
IEEE Visualization | 4 |
| 2000 | Real Time, Accurate, Multi-Featured Rendering of Bump Mapped SurfacesabstractWe present a new technique to render in real time objects which have part of their high frequency geometric detail encoded in bump maps. It is based on the quantization of normal‐maps, and achieves excellent result both in rendering time and rendering quality, with respect to other alternative methods. The method proposed also allows to add many interesting visual effects, even for object with large bumb maps, including non‐s rendering, chrome effects, shading under multiple lights, rendering of different materials within a single object, specular reflections and others. Moreover, the implementation of the method is not complex and can be eased by software reuse. Marco Tarini, Paolo Cignoni, Claudio Rocchini, Roberto Scopigno |
Comput. Graph. Forum | 3 |
| 1999 | Preserving attribute values on simplified meshes by resampling detail textures
Paolo Cignoni, Claudio Montani, Claudio Rocchini, Roberto Scopigno, Marco Tarini |
Vis. Comput. | 3 |
| 1998 | A general method for preserving attribute values on simplified meshesabstractMany sophisticated solutions have been proposed to reduce the geometric complexity of 3D meshes. A problem studied less often is how to preserve on a simplified mesh the detail (e.g., color, high frequency shape detail, scalar fields, etc.) which is encoded in the original mesh. We present a general approach for preserving detail on simplified meshes. The detail (or high frequency information) lost after simplification is encoded through texture or bump maps. The original contribution is that preservation is performed after simplification, by building set of triangular texture patches that are then packed in a single texture map. Each simplified mesh face is sampled to build the associated triangular texture patch; a new method for storing this set of texture patches into a standard rectangular texture is presented and discussed. Our detail preserving approach makes no assumptions about the simplification process adopted to reduce mesh complexity and allows highly efficient rendering. The solution is very general, allowing preservation of any attribute value defined on the high resolution mesh. We also describe an alternative application: the conversion of 3D models with 3D static procedural textures into standard 3D models with 2D textures. Paolo Cignoni, Claudio Montani, Roberto Scopigno, Claudio Rocchini |
IEEE Visualization | 4 |
| 1998 | Metro: Measuring Error on Simplified SurfacesabstractThis paper presents a new tool, Metro, designed to compensate for a deficiency in many simplification methods proposed in literature. Metro allows one to compare the difference between a pair of surfaces (e.g. a triangulated mesh and its simplified representation) by adopting a surface sampling approach. It has been designed as a highly general tool, and it does no assumption on the particular approach used to build the simplified representation. It returns both numerical results (meshes areas and volumes, maximum and mean error, etc.) and visual results, by coloring the input surface according to the approximation error. Paolo Cignoni, Claudio Rocchini, Roberto Scopigno |
Comput. Graph. Forum | 2 |
| 1998 | Zeta: A Resolution Modeling System
Paolo Cignoni, Claudio Montani, Claudio Rocchini, Roberto Scopigno |
Graph. Model. Image Process. | 3 |