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Kewei Shi

dblp:76/3561 · DBLP profile ↗
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2ranked-venue papers
1as first author
1since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Geometric modeling and processing · 70% Visual content generation and editing · 30%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visual content generation and editing
3d content creation
0.912025
ARMesh: Autoregressive Mesh Generation via Next-Level-of-Detail Prediction · NeurIPS 2025
Geometric modeling and processing › mesh generation
autoregressive mesh generation
0.912025
ARMesh: Autoregressive Mesh Generation via Next-Level-of-Detail Prediction · NeurIPS 2025
Geometric modeling and processing
mesh generation
0.912025
ARMesh: Autoregressive Mesh Generation via Next-Level-of-Detail Prediction · NeurIPS 2025
Geometric modeling and processing › mesh processing
mesh simplification
0.312025
ARMesh: Autoregressive Mesh Generation via Next-Level-of-Detail Prediction · NeurIPS 2025

Methods — techniques the papers use, named apart from their topics

level-of-detail prediction · 0.9autoregressive transformer · 0.9
YearPublicationVenuePosition
2025 ARMesh: Autoregressive Mesh Generation via Next-Level-of-Detail Prediction
abstract
Directly generating 3D meshes, the default representation for 3D shapes in the graphics industry, using auto-regressive (AR) models has become popular these days, thanks to their sharpness, compactness in the generated results, and ability to represent various types of surfaces. However, AR mesh generative models typically construct meshes face by face in lexicographic order, which does not effectively capture the underlying geometry in a manner consistent with human perception. Inspired by 2D models that progressively refine images, such as the prevailing next-scale prediction AR models, we propose generating meshes auto-regressively in a progressive coarse-to-fine manner. Specifically, we view mesh simplification algorithms, which gradually merge mesh faces to build simpler meshes, as a natural fine-to-coarse process. Therefore, we generalize meshes to simplicial complexes and develop a transformer-based AR model to approximate the reverse process of simplification in the order of level of detail, constructing meshes initially from a single point and gradually adding geometric details through local remeshing, where the topology is not predefined and is alterable. Our experiments show that this novel progressive mesh generation approach not only provides intuitive control over generation quality and time consumption by early stopping the auto-regressive process but also enables applications such as mesh refinement and editing.
Jiabao Lei, Kewei Shi, Zhihao Liang 0002, Kui Jia
NeurIPS2
2000 Content-based rate control for low-bit-rate video applications
Kewei Shi, Anni Cai, Jingao Sun
VCIP1