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Mazin Assanie

dblp:76/3822 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2004
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Games and playful interaction · 100%
Artificial intelligence
1 paper
Multi-agent systems · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Games and playful interaction
interactive gaming
0.012004
AI Characters and Directors for Interactive Computer Games · AAAI 2004
Knowledge, reasoning and agents › Multi-agent systems
Game AI
0.012004
AI Characters and Directors for Interactive Computer Games · AAAI 2004

Methods — techniques the papers use, named apart from their topics

AI character control · 0.1
YearPublicationVenuePosition
2004 AI Characters and Directors for Interactive Computer Games
Brian Magerko, John E. Laird, Mazin Assanie, Alex Kerfoot, Devvan Stokes
AAAI3