Martin Falk

dblp:76/3945 · DBLP profile ↗
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18ranked-venue papers
6as first author
3since 2021 · last 2024
0000-0003-1511-5006ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 17 · 6 first-author · 3 since 2021Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
6 papers
Visualization and visual analytics · 85% Rendering · 15% Computational photography and imaging · 1%
Interdisciplinary, comprehensive, and emerging computing
3 papers
Bioinformatics and computational biology · 74% Computational science and engineering · 16% Medical and health informatics · 10%

Topics — the 18 heaviest of 19, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visualization and visual analytics
biomedical visualization
1.122024
A Visual Environment for Data Driven Protein Modeling and Validation · IEEE Trans. Vis. Comput. Graph. 2024
Interactive Visualization of 3D Histopathology in Native Resolution · IEEE Trans. Vis. Comput. Graph. 2019
Visualization and visual analytics › information visualization › statistical graphics
heat map visualization
0.812024
A Visual Environment for Data Driven Protein Modeling and Validation · IEEE Trans. Vis. Comput. Graph. 2024
Bioinformatics and computational biology › structural bioinformatics
molecular structure analysis
0.612022
Tracking Internal Frames of Reference for Consistent Molecular Distribution Functions · IEEE Trans. Vis. Comput. Graph. 2022
Rendering
volume rendering
0.522019
Interactive Visualization of 3D Histopathology in Native Resolution · IEEE Trans. Vis. Comput. Graph. 2019
Output-Sensitive 3D Line Integral Convolution · IEEE Trans. Vis. Comput. Graph. 2008
Visualization and visual analytics › volume visualization
large-scale volume rendering
0.412019
Interactive Visualization of 3D Histopathology in Native Resolution · IEEE Trans. Vis. Comput. Graph. 2019
Visualization and visual analytics › volume visualization
transfer function design
0.212016
Intuitive Exploration of Volumetric Data Using Dynamic Galleries · IEEE Trans. Vis. Comput. Graph. 2016
Visualization and visual analytics
volume visualization
0.212016
Intuitive Exploration of Volumetric Data Using Dynamic Galleries · IEEE Trans. Vis. Comput. Graph. 2016
Bioinformatics and computational biology
structural biology
0.212024
A Visual Environment for Data Driven Protein Modeling and Validation · IEEE Trans. Vis. Comput. Graph. 2024
Computational science and engineering › computational chemistry › molecular simulation › molecular dynamics
molecular dynamics analysis
0.212022
Tracking Internal Frames of Reference for Consistent Molecular Distribution Functions · IEEE Trans. Vis. Comput. Graph. 2022
Medical and health informatics
digital pathology
0.112019
Interactive Visualization of 3D Histopathology in Native Resolution · IEEE Trans. Vis. Comput. Graph. 2019
Visualization and visual analytics
flow visualization
0.112008
Output-Sensitive 3D Line Integral Convolution · IEEE Trans. Vis. Comput. Graph. 2008
Visualization and visual analytics › flow visualization
line integral convolution
0.112008
Output-Sensitive 3D Line Integral Convolution · IEEE Trans. Vis. Comput. Graph. 2008
Rendering
view-dependent rendering
0.112008
Output-Sensitive 3D Line Integral Convolution · IEEE Trans. Vis. Comput. Graph. 2008
Visualization and visual analytics
interactive visualization
0.112016
Intuitive Exploration of Volumetric Data Using Dynamic Galleries · IEEE Trans. Vis. Comput. Graph. 2016
Rendering
ray tracing
0.112006
Explanatory and Illustrative Visualization of Special and General Relativity · IEEE Trans. Vis. Comput. Graph. 2006
Visualization and visual analytics
scientific visualization
0.112006
Explanatory and Illustrative Visualization of Special and General Relativity · IEEE Trans. Vis. Comput. Graph. 2006
Computational photography and imaging
illumination modeling
0.012008
Output-Sensitive 3D Line Integral Convolution · IEEE Trans. Vis. Comput. Graph. 2008
Visualization and visual analytics › information visualization › knowledge visualization
educational visualization
0.012006
Explanatory and Illustrative Visualization of Special and General Relativity · IEEE Trans. Vis. Comput. Graph. 2006

Methods — techniques the papers use, named apart from their topics

participatory design · 2.33d molecular visualization · 1.5user evaluation · 0.8kabsch's algorithm · 0.6layered architecture · 0.4touch interaction · 0.2dynamic previews · 0.2mipmapping · 0.1empty-space leaping · 0.1early-ray termination · 0.1GPU implementation · 0.1
YearPublicationVenuePosition
2024 A Visual Environment for Data Driven Protein Modeling and Validation
abstract
In structural biology, validation and verification of new atomic models are crucial and necessary steps which limit the production of reliable molecular models for publications and databases. An atomic model is the result of meticulous modeling and matching and is evaluated using a variety of metrics that provide clues to improve and refine the model so it fits our understanding of molecules and physical constraints. In cryo electron microscopy (cryo-EM) the validation is also part of an iterative modeling process in which there is a need to judge the quality of the model during the creation phase. A shortcoming is that the process and results of the validation are rarely communicated using visual metaphors. This work presents a visual framework for molecular validation. The framework was developed in close collaboration with domain experts in a participatory design process. Its core is a novel visual representation based on 2D heatmaps that shows all available validation metrics in a linear fashion, presenting a global overview of the atomic model and provide domain experts with interactive analysis tools. Additional information stemming from the underlying data, such as a variety of local quality measures, is used to guide the user's attention toward regions of higher relevance. Linked with the heatmap is a three-dimensional molecular visualization providing the spatial context of the structures and chosen metrics. Additional views of statistical properties of the structure are included in the visual framework. We demonstrate the utility of the framework and its visual guidance with examples from cryo-EM.
Martin Falk, Victor Tobiasson, Alexander Bock 0002, Charles D. Hansen, Anders Ynnerman
IEEE Trans. Vis. Comput. Graph.1
2022 Tracking Internal Frames of Reference for Consistent Molecular Distribution Functions
abstract
In molecular analysis, spatial distribution functions (SDF) are fundamental instruments in answering questions related to spatial occurrences and relations of atomic structures over time. Given a molecular trajectory, SDFs can, for example, reveal the occurrence of water in relation to particular structures and hence provide clues of hydrophobic and hydrophilic regions. For the computation of meaningful distribution functions, the definition of molecular reference structures is essential. Therefore we introduce the concept of an internal frame of reference (IFR) for labeled point sets that represent selected molecular structures, and we propose an algorithm for tracking the IFR over time and space using a variant of Kabsch's algorithm. This approach lets us generate a consistent space for the aggregation of the SDF for molecular trajectories and molecular ensembles. We demonstrate the usefulness of the technique by applying it to temporal molecular trajectories as well as ensemble datasets. The examples include different docking scenarios with DNA, insulin, and aspirin.
Robin Skånberg, Martin Falk, Mathieu Linares, Anders Ynnerman, Ingrid Hotz
IEEE Trans. Vis. Comput. Graph.2
2021 Topological analysis of density fields: An evaluation of segmentation methods
abstract
Topological and geometric segmentation methods provide powerful concepts for detailed field analysis and visualization. However, when it comes to a quantitative analysis that requires highly accurate geometric segmentation, there is a large discrepancy between the promising theory and the available computational approaches. In this paper, we compare and evaluate various segmentation methods with the aim to identify and quantify the extent of these discrepancies. Thereby, we focus on an application from quantum chemistry: the analysis of electron density fields. It is a scalar quantity that can be experimentally measured or theoretically computed. In the evaluation we consider methods originating from the domain of quantum chemistry and computational topology. We apply the methods to the charge density of a set of crystals and molecules. Therefore, we segment the volumes into atomic regions and derive and compare quantitative measures such as total charge and dipole moments from these regions. As a result, we conclude that an accurate geometry determination can be crucial for correctly segmenting and analyzing a scalar field, here demonstrated on the electron density field.
Alexei I. Abrikosov, Talha Bin Masood, Martin Falk, Ingrid Hotz
Comput. Graph.3
2020 Inviwo - A Visualization System with Usage Abstraction Levels
abstract
The complexity of today's visualization applications demands specific visualization systems tailored for the development of these applications. Frequently, such systems utilize levels of abstraction to improve the application development process, for instance by providing a data flow network editor. Unfortunately, these abstractions result in several issues, which need to be circumvented through an abstraction-centered system design. Often, a high level of abstraction hides low level details, which makes it difficult to directly access the underlying computing platform, which would be important to achieve an optimal performance. Therefore, we propose a layer structure developed for modern and sustainable visualization systems allowing developers to interact with all contained abstraction levels. We refer to this interaction capabilities as usage abstraction levels, since we target application developers with various levels of experience. We formulate the requirements for such a system, derive the desired architecture, and present how the concepts have been exemplary realized within the Inviwo visualization system. Furthermore, we address several specific challenges that arise during the realization of such a layered architecture, such as communication between different computing platforms, performance centered encapsulation, as well as layer-independent development by supporting cross layer documentation and debugging capabilities.
Daniel Jönsson, Peter Steneteg, Erik Sundén, Rickard Englund, Sathish Kottravel, Martin Falk, Anders Ynnerman, Ingrid Hotz, Timo Ropinski
IEEE Trans. Vis. Comput. Graph.6
2019 Visual Analysis of Charge Flow Networks for Complex Morphologies
abstract
Abstract In the field of organic electronics, understanding complex material morphologies and their role in efficient charge transport in solar cells is extremely important. Related processes are studied using the Ising model and Kinetic Monte Carlo simulations resulting in large ensembles of stochastic trajectories. Naive visualization of these trajectories, individually or as a whole, does not lead to new knowledge discovery through exploration. In this paper, we present novel visualization and exploration methods to analyze this complex dynamic data, which provide succinct and meaningful abstractions leading to scientific insights. We propose a morphology abstraction yielding a network composed of material pockets and the interfaces, which serves as backbone for the visualization of the charge diffusion. The trajectory network is created using a novel way of implicitly attracting the trajectories to the skeleton of the morphology relying on a relaxation process. Each individual trajectory is then represented as a connected sequence of nodes in the skeleton. The final network summarizes all of these sequences in a single aggregated network. We apply our method to three different morphologies and demonstrate its suitability for exploring this kind of data.
Sathish Kottravel, Martin Falk, Talha Bin Masood, Mathieu Linares, Ingrid Hotz
Comput. Graph. Forum2
2019 Interactive Visualization of 3D Histopathology in Native Resolution
abstract
We present a visualization application that enables effective interactive visual analysis of large-scale 3D histopathology, that is, high-resolution 3D microscopy data of human tissue. Clinical work flows and research based on pathology have, until now, largely been dominated by 2D imaging. As we will show in the paper, studying volumetric histology data will open up novel and useful opportunities for both research and clinical practice. Our starting point is the current lack of appropriate visualization tools in histopathology, which has been a limiting factor in the uptake of digital pathology. Visualization of 3D histology data does pose difficult challenges in several aspects. The full-color datasets are dense and large in scale, on the order of 100,000 × 100,000× 100 voxels. This entails serious demands on both rendering performance and user experience design. Despite this, our developed application supports interactive study of 3D histology datasets at native resolution. Our application is based on tailoring and tuning of existing methods, system integration work, as well as a careful study of domain specific demands emanating from a close participatory design process with domain experts as team members. Results from a user evaluation employing the tool demonstrate a strong agreement among the 14 participating pathologists that 3D histopathology will be a valuable and enabling tool for their work.
Martin Falk, Anders Ynnerman, Darren Treanor, Claes Lundström
IEEE Trans. Vis. Comput. Graph.1
2017 Transfer Function design toolbox for full-color volume datasets
abstract
In this paper, we tackle the challenge of effective Transfer Function (TF) design for Direct Volume Rendering (DVR) of full-color datasets. We propose a novel TF design toolbox based on color similarity which is used to adjust opacity as well as replacing colors. We show that both CIE L*u*v* chromaticity and the chroma component of YCbCr are equally suited as underlying color space for the TF widgets. In order to maximize the area utilized in the TF editor, we renormalize the color space based on the histogram of the dataset. Thereby, colors representing a higher share of the dataset are depicted more prominently, thus providing a higher sensitivity for fine-tuning TF widgets. The applicability of our TF design toolbox is demonstrated by volume ray casting challenging full-color volume data including the visible male cryosection dataset and examples from 3D histology.
Martin Falk, Ingrid Hotz, Patric Ljung, Darren Treanor, Anders Ynnerman, Claes Lundström
PacificVis1
2017 Visualization of Biomolecular Structures: State of the Art Revisited
abstract
Abstract Structural properties of molecules are of primary concern in many fields. This report provides a comprehensive overview on techniques that have been developed in the fields of molecular graphics and visualization with a focus on applications in structural biology. The field heavily relies on computerized geometric and visual representations of three‐dimensional, complex, large and time‐varying molecular structures. The report presents a taxonomy that demonstrates which areas of molecular visualization have already been extensively investigated and where the field is currently heading. It discusses visualizations for molecular structures, strategies for efficient display regarding image quality and frame rate, covers different aspects of level of detail and reviews visualizations illustrating the dynamic aspects of molecular simulation data. The survey concludes with an outlook on promising and important research topics to foster further success in the development of tools that help to reveal molecular secrets.
Barbora Kozlíková, Michael Krone, Martin Falk, Norbert Lindow, Marc Baaden, Daniel Baum, Ivan Viola, Július Parulek, Hans-Christian Hege
Comput. Graph. Forum3
2016 VoxLink - Combining sparse volumetric data and geometry for efficient rendering
abstract
Processing and visualizing large scale volumetric and geometric datasets is mission critical in an increasing number of applications in academic research as well as in commercial enterprise. Often the datasets are, or can be processed to become, sparse. In this paper, we present VoxLink, a novel approach to render sparse volume data in a memory-efficient manner enabling interactive rendering on common, offthe- shelf graphics hardware. Our approach utilizes current GPU architectures for voxelizing, storing, and visualizing such datasets. It is based on the idea of perpixel linked lists (ppLL), an A-buffer implementation for order-independent transparency rendering. The method supports voxelization and rendering of dense semi-transparent geometry, sparse volume data, and implicit surface representations with a unified data structure. The proposed data structure also enables efficient simulation of global lighting effects such as reflection, refraction, and shadow ray evaluation.
Daniel Kauker, Martin Falk, Guido Reina, Anders Ynnerman, Thomas Ertl
Comput. Vis. Media2
2016 Intuitive Exploration of Volumetric Data Using Dynamic Galleries
abstract
In this work we present a volume exploration method designed to be used by novice users and visitors to science centers and museums. The volumetric digitalization of artifacts in museums is of rapidly increasing interest as enhanced user experience through interactive data visualization can be achieved. This is, however, a challenging task since the vast majority of visitors are not familiar with the concepts commonly used in data exploration, such as mapping of visual properties from values in the data domain using transfer functions. Interacting in the data domain is an effective way to filter away undesired information but it is difficult to predict where the values lie in the spatial domain. In this work we make extensive use of dynamic previews instantly generated as the user explores the data domain. The previews allow the user to predict what effect changes in the data domain will have on the rendered image without being aware that visual parameters are set in the data domain. Each preview represents a subrange of the data domain where overview and details are given on demand through zooming and panning. The method has been designed with touch interfaces as the target platform for interaction. We provide a qualitative evaluation performed with visitors to a science center to show the utility of the approach.
Daniel Jönsson, Martin Falk, Anders Ynnerman
IEEE Trans. Vis. Comput. Graph.2
2015 Coverage-based opacity estimation for interactive Depth of Field in molecular visualization
abstract
In this paper, we introduce coverage-based opacity estimation to achieve Depth of Field (DoF) effects when visualizing molecular dynamics (MD) data. The proposed algorithm is a novel object-based approach which eliminates many of the shortcomings of state-of-the-art image-based DoF algorithms. Based on observations derived from a physically-correct reference renderer, coverage-based opacity estimation exploits semi-transparency to simulate the blur inherent to DoF effects. It achieves high quality DoF effects, by augmenting each atom with a semi-transparent shell, which has a radius proportional to the distance from the focal plane of the camera. Thus, each shell represents an additional coverage area whose opacity varies radially, based on our observations derived from the results of multi-sampling DoF algorithms. By using the proposed technique, it becomes possible to generate high quality visual results, comparable to those achieved through ground-truth multi-sampling algorithms. At the same time, we obtain a significant speedup which is essential for visualizing MD data as it enables interactive rendering. In this paper, we derive the underlying theory, introduce coverage-based opacity estimation and demonstrate how it can be applied to real world MD data in order to achieve DoF effects. We further analyze the achieved results with respect to performance as well as quality and show that they are comparable to images generated with modern distributed ray tracing engines.
Sathish Kottravel, Martin Falk, Erik Sundén, Timo Ropinski
PacificVis2
2015 Hybrid Data Visualization Based on Depth Complexity Histogram Analysis
abstract
Abstract In many cases, only the combination of geometric and volumetric data sets is able to describe a single phenomenon under observation when visualizing large and complex data. When semi‐transparent geometry is present, correct rendering results require sorting of transparent structures. Additional complexity is introduced as the contributions from volumetric data have to be partitioned according to the geometric objects in the scene. The A‐buffer, an enhanced framebuffer with additional per‐pixel information, has previously been introduced to deal with the complexity caused by transparent objects. In this paper, we present an optimized rendering algorithm for hybrid volume‐geometry data based on the A‐buffer concept. We propose two novel components for modern GPUs that tailor memory utilization to the depth complexity of individual pixels. The proposed components are compatible with modern A‐buffer implementations and yield performance gains of up to eight times compared to existing approaches through reduced allocation and reuse of fast cache memory. We demonstrate the applicability of our approach and its performance with several examples from molecular biology, space weather and medical visualization containing both, volumetric data and geometric structures.
Stefan Lindholm, Martin Falk, Erik Sundén, Alexander Bock 0002, Anders Ynnerman, Timo Ropinski
Comput. Graph. Forum2
2013 Atomistic Visualization of Mesoscopic Whole-Cell Simulations Using Ray-Casted Instancing
abstract
Abstract Molecular visualization is an important tool for analysing the results of biochemical simulations. With modern GPU ray casting approaches, it is only possible to render several million of atoms interactively unless advanced acceleration methods are employed. Whole‐cell simulations consist of at least several billion atoms even for simplified cell models. However, many instances of only a few different proteins occur in the intracellular environment, which can be exploited to fit the data into the graphics memory. For each protein species, one model is stored and rendered once per instance. The proposed method exploits recent algorithmic advances for particle rendering and the repetitive nature of intracellular proteins to visualize dynamic results from mesoscopic simulations of cellular transport processes. We present two out‐of‐core optimizations for the interactive visualization of data sets composed of billions of atoms as well as details on the data preparation and the employed rendering techniques. Furthermore, we apply advanced shading methods to improve the image quality including methods to enhance depth and shape perception besides non‐photorealistic rendering methods. We also show that the method can be used to render scenes that are composed of triangulated instances, not only implicit surfaces.
Martin Falk, Michael Krone, Thomas Ertl
Comput. Graph. Forum1
2011 Interactive Exploration of Protein Cavities
abstract
Abstract We present a novel application for the interactive exploration of cavities within proteins in dynamic data sets. Inside a protein, cavities can often be found close to the active center. Therefore, when analyzing a molecular dynamics simulation trajectory it is of great interest to find these cavities and determine if such a cavity opens up to the environment, making the binding site accessible to the surrounding substrate. Our user‐driven approach enables expert users to select a certain cavity and track its evolution over time. The user is supported by different visualizations of the extracted cavity to facilitate the analysis. The boundary of the protein and its cavities is obtained by means of volume ray casting, where the volume is computed in real‐time for each frame, therefore allowing the examination of time‐dependent data sets. A fast, partial segmentation of the volume is applied to obtain the selected cavity and trace it over time. Domain experts found our method useful when they applied it exemplarily on two trajectories of lipases from Rhizomucor miehei and Candida antarctica. In both data sets cavities near the active center were easily identified and tracked over time until they reached the surface and formed an open substrate channel.
Michael Krone, Martin Falk, Sascha Rehm, Jürgen Pleiss, Thomas Ertl
Comput. Graph. Forum2
2009 Visualization of signal transduction processes in the crowded environment of the cell
abstract
In this paper, we propose a stochastic simulation to model and analyze cellular signal transduction. The high number of objects in a simulation requires advanced visualization techniques: first to handle the large data sets, second to support the human perception in the crowded environment, and third to provide an interactive exploration tool. To adjust the state of the cell to an external signal, a specific set of signaling molecules transports the information to the nucleus deep inside the cell. There, key molecules regulate gene expression. In contrast to continuous ODE models we model all signaling molecules individually in a more realistic crowded and disordered environment. Beyond spatiotemporal concentration profiles our data describes the process on a mesoscopic, molecular level, allowing a detailed view of intracellular events. In our proposed schematic visualization individual molecules, their tracks, or reactions can be selected and brought into focus to highlight the signal transduction pathway. Segmentation, depth cues and depth of field are applied to reduce the visual complexity. We also provide a virtual microscope to display images for comparison with wet lab experiments. The method is applied to distinguish different transport modes of MAPK (mitogen-activated protein kinase) signaling molecules in a cell. In addition, we simulate the diffusion of drug molecules through the extracellular space of a solid tumor and visualize the challenges in cancer related therapeutic drug delivery.
Martin Falk, Michael Klann, Matthias Reuss, Thomas Ertl
PacificVis1
2008 Output-Sensitive 3D Line Integral Convolution
abstract
We propose an output-sensitive visualization method for 3D line integral convolution (LIC) whose rendering speed is largely independent of the data set size and mostly governed by the complexity of the output on the image plane. Our approach of view-dependent visualization tightly links the LIC generation with the volume rendering of the LIC result in order to avoid the computation of unnecessary LIC points: early-ray termination and empty-space leaping techniques are used to skip the computation of the LIC integral in a lazy-evaluation approach; both ray casting and texture slicing can be used as volume-rendering techniques. The input noise is modeled in object space to allow for temporal coherence under object and camera motion. Different noise models are discussed, covering dense representations based on filtered white noise all the way to sparse representations similar to oriented LIC. Aliasing artifacts are avoided by frequency control over the 3D noise and by employing a 3D variant of MIPmapping. A range of illumination models is applied to the LIC streamlines: different codimension-2 lighting models and a novel gradient-based illumination model that relies on precomputed gradients and does not require any direct calculation of gradients after the LIC integral is evaluated. We discuss the issue of proper sampling of the LIC and volume-rendering integrals by employing a frequency-space analysis of the noise model and the precomputed gradients. Finally, we demonstrate that our visualization approach lends itself to a fast graphics processing unit (GPU) implementation that supports both steady and unsteady flow. Therefore, this 3D LIC method allows users to interactively explore 3D flow by means of high-quality, view-dependent, and adaptive LIC volume visualization. Applications to flow visualization in combination with feature extraction and focus-and-context visualization are described, a comparison to previous methods is provided, and a detailed performance analysis is included.
Martin Falk, Daniel Weiskopf
IEEE Trans. Vis. Comput. Graph.1
2006 Explanatory and Illustrative Visualization of Special and General Relativity
abstract
This paper describes methods for explanatory and illustrative visualizations used to communicate aspects of Einstein's theories of special and general relativity, their geometric structure, and of the related fields of cosmology and astrophysics. Our illustrations target a general audience of laypersons interested in relativity. We discuss visualization strategies, motivated by physics education and the didactics of mathematics, and describe what kind of visualization methods have proven to be useful for different types of media, such as still images in popular science magazines, film contributions to TV shows, oral presentations, or interactive museum installations. Our primary approach is to adopt an egocentric point of view: The recipients of a visualization participate in a visually enriched thought experiment that allows them to experience or explore a relativistic scenario. In addition, we often combine egocentric visualizations with more abstract illustrations based on an outside view in order to provide several presentations of the same phenomenon. Although our visualization tools often build upon existing methods and implementations, the underlying techniques have been improved by several novel technical contributions like image-based special relativistic rendering on GPUs, special relativistic 4D ray tracing for accelerating scene objects, an extension of general relativistic ray tracing to manifolds described by multiple charts, GPU-based interactive visualization of gravitational light deflection, as well as planetary terrain rendering. The usefulness and effectiveness of our visualizations are demonstrated by reporting on experiences with, and feedback from, recipients of visualizations and collaborators.
Daniel Weiskopf, Marc Borchers, Thomas Ertl, Martin Falk, Oliver Fechtig, Regine Frank, Frank Grave, Andreas King, Ute Kraus, Thomas Müller 0005, Hans-Peter Nollert, Isabel Rica Mendez, Hanns Ruder, Tobias Schafhitzel, Sonja Schär, Corvin Zahn, Michael Zatloukal
IEEE Trans. Vis. Comput. Graph.4
2005 Visualization in the Einstein Year 2005: A Case Study on Explanatory and Illustrative Visualization of Relativity and Astrophysics
abstract
In this application paper, we report on over fifteen years of experience with relativistic and astrophysical visualization, which has been culminating in a substantial engagement for visualization in the Einstein Year 2005 - the 100/sup th/ anniversary of Einstein's publications on special relativity, the photoelectric effect, and Brownian motion. This paper focuses on explanatory and illustrative visualizations used to communicate aspects of the difficult theories of special and general relativity, their geometric structure, and of the related fields of cosmology and astrophysics. We discuss visualization strategies, motivated by physics education and didactics of mathematics, and describe what kind of visualization methods have proven to be useful for different types of media, such as still images in popular-science magazines, film contributions to TV shows, oral presentations, or interactive museum installations. Although our visualization tools build upon existing methods and implementations, these techniques have been improved by several novel technical contributions like image-based special relativistic rendering on GPUs, an extension of general relativistic ray tracing to manifolds described by multiple charts, GPU-based interactive visualization of gravitational light deflection, as well as planetary terrain rendering. The usefulness and effectiveness of our visualizations are demonstrated by reporting on experiences with, and feedback from, recipients of visualizations and collaborators.
Daniel Weiskopf, Marc Borchers, Thomas Ertl, Martin Falk, Oliver Fechtig, Regine Frank, Frank Grave, Andreas King, Ute Kraus, Thomas Müller 0005, Hans-Peter Nollert, Isabel Rica Mendez, Hanns Ruder, Corvin Zahn, Michael Zatloukal, Tobias Schafhitzel, Sonja Schär
IEEE Visualization4