Demo Data from EDBT 2026 / reviewers in the wild / expert
Gary Lindahl
dblp:76/4211
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 1998
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Systems, architecture and hardware · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
Collaborative and social computing · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality
immersive display |
0.0 | 1 | 1998 | Personal Tele-Immersion Devices · HPDC 1998 |
Virtual and augmented reality › telepresence
immersive telepresence |
0.0 | 1 | 1998 | Personal Tele-Immersion Devices · HPDC 1998 |
Collaborative and social computing › computer-supported cooperative work › collaborative applications
collaborative visualization |
0.0 | 1 | 1998 | Personal Tele-Immersion Devices · HPDC 1998 |
Methods — techniques the papers use, named apart from their topics
display prototyping · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 1998 | Personal Tele-Immersion DevicesabstractThe Electronic Visualization Laboratory (EVL) at the University of Illinois at Chicago (UIC) has partnered with dozens of computational scientists and engineers to create visualization and virtual reality (VR) devices and applications for collaborative exploration of scientific and engineering data. Since 1995, our research and development activities have incorporated emerging high bandwidth networks like the vBNS and the Internet2 in an effort now called Tele-Immersion. As a result of our six years' experience in building first and second generation VR devices to support these applications, we consider third generation VR devices that will provide desktop/office sized displays. Since no current technology is yet configurable with ideal resolution and size, we will first simulate these devices with available parts, and then build more advanced prototypes. We believe that the devices we propose to build using the new display technologies form a set of desirable human/computer interface requirements for successful Tele-Immersion adoption. A goal of this research is to develop clearly compelling prototypes so that these devices can be improved and reproduced by the private sector. Thomas A. DeFanti, Dan Sandin, Gregory Dawe, Maxine D. Brown, M. Rawlings, Gary Lindahl, Andrew E. Johnson 0001, Jason Leigh |
HPDC | 6 |