Demo Data from EDBT 2026 / reviewers in the wild / expert
Tilke Judd
dblp:76/4770
· DBLP profile ↗
3ranked-venue papers
2as first author
0since 2021 · last 2019
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Visualization and visual analytics · 84% Rendering · 16% | |
| Artificial intelligence
2 papers |
Image recognition and object detection · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
Usability and user experience research · 100% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visualization and visual analytics › visual saliency
saliency evaluation |
0.4 | 1 | 2019 | What Do Different Evaluation Metrics Tell Us About Saliency Models? · IEEE Trans. Pattern Anal. Mach. Intell. 2019 |
Computer vision › Image recognition and object detection
saliency prediction |
0.2 | 2 | 2019 | What Do Different Evaluation Metrics Tell Us About Saliency Models? · IEEE Trans. Pattern Anal. Mach. Intell. 2019 Learning to predict where humans look · ICCV 2009 |
Usability and user experience research › visual perception
visual attention |
0.1 | 1 | 2009 | Learning to predict where humans look · ICCV 2009 |
Rendering › non-photorealistic rendering
line drawing |
0.1 | 1 | 2007 | Apparent ridges for line drawing · ACM Trans. Graph. 2007 |
Methods — techniques the papers use, named apart from their topics
metric analysis · 0.8feature-based learning · 0.2eye-tracking · 0.1eye tracking · 0.1view-dependent curvature · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2019 | What Do Different Evaluation Metrics Tell Us About Saliency Models?abstractHow best to evaluate a saliency model's ability to predict where humans look in images is an open research question. The choice of evaluation metric depends on how saliency is defined and how the ground truth is represented. Metrics differ in how they rank saliency models, and this results from how false positives and false negatives are treated, whether viewing biases are accounted for, whether spatial deviations are factored in, and how the saliency maps are pre-processed. In this paper, we provide an analysis of 8 different evaluation metrics and their properties. With the help of systematic experiments and visualizations of metric computations, we add interpretability to saliency scores and more transparency to the evaluation of saliency models. Building off the differences in metric properties and behaviors, we make recommendations for metric selections under specific assumptions and for specific applications. Zoya Bylinskii, Tilke Judd, Aude Oliva, Antonio Torralba 0001, Frédo Durand |
IEEE Trans. Pattern Anal. Mach. Intell. | 2 |
| 2009 | Learning to predict where humans lookabstractFor many applications in graphics, design, and human computer interaction, it is essential to understand where humans look in a scene. Where eye tracking devices are not a viable option, models of saliency can be used to predict fixation locations. Most saliency approaches are based on bottom-up computation that does not consider top-down image semantics and often does not match actual eye movements. To address this problem, we collected eye tracking data of 15 viewers on 1003 images and use this database as training and testing examples to learn a model of saliency based on low, middle and high-level image features. This large database of eye tracking data is publicly available with this paper. Tilke Judd, Krista A. Ehinger, Frédo Durand, Antonio Torralba 0001 |
ICCV | 1 |
| 2007 | Apparent ridges for line drawingabstractThree-dimensional shape can be drawn using a variety of feature lines, but none of the current definitions alone seem to capture all visually-relevant lines. We introduce a new definition of feature lines based on two perceptual observations. First, human perception is sensitive to the variation of shading, and since shape perception is little affected by lighting and reflectance modification, we should focus on normal variation. Second, view-dependent lines better convey smooth surfaces. From this we define view-dependent curvature as the variation of the surface normal with respect to a viewing screen plane, and apparent ridges as the loci of points that maximize a view-dependent curvature. We present a formal definition of apparent ridges and an algorithm to render line drawings of 3D meshes. We show that our apparent ridges encompass or enhance aspects of several other feature lines. Tilke Judd, Frédo Durand, Edward H. Adelson |
ACM Trans. Graph. | 1 |