EDBT 2026 Demo / reviewers in the wild / expert
Chen Gao 0003
dblp:76/5013-3
· DBLP profile ↗
12ranked-venue papers
5as first author
7since 2021 · last 2025
0000-0002-7825-0048ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 11 · 4 first-author · 6 since 2021Graphics, computer vision, multimedia, augmented reality and games · 11 · 5 first-author · 7 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Textured Gaussians for Enhanced 3D Scene Appearance Modelingabstract3D Gaussian Splatting (3DGS) has emerged as the state-of-the-art 3D reconstruction technique, offering high-quality results with fast training and rendering. However, its expressivity is limited as pixels covered by the same Gaussian share identical colors aside from a Gaussian falloff scaling factor, and individual Gaussians can only represent simple ellipsoids geometrically. To overcome these limitations, we integrate texture and alpha mapping from traditional graphics with 3DGS. Our approach augments each Gaussian with alpha, RGB, or RGBA texture maps to model spatially varying color and opacity across each Gaussian’s extent. This allows Gaussians to represent richer texture patterns and geometric structures beyond single-color ellipsoids. Notably, alpha-only texture maps significantly improve Gaussian expressivity, while further augmenting with RGB texture maps achieve maximum expressivity. We validate our method on a wide variety of standard benchmark datasets and our own custom captures at both the object and scene levels, and demonstrate image quality improvements over existing methods while using a similar or lower number of Gaussians. Brian Chao, Hung-Yu Tseng, Lorenzo Porzi, Chen Gao 0003, Tuotuo Li, Qinbo Li, Ayush Saraf, Jia-Bin Huang 0001, Johannes Kopf 0001, Gordon Wetzstein, Changil Kim 0001 |
CVPR | 4 |
| 2024 | SpecNeRF: Gaussian Directional Encoding for Specular ReflectionsabstractNeural radiance fields have achieved remarkable performance in modeling the appearance of 3D scenes. However, existing approaches still struggle with the view-dependent appearance of glossy surfaces, especially under complex lighting of indoor environments. Unlike existing methods, which typically assume distant lighting like an environment map, we propose a learnable Gaussian directional encoding to better model the view-dependent effects under near-field lighting conditions. Importantly, our new directional encoding captures the spatially-varying nature of near-field lighting and emulates the behavior of prefiltered environment maps. As a result, it enables the efficient evaluation of preconvolved specular color at any 3D location with varying roughness coefficients. We further introduce a data-driven geometry prior that helps alleviate the shape radiance ambiguity in reflection modeling. We show that our Gaussian directional encoding and geometry prior significantly improve the modeling of challenging specular reflections in neural radiance fields, which helps decompose appearance into more physically meaningful components. Vasu Agrawal, Haithem Turki, Changil Kim 0001, Chen Gao 0003, Pedro V. Sander, Michael Zollhöfer, Christian Richardt |
CVPR | 5 |
| 2024 | Planar Reflection-Aware Neural Radiance Fields
Chen Gao 0003, Yipeng Wang 0018, Changil Kim 0001, Jia-Bin Huang 0001, Johannes Kopf 0001 |
SIGGRAPH Asia | 1 |
| 2023 | Robust Dynamic Radiance FieldsabstractDynamic radiance field reconstruction methods aim to model the time-varying structure and appearance of a dynamic scene. Existing methods, however, assume that accurate camera poses can be reliably estimated by Structure from Motion (SfM) algorithms. These methods, thus, are unreliable as SfM algorithms often fail or produce erroneous poses on challenging videos with highly dynamic objects, poorly textured surfaces, and rotating camera motion. We address this robustness issue by jointly estimating the static and dynamic radiance fields along with the camera parameters (poses and focal length). We demonstrate the robustness of our approach via extensive quantitative and qualitative experiments. Our results show favorable performance over the state-of-the-art dynamic view synthesis methods. Yu-Lun Liu 0001, Chen Gao 0003, Andreas Meuleman, Hung-Yu Tseng, Ayush Saraf, Changil Kim 0001, Yung-Yu Chuang, Johannes Kopf 0001, Jia-Bin Huang 0001 |
CVPR | 2 |
| 2023 | Progressively Optimized Local Radiance Fields for Robust View SynthesisabstractWe present an algorithm for reconstructing the radiance field of a large-scale scene from a single casually captured video. The task poses two core challenges. First, most existing radiance field reconstruction approaches rely on accurate pre-estimated camera poses from Structure-from-Motion algorithms, which frequently fail on in-the-wild videos. Second, using a single, global radiance field with finite representational capacity does not scale to longer trajectories in an unbounded scene. For handling unknown poses, we jointly estimate the camera poses with radiance field in a progressive manner. We show that progressive optimization significantly improves the robustness of the reconstruction. For handling large unbounded scenes, we dynamically allocate new local radiance fields trained with frames within a temporal window. This further improves robustness (e.g., performs well even under moderate pose drifts) and allows us to scale to large scenes. Our extensive evaluation on the TANKS AND TEMPLES dataset and our collected outdoor dataset, STATIC HIKES, show that our approach compares favorably with the state-of-the-art. Andreas Meuleman, Yu-Lun Liu 0001, Chen Gao 0003, Jia-Bin Huang 0001, Changil Kim 0001, Min H. Kim 0001, Johannes Kopf 0001 |
CVPR | 3 |
| 2023 | OmnimatteRF: Robust Omnimatte with 3D Background ModelingabstractVideo matting has broad applications, from adding interesting effects to casually captured movies to assisting video production professionals. Matting with associated effects such as shadows and reflections has also attracted increasing research activity, and methods like Omnimatte have been proposed to separate dynamic foreground objects of interest into their own layers. However, prior works represent video backgrounds as 2D image layers, limiting their capacity to express more complicated scenes, thus hindering application to real-world videos. In this paper, we propose a novel video matting method, OmnimatteRF, that combines dynamic 2D foreground layers and a 3D background model. The 2D layers preserve the details of the subjects, while the 3D background robustly reconstructs scenes in real-world videos. Extensive experiments demonstrate that our method reconstructs scenes with better quality on various videos. Geng Lin, Chen Gao 0003, Jia-Bin Huang 0001, Changil Kim 0001, Yipeng Wang 0018, Matthias Zwicker, Ayush Saraf |
ICCV | 2 |
| 2021 | Dynamic View Synthesis from Dynamic Monocular VideoabstractWe present an algorithm for generating novel views at arbitrary viewpoints and any input time step given a monocular video of a dynamic scene. Our work builds upon recent advances in neural implicit representation and uses continuous and differentiable functions for modeling the time-varying structure and the appearance of the scene. We jointly train a time-invariant static NeRF and a time-varying dynamic NeRF, and learn how to blend the results in an unsupervised manner. However, learning this implicit function from a single video is highly ill-posed (with infinitely many solutions that match the input video). To resolve the ambiguity, we introduce regularization losses to encourage a more physically plausible solution. We show extensive quantitative and qualitative results of dynamic view synthesis from casually captured videos. Chen Gao 0003, Ayush Saraf, Johannes Kopf 0001, Jia-Bin Huang 0001 |
ICCV | 1 |
| 2020 | NAS-DIP: Learning Deep Image Prior with Neural Architecture Search
Yun-Chun Chen, Chen Gao 0003, Esther Robb, Jia-Bin Huang 0001 |
ECCV (18) | 2 |
| 2020 | Flow-edge Guided Video Completion
Chen Gao 0003, Ayush Saraf, Jia-Bin Huang 0001, Johannes Kopf 0001 |
ECCV (12) | 1 |
| 2020 | DRG: Dual Relation Graph for Human-Object Interaction Detection
Chen Gao 0003, Yuliang Zou, Jia-Bin Huang 0001 |
ECCV (12) | 1 |
| 2019 | Why Can't I Dance in the Mall? Learning to Mitigate Scene Bias in Action RecognitionabstractHuman activities often occur in specific scene contexts, e.g., playing basketball on a basketball court. Training a model using existing video datasets thus inevitably captures and leverages such bias (instead of using the actual discriminative cues). The learned representation may not generalize well to new action classes or different tasks. In this paper, we propose to mitigate scene bias for video representation learning. Specifically, we augment the standard cross-entropy loss for action classification with 1) an adversarial loss for scene types and 2) a human mask confusion loss for videos where the human actors are masked out. These two losses encourage learning representations that are unable to predict the scene types and the correct actions when there is no evidence. We validate the effectiveness of our method by transferring our pre-trained model to three different tasks, including action classification, temporal localization, and spatio-temporal action detection. Our results show consistent improvement over the baseline model without debiasing. Jinwoo Choi 0001, Chen Gao 0003, Joseph Messou, Jia-Bin Huang 0001 |
NeurIPS | 2 |
| 2018 | iCAN: Instance-Centric Attention Network for Human-Object Interaction Detection
Chen Gao 0003, Yuliang Zou, Jia-Bin Huang 0001 |
BMVC | 1 |