Demo Data from EDBT 2026 / reviewers in the wild / expert
Colin P. Williams
dblp:76/5178
· DBLP profile ↗
8ranked-venue papers
4as first author
0since 2021 · last 1996
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 8 · 4 first-authorGraphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
5 papers |
Learning theory · 55% Planning, search and constraint satisfaction · 24% Multi-agent systems · 21% | |
| Theoretical computer science
3 papers |
Computational complexity · 65% Algorithms and data structures · 35% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
Parallel and multicore computing · 100% |
Topics — the 5 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Learning theory
phase transition |
0.0 | 2 | 1996 | Phase Transitions and the Search Problem · Artif. Intell. 1996 The Hardest Constraint Problems: A Double Phase Transition · Artif. Intell. 1994 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › constraint programming
parallel constraint solving |
0.0 | 1 | 1994 | Expected Gains from Parallelizing Constraint Solving for Hard Problems · AAAI 1994 |
Knowledge, reasoning and agents › Multi-agent systems › multi-robot coordination
cooperative search |
0.0 | 1 | 1993 | Solving the Really Hard Problems with Cooperative Search · AAAI 1993 |
Algorithms and data structures
search algorithms |
0.0 | 1 | 1993 | Solving the Really Hard Problems with Cooperative Search · AAAI 1993 |
Parallel and multicore computing
parallel algorithms |
0.0 | 1 | 1994 | Expected Gains from Parallelizing Constraint Solving for Hard Problems · AAAI 1994 |
Methods — techniques the papers use, named apart from their topics
cooperative search · 0.0constraint satisfaction · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 1996 | Phase Transitions and the Search Problem
Tad Hogg, Bernardo A. Huberman, Colin P. Williams |
Artif. Intell. | 3 |
| 1994 | Expected Gains from Parallelizing Constraint Solving for Hard Problems
Tad Hogg, Colin P. Williams |
AAAI | 2 |
| 1994 | The Hardest Constraint Problems: A Double Phase Transition
Tad Hogg, Colin P. Williams |
Artif. Intell. | 2 |
| 1994 | Exploiting the Deep Structure of Constraint Problems
Colin P. Williams, Tad Hogg |
Artif. Intell. | 1 |
| 1993 | Solving the Really Hard Problems with Cooperative Search
Tad Hogg, Colin P. Williams |
AAAI | 2 |
| 1993 | Extending Deep Structure
Colin P. Williams, Tad Hogg |
AAAI | 1 |
| 1993 | The Typicality of Phase Transitions in SearchabstractSearch is fundamental to artificial intelligence (AI) and numerous sophisticated search methods have been developed. We present a general, simple model of search processes and use it to analytically determine some typical behavior when applied to large problems. In particular, this identifies abrupt changes in overall search cost as small improvements are made in the underlying method. We also examine the robustness of this model's predictions in a range of more realistic cases. More generally, we introduce a criterion for determining when average case results reflect typical behavior which allows the method developed here to be used for investigating other large‐scale behaviors of complex AI systems. Colin P. Williams, Tad Hogg |
Comput. Intell. | 1 |
| 1992 | Using Deep Structure to Locate Hard Problems
Colin P. Williams, Tad Hogg |
AAAI | 1 |