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Konstantine C. Prevas

dblp:76/6310 · DBLP profile ↗
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2ranked-venue papers
1as first author
0since 2021 · last 2004
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 first-authorSystems, architecture and hardware · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Usability and user experience research · 87% User interface design and tools · 13%
Artificial intelligence
1 paper
Motion planning and robot control · 67% Robot manipulation · 33%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Usability and user experience research › human performance modeling
keystroke-level model
0.012004
Predictive human performance modeling made easy · CHI 2004
Usability and user experience research › human performance modeling
predictive human performance modeling
0.012004
Predictive human performance modeling made easy · CHI 2004
Robotics › Motion planning and robot control › motion planning
hierarchical motion planning
0.012002
A Hierarchical Motion Planning Strategy for a Uniform Self-Reconfigurable Modular Robotic System · ICRA 2002
Robotics › Motion planning and robot control
motion planning
0.012002
A Hierarchical Motion Planning Strategy for a Uniform Self-Reconfigurable Modular Robotic System · ICRA 2002
Robotics › Robot manipulation › modular robot
self-reconfigurable robots
0.012002
A Hierarchical Motion Planning Strategy for a Uniform Self-Reconfigurable Modular Robotic System · ICRA 2002
User interface design and tools
interface prototyping
0.012004
Predictive human performance modeling made easy · CHI 2004

Methods — techniques the papers use, named apart from their topics

ACT-R cognitive architecture · 0.0metacube synthesis · 0.0
YearPublicationVenuePosition
2004 Predictive human performance modeling made easy
abstract
Although engineering models of user behavior have enjoyed a rich history in HCI, they have yet to have a widespread impact due to the complexities of the modeling process. In this paper we describe a development system in which designers generate predictive cognitive models of user behavior simply by demonstrating tasks on HTML mock-ups of new interfaces. Keystroke-Level Models are produced automatically using new rules for placing mental operators, then implemented in the ACT-R cognitive architecture. They interact with the mock-up through integrated perceptual and motor modules, generating behavior that is automatically quantified and easily examined. Using a query-entry user interface as an example [19], we demonstrate that this new system enables more rapid development of predictive models, with more accurate results, than previously published models of these tasks.
Bonnie E. John, Konstantine C. Prevas, Dario D. Salvucci, Kenneth R. Koedinger
CHI2
2002 A Hierarchical Motion Planning Strategy for a Uniform Self-Reconfigurable Modular Robotic System
abstract
Describes a multi-layered hierarchical motion planning strategy for a class of self-reconfigurable modular robotic systems, I-Cubes. The approach is based on the synthesis of motion on the basis of metacubes, which have a particular structure possessing 8 Cubes and 16 Links. The developed strategy organizes the metacube motions and the corresponding cube-level motions. At the lowest level, link motions are generated. The resulting system is demonstrated to be capable of performing a pre-specified task of moving from one position/shape to another. The paper describes the latest results of our planning strategy through some experimentally justified examples.
Konstantine C. Prevas, Cem Ünsal, Mehmet Önder Efe, Pradeep K. Khosla
ICRA1