Susan Spach

dblp:76/6584 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 1986
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2Human-computer interaction and ubiquitous computing · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Rendering · 91% Image and video processing · 9%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
GPUs and heterogeneous computing · 100%

Topics — the 8 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering
shading
0.021986
Image rendering by adaptive refinement · SIGGRAPH 1986
Fast spheres, shadows, textures, transparencies, and imgage enhancements in pixel-planes · SIGGRAPH 1985
Rendering › level-of-detail rendering
adaptive rendering
0.011986
Image rendering by adaptive refinement · SIGGRAPH 1986
Rendering › shading
phong shading
0.011986
Image rendering by adaptive refinement · SIGGRAPH 1986
Rendering
hidden surface removal
0.011985
Fast spheres, shadows, textures, transparencies, and imgage enhancements in pixel-planes · SIGGRAPH 1985
GPUs and heterogeneous computing
graphics accelerator
0.011985
Fast spheres, shadows, textures, transparencies, and imgage enhancements in pixel-planes · SIGGRAPH 1985
Rendering
antialiasing
0.011986
Image rendering by adaptive refinement · SIGGRAPH 1986
Image and video processing › image enhancement › contrast enhancement
histogram equalization
0.011985
Fast spheres, shadows, textures, transparencies, and imgage enhancements in pixel-planes · SIGGRAPH 1985
Image and video processing
image enhancement
0.011985
Fast spheres, shadows, textures, transparencies, and imgage enhancements in pixel-planes · SIGGRAPH 1985

Methods — techniques the papers use, named apart from their topics

linear expression evaluation · 0.0SIMD pixel processing · 0.0progressive refinement · 0.0idle-cycle rendering · 0.0
YearPublicationVenuePosition
1986 Image rendering by adaptive refinement
abstract
This paper describes techniques for improving the performance of image rendering on personal workstations by using CPU cycles going idle while the user is examining a static image on the screen. In that spirit, we believe that a renderer's work is never done. Our goal is to convey the most information to the user as early as possible, with image quality constantly improving with time. We do this by first generating a crude image rapidly and then adaptively refining it where necessary as long as the user does not change viewing parameters. The renderer operates in a succession of phases, first displaying only vertices of polygons, next polygon edges, then flat shading polygons, then shadowing polygons, then Gouraud shading polygons, then Phong shading polygons, and finally anti-aliasing. Performance is enhanced by each phase using results from previous phases and trimming the amount of data needed by the next phase. In this way, only a fraction of the pixels in an image may be Phong shaded while the rest may be Gouraud or flat shaded. Similarly anti-aliasing is performed only on pixels around which there is significant color change. The system features fast response to user intervention, encourages user intervention at any moment, and makes useful the idle cycles in a personal computer.
Larry Bergman, Henry Fuchs, Eric D. Grant, Susan Spach
SIGGRAPH4
1985 Fast spheres, shadows, textures, transparencies, and imgage enhancements in pixel-planes
abstract
Pixel-planes is a logic-enhanced memory system for raster graphics and imaging. Although each pixel-memory is enhanced with a one-bit ALU, the system's real power comes from a tree of one-bit adders that can evaluate linear expressions Ax+By+C for every pixel (x,y) simultaneously, as fast as the ALUs and the memory circuits can accept the results. We and others have begun to develop a variety of algorithms that exploit this fast linear expression evaluation capability. In this paper we report some of those results. Illustrated in this paper is a sample image from a small working prototype of the Pixel-planes hardware and a variety of images from simulations of a full-scale system. Timing estimates indicate that 30,000 smooth shaded triangles can be generated per second, or 21,000 smooth-shaded and shadowed triangles can be generated per second, or over 25,000 shaded spheres can be generated per second. Image-enhancement by adaptive histogram equalization can be performed within 4 seconds on a 512x512 image.
Henry Fuchs, Jack Goldfeather, Jeff P. Hultquist, Susan Spach, John D. Austin, Frederick P. Brooks Jr., John G. Eyles, John Poulton
SIGGRAPH4