Demo Data from EDBT 2026 / reviewers in the wild / expert
Jonathan W. Schooler
dblp:76/6632
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2012
—ORCID · unresolved
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Health and well-being technologies · 87% User interface design and tools · 13% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Health and well-being technologies › mobile health
mobile health intervention |
0.1 | 1 | 2012 | ShutEye: encouraging awareness of healthy sleep recommendations with a mobile, peripheral display · CHI 2012 |
Health and well-being technologies
sleep health |
0.1 | 1 | 2012 | ShutEye: encouraging awareness of healthy sleep recommendations with a mobile, peripheral display · CHI 2012 |
User interface design and tools › display technology
peripheral display |
0.0 | 1 | 2012 | ShutEye: encouraging awareness of healthy sleep recommendations with a mobile, peripheral display · CHI 2012 |
Methods — techniques the papers use, named apart from their topics
field study · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2012 | ShutEye: encouraging awareness of healthy sleep recommendations with a mobile, peripheral displayabstractSleep is a basic physiological process essential for good health. However, 40 million people in the U.S. are diagnosed with sleep disorders, with many more undiagnosed. To help address this problem, we developed an application, ShutEye, which provides a peripheral display on the wall-paper of the user's mobile phone to promote awareness about recommended activities that promote good sleep quality. Based on preferences about the user's desired bed-time and activities' for example - consuming caffeine or performing vigorous exercise - ShutEye displays guidance about when engaging in those activities is likely to affect sleep without requiring any explicit interaction from the user. In this paper, we describe ShutEye and results from a four-week field study with 12 participants. Results indicate that a simple, recommendation-based peripheral display can be a very low-effort but still effective method for improving awareness of healthy sleep habits. We also provide recommendations about designing peripheral displays and extend insights for designing health-based mobile applications. Jared S. Bauer, Sunny Consolvo, Ben Greenstein, Jonathan W. Schooler, Eric Wu, Nathaniel F. Watson, Julie A. Kientz |
CHI | 4 |