Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Shinzo Kitamura

dblp:76/6702 · DBLP profile ↗
← Back
7ranked-venue papers
0as first author
0since 2021 · last 2003
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Systems, architecture and hardware · 4Artificial intelligence and machine learning · 3Computer networks · 1Human-computer interaction and ubiquitous computing · 1Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Legged, aerial and field robots · 75% Motion planning and robot control · 25%
Computer graphics and multimedia
1 paper
Image and video coding · 100%
Theoretical computer science
1 paper
Coding theory · 100%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Legged, aerial and field robots › legged robots › legged robot locomotion
bipedal locomotion
0.011995
Theoretical Studies on Neuro Oscilator for Application of Biped Locomotion · ICRA 1995
Robotics › Legged, aerial and field robots
gait generation
0.011995
Theoretical Studies on Neuro Oscilator for Application of Biped Locomotion · ICRA 1995
Robotics › Legged, aerial and field robots
legged robots
0.011995
Theoretical Studies on Neuro Oscilator for Application of Biped Locomotion · ICRA 1995
Robotics › Motion planning and robot control
robot control
0.011995
Theoretical Studies on Neuro Oscilator for Application of Biped Locomotion · ICRA 1995
Image and video coding
image compression
0.011995
Block permutation coding of images using cosine transform · IEEE Trans. Commun. 1995
Coding theory
source coding
0.011995
Block permutation coding of images using cosine transform · IEEE Trans. Commun. 1995
Image and video coding › transform coding
discrete cosine transform coding
0.011995
Block permutation coding of images using cosine transform · IEEE Trans. Commun. 1995

Methods — techniques the papers use, named apart from their topics

run-length coding · 0.0permutation-cyclic-representation vectors · 0.0huffman coding · 0.0finite group theory · 0.0stability analysis · 0.0nonlinear differential equations · 0.0harmonic balance · 0.0
YearPublicationVenuePosition
2003 A heuristic-based hybrid solution for parallel machine scheduling problems with earliness and tardiness penalties
abstract
An identical parallel machine scheduling problem with earliness and tardiness penalties is studied. First, a hybrid method adopting the meta-heuristics, e.g., the simulated annealing method combined with list scheduling techniques is proposed, where the heuristic procedure MPA (minimum penalty increase assignment) and the SD (start-time decision) are newly introduced. Then, through several computational experiments, the effectiveness and the potential of the proposed method are investigated.
Hisashi Tamaki, Hajime Murao, Shinzo Kitamura
ETFA (2)3
2002 A coevolutionary approach to adapt the genotype-phenotype map in genetic algorithms
abstract
This paper introduces a coevolutionary approach to genetic algorithms (GAs) for exploring not only within a part of the solution space defined by the genotype-phenotype map but also the map itself. In canonical GAs with the fixed map, how a large area of the solution space can be covered by possible genomes and consequently how better solutions can be found by a GA rely on how well the genotype-phenotype map is designed, but it is difficult for designers of the algorithms to design the map without a-priori knowledge of the solution space. In the proposed algorithm, the genotype-phenotype map is improved adaptively during the searching process for solution candidates. It is applied to 3-bit deceptive problems as a kind of typical combinatorial optimization problem, which are well-known in that the difficulty against GAs can be controlled by the genotype-phenotype map, and shows fairly good performance beside a conventional GA.
Hajime Murao, Hisashi Tamaki, Shinzo Kitamura
IEEE Congress on Evolutionary Computation3
2001 Modeling and genetic solution of a class of flexible job shop scheduling problems
abstract
We consider an extended class of flexible job shop scheduling problems. First, we translate the problem into a mathematical programming formula, i.e., a mixed-integer programming problem. This makes it possible to apply standard packages of mixed integer programming solvers and, while lots of computational time is required in general, to obtain the optimal schedule. Then, in order to seek the schedules close to the optimal for larger-scale problems, we newly design a solution method by adopting genetic algorithms based on the formula. Through some computational experiments, the effectiveness and the possibility of the proposed approach are examined.
Hisashi Tamaki, Tamami Ono, Hajime Murao, Shinzo Kitamura
ETFA (2)4
2001 Walking pattern acquisition for quadruped robot by using modular reinforcement learning
abstract
We apply the reinforcement learning to acquire a gait pattern of a quadruped locomotion robot. The advantage of the reinforcement learning for such a problem is that no exact robot model is needed for calculating the prescribed teaching signals, but one simply needs to evaluate the results of trials and generates the reinforcement signals. As a result, the robot can acquire by itself a walking pattern suitable to its structure, dynamics and environments. We use here a tightly coupled modular actor-critic structure with stochastic gradient ascent. The computer simulations show that it could generate various stable walking pattern suitable to the environment and dynamics of the robot. We also apply the proposed method to an experimental real robot and deal with the learning process for getting the walking pattern.
Hajime Murao, Hisashi Tamaki, Shinzo Kitamura
SMC3
1995 Theoretical Studies on Neuro Oscilator for Application of Biped Locomotion
abstract
A neuro oscillator is applied for the generation of biped locomotion. Dynamics of each neuron is described by a set of nonlinear differential equation, and the coupled system of four neurons is used. Two problems were solved in this study. The first problem is the stability analysis as nonlinear oscillator. It is shown that the system generates periodic solutions for appropriate set of free parameters in the nonlinear differential equations. The stability chart in the parameter plane, depicting the stable, unstable and walkable region, was obtained with various motion patterns corresponding to several parameter sets. Next problem is a design aspect of the walking pattern. The harmonic balance method is successfully applied for this problem. It enables us to determine the free parameters in the oscillator's equations to satisfy a prescribed walking mode. The methods proposed here provide a theoretical issue for analysis and design problems encountered in the nonlinear neuro oscillators.
Osamu Kiatayama, Yasuo Kurematsu, Shinzo Kitamura
ICRA3
1995 Block permutation coding of images using cosine transform
abstract
We present the theory and practice of permutation coding as a new tool for very low-bit-rate image compression. Conventional source coding deals with the data information of signals, while the permutation coding achieves compression through efficiently representing the positional information (i.e., position permutation) caused by ordering the data information into order statistics. A set of four theorems is presented. The first one reveals the information-theoretic relationship between data and permutation information and the rest solves the efficient coding problem. For this, novel tools from finite group theory are applied to derive a compact form of representation for permutation, called permutation-cyclic-representation (PCR) vectors, with which various regularities and constraints in the structure of positional information are displayed, whereby the coding is made very easy using a runlength and Huffman method. A block DCT-based permutation coding algorithm (the BCPC) is developed attempting to combine the DCT's excellent features of energy packing and magnitude ordering that are found to be amenable to permutation coding. This mutually beneficial characteristic significantly reduces the coding bit-rate. Simulation results are provided for real images, showing an improvement by 3-4 dB in the peak-SNR index as compared to those representing the state-of-the-art.
Zhongshu Ji, Katsumi Tanaka, Shinzo Kitamura
IEEE Trans. Commun.3
1991 Force feedback control and collision avoidance of redundant manipulator
abstract
A method of compliant and collision avoidance control is presented. The collision avoidance motion is first generated in off-line routine and its data are stored as as a sequence of desired joint angles. Next, virtual impedance model-following control is employed as force feedback control. Redundancy is used for minimization of the variance from the desired joint angle during compliant motion. In particular, the computation time for the inverse kinematics at each sampling time was reduced by using approximate values of Jacobian matrix. The stability of the control system is analyzed and the effectiveness of the proposed method is discussed.>
Shinzo Kitamura, Yutaka Kidawara
IROS2