Demo Data from EDBT 2026 / reviewers in the wild / expert
Sami Vihavainen
dblp:76/7531
· DBLP profile ↗
7ranked-venue papers
6as first author
0since 2021 · last 2013
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 6 · 6 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Visual content generation and editing · 77% Visualization and visual analytics · 23% | |
| Human-computer interaction and pervasive computing
2 papers |
Design research and methods · 54% Collaborative and social computing · 46% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visual content generation and editing › video editing
video remixing |
0.3 | 2 | 2012 | Video as memorabilia: user needs for collaborative automatic mobile video production · CHI 2012 We want more: human-computer collaboration in mobile social video remixing of music concerts · CHI 2011 |
Visual content generation and editing › multimedia content creation
automated video production |
0.1 | 1 | 2012 | Video as memorabilia: user needs for collaborative automatic mobile video production · CHI 2012 |
Design research and methods › user-centered design
user needs |
0.1 | 1 | 2012 | Video as memorabilia: user needs for collaborative automatic mobile video production · CHI 2012 |
Visualization and visual analytics
human-computer collaboration |
0.1 | 1 | 2011 | We want more: human-computer collaboration in mobile social video remixing of music concerts · CHI 2011 |
Collaborative and social computing › social media › media sharing
social video sharing |
0.1 | 1 | 2011 | We want more: human-computer collaboration in mobile social video remixing of music concerts · CHI 2011 |
Methods — techniques the papers use, named apart from their topics
user study · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2013 | Connecting stakeholders through context loggingabstractLogging users' physical context through the sensors of mobile devices and the abilities to track users' online behavior has increasingly evolved. In this poster abstract we will present a work in progress in understanding how various stakeholders can be connected through context logging technologies, and the underlying motivations. We will (1) describe the general components and information flow of context logging systems, (2) frame the primary stakeholders from the context logging point of view, (3) discuss the application areas through the different stakeholders and their goals for applying context logging. Moreover, we will present ContextLogger3, a context-logging tool that combines automatically acquired sensor and mobile activity data and manually user created textual notes. Sami Vihavainen, Kimmo Karhu, Andrea Botero |
Mobile HCI | 1 |
| 2012 | Video as memorabilia: user needs for collaborative automatic mobile video productionabstractDigital memorabilia, such as video remixes, can increase the value of attending music events. Remixes can be made using video clips recorded by attendees during the event; however, producing them is a laborious task. In this paper we study the prospects of an automatic video remixing and present the results of a study on users' perceptions and attitudes towards collaborative automatic mobile video production. The three findings are as follows: People assess automatic video remix memorabilia as fairly equal to amateur-made manual ones, even if the manually-created video remixes are better in overall quality; as a remixing actor, a computer can be perceived to be more trustworthy than a human remixer; and, the quality of the video remix and the publication forum of the remix outcome plays a significant role when people are deciding whether or not they need public acknowledgement for their contribution. We conclude by discussing the design implications for collaborative automatic mobile video production. Sami Vihavainen, Sujeet Mate, Lassi A. Liikkanen, Igor D. D. Curcio |
CHI | 1 |
| 2011 | We want more: human-computer collaboration in mobile social video remixing of music concertsabstractRecording and publishing mobile video clips from music concerts is popular. There is a high potential to increase the concert's perceived value when producing video remixes from individual video clips and using them socially. A digital production of a video remix is an interactive process between human and computer. However, it is not clear what the collaboration implications between human and computer are. Sami Vihavainen, Sujeet Mate, Lassi Seppälä, Francesco Cricri, Igor D. D. Curcio |
CHI | 1 |
| 2010 | Cross-use of smart phones and printed books in primary school educationabstractThe adoption of new technologies in primary schools has fallen behind in terms of children's everyday use of technology. The use of mobile phones has been proposed as a promising field for learning. To date, the mobile learning technologies have rarely been integrated with current educational practices, however. Here, we present the results of our intervention study in which a mobile hybrid media system that combines the use of the traditional printed book with the mobile phone was used in English as foreign language (EFL) education in primary school. The results revealed an increase in learning motivation but also some conflicts when the boundaries of the school world and everyday life were blurred through the use of new technology. Sami Vihavainen, Timo Kuula, Maija Federley |
Mobile HCI | 1 |
| 2009 | A digital ecosystem for boosting user-driven service businessabstractIn recent years, we have seen the rise of Web 2.0, where users become co-creators and software turns into services. While Web 2.0 technologies and concepts have been studied separately, we suggest that the digital ecosystem they form together and the ways in which users interact with it in social contexts have not been made explicit. In this paper, we provide a conceptual model of a community and a digital ecosystem for boosting user-driven service business. To construct such a model, we first identify the key actors and their interactions by applying use case modelling. Based on that, conceptual modelling is used to sketch an illustrative model of the overall ecosystem. Finally, we use the field of bioinformatics to evaluate the model and to propose ideas for boosting user-driven service business in that field as well. Kimmo Karhu, Andrea Botero, Sami Vihavainen, Tingan Tang, Matti Hämäläinen |
MEDES | 3 |
| 2009 | "I can't lie anymore!": The implications of location automation for mobile social applicationsabstractHuman factors research has shown that automation is a mixed blessing. It changes the role of the human in the loop with effects on understanding, errors, control, skill, vigilance, and ultimately trust and usefulness. We raise the issue that many current mobile applications involve mechanisms that s Sami Vihavainen, Antti Oulasvirta, Risto Sarvas |
MobiQuitous | 1 |
| 2009 | Automation not automatically good in mobile social applicationsabstractSocial interaction is increasingly computer mediated. Part of the mediated interaction is being automated by the technology used, especially in mobile phone technology. Human factors research has shown that automation is a mixed blessing. It changes the role of the human in the loop with effects on Sami Vihavainen, Antti Oulasvirta, Risto Sarvas |
MobiQuitous | 1 |