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Paolo Brivio

dblp:76/8756 · DBLP profile ↗
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1ranked-venue papers
1as first author
0since 2021 · last 2010
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Multimedia analysis and retrieval · 50% Geometric modeling and processing · 50%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
GPUs and heterogeneous computing · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Multimedia analysis and retrieval › multimedia browsing
image browsing
0.112010
Browsing Large Image Datasets through Voronoi Diagrams · IEEE Trans. Vis. Comput. Graph. 2010
Geometric modeling and processing › spatial data structures
voronoi diagram
0.112010
Browsing Large Image Datasets through Voronoi Diagrams · IEEE Trans. Vis. Comput. Graph. 2010
GPUs and heterogeneous computing
GPU rendering
0.012010
Browsing Large Image Datasets through Voronoi Diagrams · IEEE Trans. Vis. Comput. Graph. 2010

Methods — techniques the papers use, named apart from their topics

voronoi diagram computation · 0.2
YearPublicationVenuePosition
2010 Browsing Large Image Datasets through Voronoi Diagrams
abstract
Conventional browsing of image collections use mechanisms such as thumbnails arranged on a regular grid or on a line, often mounted over a scrollable panel. However, this approach does not scale well with the size of the datasets (number of images). In this paper, we propose a new thumbnail-based interface to browse large collections of images. Our approach is based on weighted centroidal anisotropic Voronoi diagrams. A dynamically changing subset of images is represented by thumbnails and shown on the screen. Thumbnails are shaped like general polygons, to better cover screen space, while still reflecting the original aspect ratios or orientation of the represented images. During the browsing process, thumbnails are dynamically rearranged, reshaped and rescaled. The objective is to devote more screen space (more numerous and larger thumbnails) to the parts of the dataset closer to the current region of interest, and progressively lesser away from it, while still making the dataset visible as a whole. During the entire process, temporal coherence is always maintained. GPU implementation easily guarantees the frame rates needed for fully smooth interactivity.
Paolo Brivio, Marco Tarini, Paolo Cignoni
IEEE Trans. Vis. Comput. Graph.1