Demo Data from EDBT 2026 / reviewers in the wild / expert
Shuaijie Wang
dblp:77/10619
· DBLP profile ↗
3ranked-venue papers
0as first author
2since 2021 · last 2025
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Systems, architecture and hardware · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
3D vision · 93% Question answering and dialogue systems · 7% | |
| Computer graphics and multimedia
1 paper |
Visualization and visual analytics · 100% | |
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Medical and health informatics · 100% |
Topics — the 5 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
3d object detection |
0.8 | 1 | 2024 | 3D Scene Graph Generation From Point Clouds · IEEE Trans. Multim. 2024 |
Computer vision › 3D vision › 3d scene understanding
3d scene graph |
0.8 | 1 | 2024 | 3D Scene Graph Generation From Point Clouds · IEEE Trans. Multim. 2024 |
Computer vision › 3D vision
3d scene understanding |
0.8 | 1 | 2024 | 3D Scene Graph Generation From Point Clouds · IEEE Trans. Multim. 2024 |
Computer vision › 3D vision
point cloud analysis |
0.8 | 1 | 2024 | 3D Scene Graph Generation From Point Clouds · IEEE Trans. Multim. 2024 |
Natural language and speech › Question answering and dialogue systems › knowledge base question answering
relation detection |
0.2 | 1 | 2024 | 3D Scene Graph Generation From Point Clouds · IEEE Trans. Multim. 2024 |
Methods — techniques the papers use, named apart from their topics
requirements assessment · 1.7computational notebooks · 1.7point roi pooling · 0.8location attention · 0.8bidirectional LSTM · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | VIGMA: An Open-Access Framework for Visual Gait and Motion AnalyticsabstractGait disorders are commonly observed in older adults, who frequently experience various issues related to walking. Additionally, researchers and clinicians extensively investigate mobility related to gait in typically and atypically developing children, athletes, and individuals with orthopedic and neurological disorders. Effective gait analysis enables the understanding of the causal mechanisms of mobility and balance control of patients, the development of tailored treatment plans to improve mobility, the reduction of fall risk, and the tracking of rehabilitation progress. However, analyzing gait data is a complex task due to the multivariate nature of the data, the large volume of information to be interpreted, and the technical skills required. Existing tools for gait analysis are often limited to specific patient groups (e.g., cerebral palsy), only handle a specific subset of tasks in the entire workflow, and are not openly accessible. To address these shortcomings, we conducted a requirements assessment with gait practitioners (e.g., researchers, clinicians) via surveys and identified key components of the workflow, including (1) data processing and (2) data analysis and visualization. Based on the findings, we designed VIGMA, an open-access visual analytics framework integrated with computational notebooks and a Python library, to meet the identified requirements. Notably, the framework supports analytical capabilities for assessing disease progression and for comparing multiple patient groups. We validated the framework through usage scenarios with experts specializing in gait and mobility rehabilitation. Kazi Shahrukh Omar, Shuaijie Wang, Ridhuparan Kungumaraju, Tanvi Bhatt, Fabio Miranda 0001 |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2024 | 3D Scene Graph Generation From Point CloudsabstractScene graph generation is a significant and challenging task for scene understanding. Most existing methods are confined to the 2D space (i.e. images) or additional use of segmentation information, while neglecting the richer spatial and geometric information of 3D space. In this paper, we propose a novel method to generate scene graphs from 3D point clouds. Specifically, our model consists of three parts: a point feature extraction backbone, a box head, and a relation head. The feature extraction backbone extracts base features directly from raw point clouds, and the box head produces detected 3D bounding boxes. Final 3D scene graphs are obtained from the relation head which takes the extracted features and 3D boxes as inputs. We also design a point RoI module which sequentially processes points inside 3D boxes with a bidirectional LSTM. To further leverage the geometric characteristics of point clouds, we propose a location attention module which learns the influence of relative locations between objects. We introduce the RelationScanNet dataset with densely annotated semantic and geometric relationships, which extends one of the most widely used dataset ScanNetV2 in 3D indoor scene understanding. We test the proposed method on the RelationScanNet dataset and 3DSSG dataset. The results prove the strength of our method. Wenwen Wei, Ping Wei 0001, Jialu Qin, Zhimin Liao, Shuaijie Wang, Xiang Cheng 0001, Meiqin Liu 0001, Nanning Zheng 0001 |
IEEE Trans. Multim. | 5 |
| 2016 | High performance parallel turbo decoder with configurable interleaving network for LTE application
Zhiting Yan, Guanghui He 0002, Weifeng He, Shuaijie Wang, Zhigang Mao |
Integr. | 4 |