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Sam Wong

dblp:77/10863 · DBLP profile ↗
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4ranked-venue papers
0as first author
3since 2021 · last 2025
0009-0005-0936-1368ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2 · 2 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021Systems, architecture and hardware · 1Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Learning and educational technologies · 46% Human-AI interaction · 46% User interface design and tools · 9%
Artificial intelligence
1 paper
Reinforcement learning · 100%
Computer graphics and multimedia
1 paper
Visualization and visual analytics · 100%

Topics — the 2 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Learning and educational technologies
learning analytics
0.812024
VizGroup: An AI-assisted Event-driven System for Collaborative Programming Learning Analytics · UIST 2024
User interface design and tools
graphical user interface
0.112021
EasyRL: A Simple and Extensible Reinforcement Learning Framework · AAAI 2021

Methods — techniques the papers use, named apart from their topics

large language model · 1.5graphical user interface · 1.0
YearPublicationVenuePosition
2025 The Impact of Group Discussion and Formation on Student Performance: An Experience Report in a Large CS1 Course
abstract
Programming instructors often conduct collaborative learning activities, such as Peer Instruction (PI), to enhance student motivation, engagement, and learning gains. However, the impact of group discussion and formation mechanisms on student performance remains unclear. To investigate this, we conducted an 11- session experiment in a large, in-person CS1 course. We employed both random and expertise-balanced grouping methods to examine the efficacy of different group mechanisms and the impact of expert students’ presence on collaborative learning. Our observations revealed complex dynamics within the collaborative learning environment. Among 255 groups, 146 actively engaged in discussions, with 96 of these groups demonstrating improvement for poor-performing students. Interestingly, our analysis revealed that different grouping methods (expertise-balanced or random) did not significantly influence discussion engagement or poor-performing students’ improvement. In our deeper qualitative analysis, we found that struggling students often derived benefits from interactions with expert peers, but this positive effect was not consistent across all groups.We identified challenges that expert students face in peer instruction interactions, highlighting the complexity of leveraging expertise within group discussions.
Xiaohang Tang, Sam Wong, Xi Chen 0100, Clifford A. Shaffer, Yan Chen 0033
SIGCSE (1)3
2024 VizGroup: An AI-assisted Event-driven System for Collaborative Programming Learning Analytics
abstract
Programming instructors often conduct collaborative learning activities, like Peer Instruction, to foster a deeper understanding in students and enhance their engagement with learning. These activities, however, may not always yield productive outcomes due to the diversity of student mental models and their ineffective collaboration. In this work, we introduce VizGroup, an AI-assisted system that enables programming instructors to easily oversee students’ real-time collaborative learning behaviors during large programming courses. VizGroup leverages Large Language Models (LLMs) to recommend event specifications for instructors so that they can simultaneously track and receive alerts about key correlation patterns between various collaboration metrics and ongoing coding tasks. We evaluated VizGroup with 12 instructors in a comparison study using a dataset collected from a Peer Instruction activity that was conducted in a large programming lecture. The results showed that VizGroup helped instructors effectively overview, narrow down, and track nuances throughout students’ behaviors.
Xiaohang Tang, Sam Wong, Kevin Pu, Xi Chen 0100, Yalong Yang 0001, Yan Chen 0033
UIST2
2021 EasyRL: A Simple and Extensible Reinforcement Learning Framework
abstract
In recent years, Reinforcement Learning (RL), has become a popular field of study as well as a tool for enterprises working on cutting-edge artificial intelligence research. To this end, many researchers have built RL frameworks such as openAI Gym, and KerasRL for ease of use. While these works have made great strides towards bringing down the barrier of entry for those new to RL, we propose a much simpler framework called EasyRL, by providing an interactive graphical user interface for users to train and evaluate RL agents. As it is entirely graphical, EasyRL does not require programming knowledge for training and testing simple built-in RL agents. EasyRL also supports custom RL agents and environments, which can be highly beneficial for RL researchers in evaluating and comparing their RL models.
Neil Hulbert, Sam Spillers, Brandon Francis, James Haines-Temons, Ken Gil Romero, Benjamin De Jager, Sam Wong, Kevin Flora, Bowei Huang, Athirai Aravazhi Irissappane
AAAI7
2005 Test implications of lead-free implementation in a high-volume manufacturing environment
abstract
This paper attempts to: (a) examine the defect spectrum between lead free and tin lead PCBA in a volume production environment; and (b) identify any test and inspection needs, such as the AXI, in relation to lead free testing. This information assists the PCBA manufacturer when transitioning to a lead free environment.
Shu Peng, Sam Wong
ITC2