EDBT 2026 Demo / reviewers in the wild / expert
Shiro Yano
dblp:77/11195
· DBLP profile ↗
3ranked-venue papers
0as first author
0since 2021 · last 2019
0000-0002-7094-5996ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2Systems, architecture and hardware · 1Human-computer interaction and ubiquitous computing · 1Applied, interdisciplinary, general and emerging computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
Human-robot interaction · 50% Usability and user experience research · 38% Human-AI interaction · 12% |
Topics — the 1 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Usability and user experience research › cognitive modeling
attention modeling |
0.2 | 1 | 2014 | Modeling of human attention based on analysis of magic · HRI 2014 |
Methods — techniques the papers use, named apart from their topics
saliency map · 0.4manipulation map · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2019 | Estimation of Brain Dynamics Under Visuomotor Task using Functional Connectivity Analysis Based on Graph TheoryabstractNetwork studies of brain connectivity have demonstrated that the highly connected area, or hub, is a vital feature of human functional and structural brain organization. Hubs identify which region plays an important role in cognitive/sensorimotor tasks. In addition, a complex visuomotor learning skill causes specific changes of neuronal activation across brain regions. Accordingly, this study utilizes the hub as one of the features to map the visuomotor learning tasks and their dynamic functional connectivity (dFC). The electroencephalogram (EEG) data recorded under three different behavior conditions were investigated: motion only (MO), vision only (VO), and tracking (Tra) conditions. Here, we used the phase locking value (PLV) with a sliding window (50 ms) to calculate the dFC at four distinct frequency bands: 8-12 Hz (alpha), 18-22 Hz (low beta), 26-30 Hz (high beta) and 38-42 Hz (gamma), and the eigenvector centrality to evaluate the hub identification. The Gaussian Mixture Model (GMM) was applied to investigate the dFC patterns. The results showed that the dFC patterns with the hub feature represent the characteristic of neuronal activities under visuomotor coordination. Thi Mai Phuong Nguyen, Yoshikatsu Hayashi, Shiro Yano, Toshiyuki Kondo |
BIBE | 4 |
| 2014 | Modeling of human attention based on analysis of magicabstractIn this study, we developed a human attention model for smooth human-robot interaction. The model consists of the saliency map generation module and manipulation map generation module. The manipulation map describes top-down factors, such as human face, hands and gaze in the input image. To evaluate the proposed model, we applied the model to a magic video, and measured human gaze points during watching the video. Based on the experimental results, the proposed model can better explain human attention than the saliency map. Yusuke Tamura, Shiro Yano, Hisashi Osumi |
HRI | 2 |
| 2014 | Visual attention model for manipulating human attention by a robotabstractFor smooth interaction between human and robot, the robot should have an ability to manipulate human attention and behaviors. In this study, we developed a visual attention model for manipulating human attention by a robot. The model consists of two modules, such as the saliency map generation module and manipulation map generation module. The saliency map describes the bottom-up effect of visual stimuli on human attention and the manipulation map describes the top-down effect of face, hands and gaze. In order to evaluate the proposed attention model, we measured human gaze points during watching a magic video, and applied the attention model to the video. Based on the result of this experiment, the proposed attention model can better explain human visual attention than the original saliency map. Yusuke Tamura, Shiro Yano, Hisashi Osumi |
ICRA | 2 |