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Dan A. Alcantara

dblp:77/1578 · DBLP profile ↗
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4ranked-venue papers
2as first author
0since 2021 · last 2009
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorArtificial intelligence and machine learning · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Geometric modeling and processing · 44% Computer animation and physical simulation · 36% Multimedia analysis and retrieval · 20%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
GPUs and heterogeneous computing · 50% Parallel and multicore computing · 50%

Topics — the 8 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Multimedia analysis and retrieval
geometric hashing
0.112009
Real-time parallel hashing on the GPU · ACM Trans. Graph. 2009
Geometric modeling and processing
shape analysis
0.112009
Exploration of Shape Variation Using Localized Components Analysis · IEEE Trans. Pattern Anal. Mach. Intell. 2009
GPUs and heterogeneous computing › GPU computing
GPU algorithms
0.112009
Real-time parallel hashing on the GPU · ACM Trans. Graph. 2009
Parallel and multicore computing › concurrent data structures
parallel hashing
0.112009
Real-time parallel hashing on the GPU · ACM Trans. Graph. 2009
Computer animation and physical simulation
fluid simulation
0.112008
Space-time surface reconstruction using incompressible flow · ACM Trans. Graph. 2008
Computer animation and physical simulation › fluid simulation
incompressible fluid simulation
0.112008
Space-time surface reconstruction using incompressible flow · ACM Trans. Graph. 2008
Geometric modeling and processing
surface reconstruction
0.112008
Space-time surface reconstruction using incompressible flow · ACM Trans. Graph. 2008
Geometric modeling and processing › surface reconstruction
point cloud reconstruction
0.012008
Space-time surface reconstruction using incompressible flow · ACM Trans. Graph. 2008

Methods — techniques the papers use, named apart from their topics

perfect hashing · 0.2cuckoo hashing · 0.2principal component analysis · 0.1linear subspace · 0.1data-parallel algorithms · 0.1data-parallel algorithm · 0.1volumetric space-time reconstruction · 0.1flow optimization · 0.1
YearPublicationVenuePosition
2009 Exploration of Shape Variation Using Localized Components Analysis
abstract
Localized Components Analysis (LoCA) is a new method for describing surface shape variation in an ensemble of objects using a linear subspace of spatially localized shape components. In contrast to earlier methods, LoCA optimizes explicitly for localized components and allows a flexible trade-off between localized and concise representations, and the formulation of locality is flexible enough to incorporate properties such as symmetry. This paper demonstrates that LoCA can provide intuitive presentations of shape differences associated with sex, disease state, and species in a broad range of biomedical specimens, including human brain regions and monkey crania.
Dan A. Alcantara, Owen T. Carmichael, Will Harcourt-Smith, Kirstin Sterner, Stephen R. Frost, Rebecca A. Dutton, Paul M. Thompson, Eric Delson, Nina Amenta
IEEE Trans. Pattern Anal. Mach. Intell.1
2009 Real-time parallel hashing on the GPU
abstract
We demonstrate an efficient data-parallel algorithm for building large hash tables of millions of elements in real-time. We consider two parallel algorithms for the construction: a classical sparse perfect hashing approach, and cuckoo hashing, which packs elements densely by allowing an element to be stored in one of multiple possible locations. Our construction is a hybrid approach that uses both algorithms. We measure the construction time, access time, and memory usage of our implementations and demonstrate real-time performance on large datasets: for 5 million key-value pairs, we construct a hash table in 35.7 ms using 1.42 times as much memory as the input data itself, and we can access all the elements in that hash table in 15.3 ms. For comparison, sorting the same data requires 36.6 ms, but accessing all the elements via binary search requires 79.5 ms. Furthermore, we show how our hashing methods can be applied to two graphics applications: 3D surface intersection for moving data and geometric hashing for image matching.
Dan A. Alcantara, Andrei Sharf, Fatemeh Abbasinejad, Shubhabrata Sengupta, Michael Mitzenmacher, John D. Owens, Nina Amenta
ACM Trans. Graph.1
2008 Space-time surface reconstruction using incompressible flow
abstract
We introduce a volumetric space-time technique for the reconstruction of moving and deforming objects from point data. The output of our method is a four-dimensional space-time solid, made up of spatial slices, each of which is a three-dimensional solid bounded by a watertight manifold. The motion of the object is described as an incompressible flow of material through time. We optimize the flow so that the distance material moves from one time frame to the next is bounded, the density of material remains constant, and the object remains compact. This formulation overcomes deficiencies in the acquired data, such as persistent occlusions, errors, and missing frames. We demonstrate the performance of our flow-based technique by reconstructing coherent sequences of watertight models from incomplete scanner data.
Andrei Sharf, Dan A. Alcantara, Thomas Lewiner, Chen Greif, Alla Sheffer, Nina Amenta, Daniel Cohen-Or
ACM Trans. Graph.2
2005 Evolutionary Morphing
David F. Wiley, Nina Amenta, Dan A. Alcantara, Deboshmita Ghosh, Yong Joo Kil, Eric Delson, Will Harcourt-Smith, Katherine St. John, F. James Rohlf, Bernd Hamann
IEEE Visualization3