Demo Data from EDBT 2026 / reviewers in the wild / expert
Michael Johnston
dblp:77/2529
· DBLP profile ↗
46ranked-venue papers
18as first author
5since 2021 · last 2025
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 26 · 13 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 17 · 6 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 11 · 3 first-authorSystems, architecture and hardware · 2 · 2 since 2021Software engineering, systems software and programming languages · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
4 papers |
Motion planning and robot control · 29% Vision and language · 27% Reinforcement learning · 14% | |
| Human-computer interaction and pervasive computing
5 papers |
Human-robot interaction · 52% Haptics and multimodal interaction · 31% Interaction techniques and input · 11% |
Topics — the 15 heaviest of 21, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning
imitation learning |
0.8 | 1 | 2024 | Mastering Robot Manipulation with Multimodal Prompts through Pretraining and Multi-task Fine-tuning · ICML 2024 |
Robotics › Motion planning and robot control › robot learning › manipulation learning
language-conditioned manipulation |
0.8 | 1 | 2024 | Mastering Robot Manipulation with Multimodal Prompts through Pretraining and Multi-task Fine-tuning · ICML 2024 |
Computer vision › Vision and language
multimodal prompt |
0.8 | 1 | 2024 | Mastering Robot Manipulation with Multimodal Prompts through Pretraining and Multi-task Fine-tuning · ICML 2024 |
Robotics › Motion planning and robot control
robot learning |
0.8 | 1 | 2024 | Mastering Robot Manipulation with Multimodal Prompts through Pretraining and Multi-task Fine-tuning · ICML 2024 |
Knowledge, reasoning and agents › Multi-agent systems › human-agent interaction
embodied conversational agents |
0.7 | 1 | 2023 | Alexa Arena: A User-Centric Interactive Platform for Embodied AI · NeurIPS 2023 |
Machine learning › Trustworthy machine learning
fairness |
0.7 | 1 | 2023 | GIVL: Improving Geographical Inclusivity of Vision-Language Models with Pre-Training Methods · CVPR 2023 |
Computer vision › Vision and language
vision-language pretraining |
0.7 | 1 | 2023 | GIVL: Improving Geographical Inclusivity of Vision-Language Models with Pre-Training Methods · CVPR 2023 |
Haptics and multimodal interaction
multimodal interface |
0.1 | 1 | 2007 | A Multimodal Interface for Access to Content in the Home · ACL 2007 |
Natural language and speech › Question answering and dialogue systems
multimodal dialogue system |
0.0 | 1 | 2002 | MATCH: An Architecture for Multimodal Dialogue Systems · ACL 2002 |
Ubiquitous computing and smart environments
home environments |
0.0 | 1 | 2007 | A Multimodal Interface for Access to Content in the Home · ACL 2007 |
Haptics and multimodal interaction
multimodal fusion |
0.0 | 1 | 1997 | Unification-based Multimodal Integration · ACL 1997 |
Haptics and multimodal interaction
multimodal interaction |
0.0 | 1 | 1997 | QuickSet: Multimodal Interaction for Distributed Applications · ACM Multimedia 1997 |
Haptics and multimodal interaction › multimodal interaction
multimodal interaction architecture |
0.0 | 1 | 2002 | MATCH: An Architecture for Multimodal Dialogue Systems · ACL 2002 |
Interaction techniques and input › input modality › multimodal input
speech and gesture input |
0.0 | 1 | 1997 | Unification-based Multimodal Integration · ACL 1997 |
Wireless networking
WLAN |
0.0 | 1 | 1997 | QuickSet: Multimodal Interaction for Distributed Applications · ACM Multimedia 1997 |
Methods — techniques the papers use, named apart from their topics
simulation platform · 1.3human evaluation · 1.3multi-task fine-tuning · 0.8large language model · 0.8inverse dynamics pretraining · 0.8image-knowledge matching · 0.7image edit checking · 0.7speech-act based dialogue management · 0.1finite-state methods · 0.1multimodal integration · 0.0agent architecture · 0.0unification of typed feature structures · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Is the House Ready For Sleeptime? Generating and Evaluating Situational Queries for Embodied Question AnsweringabstractWe present and tackle the problem of Embodied Question Answering (EQA) with Situational Queries (S-EQA) in a household environment. Unlike prior EQA work tackling simple queries that directly reference target objects and properties ("What is the color of the car?"), situational queries (such as "Is the house ready for sleeptime?") are challenging as they require the agent to correctly identify multiple object-states (Doors: Closed, Lights: Off, etc.) and reach a consensus on their states for an answer. Towards this objective, we first introduce a novel Prompt-Generate-Evaluate (PGE) scheme that wraps around an LLM’s output to generate unique situational queries and corresponding consensus object information. PGE is used to generate 2K datapoints in the VirtualHome simulator, which is then annotated for ground truth answers via a large scale user-study conducted on M-Turk. With a high rate of answerability (97.26%) on this study, we establish that LLMs are good at generating situational data. However, in evaluating the data using an LLM, we observe a low correlation of 46.2% with the ground truth human annotations; indicating that while LLMs are good at generating situational data, they struggle to answer them according to consensus. When asked for reasoning, we observe the LLM often goes against commonsense in justifying its answer. Finally, we utilize PGE to generate situational data in a real-world environment, exposing LLM hallucination in generating reliable object-states when a structured scene graph is unavailable. To the best of our knowledge, this is the first work to introduce EQA in the context of situational queries and also the first to present a generative approach for query creation. We aim to foster research on improving the real-world usability of embodied agents through this work. Vishnu Sashank Dorbala, Prasoon Goyal, Robinson Piramuthu, Michael Johnston, Reza Ghanadan, Dinesh Manocha |
IROS | 4 |
| 2024 | Mastering Robot Manipulation with Multimodal Prompts through Pretraining and Multi-task Fine-tuningabstractPrompt-based learning has been demonstrated as a compelling paradigm contributing to large language models’ tremendous success (LLMs). Inspired by their success in language tasks, existing research has leveraged LLMs in embodied instruction following and task planning. In this work, we tackle the problem of training a robot to understand multimodal prompts, interleaving vision signals with text descriptions. This type of task poses a major challenge to robots’ capability to understand the interconnection and complementarity between vision and language signals. In this work, we introduce an effective framework that learns a policy to perform robot manipulation with multimodal prompts from multi-task expert trajectories. Our methods consist of a two-stage training pipeline that performs inverse dynamics pretraining and multi-task finetuning. To facilitate multimodal understanding, we design our multimodal prompt encoder by augmenting a pretrained LM with a residual connection to the visual input and model the dependencies among action dimensions. Empirically, we evaluate the efficacy of our method on the VIMA-BENCH and establish a new state-of-the-art (10% improvement in success rate). Moreover, we demonstrate that our model exhibits remarkable in-context learning ability. Qiaozi Gao, Michael Johnston, Xiaofeng Gao 0002, Xuehai He, Hangjie Shi, Suhaila M. Shakiah, Reza Ghanadan, William Yang Wang |
ICML | 3 |
| 2023 | GIVL: Improving Geographical Inclusivity of Vision-Language Models with Pre-Training MethodsabstractA key goal for the advancement of AI is to develop technologies that serve the needs not just of one group but of all communities regardless of their geographical re-gion. In fact, a significant proportion of knowledge is locally shared by people from certain regions but may not apply equally in other regions because of cultural dif-ferences. If a model is unaware of regional character-istics, it may lead to performance disparity across re-gions and result in bias against underrepresented groups. We propose GIVL, a Geographically Inclusive Vision-and-Language Pre-trained model. There are two attributes of geo-diverse visual concepts which can help to learn geo-diverse knowledge: 1) concepts under similar categories have unique knowledge and visual characteristics, 2) concepts with similar visual features may fall in completely different categories. Motivated by the attributes, we de-sign new pre-training objectives Image-Knowledge Matching (IKM) and Image Edit Checking (IEC) to pre-train GIVL. Compared with similar-size models pre-trained with similar scale of data, GIVL achieves state-of-the-art (SOTA) and more balanced performance on geo-diverse V &L tasks. Code and data are released at https://github.com/WadeYin9712/GIVL. Da Yin, Govind Thattai, Michael Johnston, Kai-Wei Chang 0001 |
CVPR | 4 |
| 2023 | Alexa Arena: A User-Centric Interactive Platform for Embodied AIabstractWe introduce Alexa Arena, a user-centric simulation platform to facilitate research in building assistive conversational embodied agents. Alexa Arena features multi-room layouts and an abundance of interactable objects. With user-friendly graphics and control mechanisms, the platform supports the development of gamified robotic tasks readily accessible to general human users, allowing high-efficiency data collection and EAI system evaluation. Along with the platform, we introduce a dialog-enabled task completion benchmark with online human evaluations. Qiaozi Gao, Govind Thattai, Suhaila M. Shakiah, Xiaofeng Gao 0002, Shreyas Pansare, Vasu Sharma, Gaurav S. Sukhatme, Hangjie Shi, Bofei Yang, Lucy Hu, Karthika Arumugam, Shui Hu, Matthew Wen, Dinakar Guthy, Shunan Chung, Rohan Khanna, Osman Ipek, Leslie Ball, Kate Bland, Heather Rocker, Michael Johnston, Reza Ghanadan, Dilek Hakkani-Tür, Premkumar Natarajan |
NeurIPS | 22 |
| 2021 | Heterogeneous Computing Systems for Complex Scientific Discovery WorkflowsabstractWith Moore's law progressively running out of steam, heterogeneous computing architectures have been powering the top supercomputers in the world for many years and are now finding broader adoption across the industry. The trend towards sustainable computing also requires domain-specific heterogeneous hardware architectures, which promise further gains in energy efficiency. At the same time, today's high performance computing applications have evolved from monolithic simulations in a single domain to multidisciplinary complex workflows. In this paper, we explore how these trends affect system design decisions and what this means for future computing system architectures. Christoph Hagleitner, Dionysios Diamantopoulos, Burkhard Ringlein, Constantinos Evangelinos, Charles R. Johns, Rong Chang 0001, Bruce D'Amora, James A. Kahle, James C. Sexton, Michael Johnston, Edward Pyzer-Knapp, Chris Ward |
DATE | 10 |
| 2018 | Corpus and Annotation Towards NLU for Customer Ordering DialogsabstractOrdering products and services through virtual agents is possible but suffers limitations on the kind of ordering that is possible or on the naturalness of the conversation. We address these limitations by collecting a corpus of human-human dialogs in the food ordering domain. We create a food focused annotation scheme that is tailored for this corpus but customizable for other applications. After annotating the corpus, we find corpus characteristics that may make it more natural, such as complexity of food item mentions and use of multiple intent utterances. Furthermore, we train and evaluate preliminary statistical item and intent models using the annotated corpus. John Chen 0001, Rashmi Prasad, Svetlana Stoyanchev, Ethan Selfridge, Srinivas Bangalore, Michael Johnston |
SLT | 6 |
| 2015 | Localized error detection for targeted clarification in a virtual assistantabstractWe propose a novel approach for addressing automatic speech recognition (ASR) and natural language understanding (NLU) errors in an interactive spoken dialog system using targeted clarification (TC). TC applies when a spoken utterance is partially recognized by focusing a clarification question on the misrecognized part of the utterance. A key component of TC is accurate detection of localized ASR and NLU errors in an utterance. In this work, we develop statistical models of presence and correctness for domain concepts within an ASR/NLU result and use these to drive a targeted clarification (TC) strategy. We evaluate the accuracy of the models and their effect on the dialog strategy in an interactive multimodal assistant. Svetlana Stoyanchev, Michael Johnston |
ICASSP | 2 |
| 2015 | Interact: Tightly-coupling Multimodal Dialog with an Interactive Virtual AssistantabstractInteract is a mobile virtual assistant that uses multimodal dialog to enable an interactive concierge experience over multiple application domains including hotel, restaurants, events, and TV search. Interact demonstrates how multi- modal interaction combined with conversational dialog en- ables a richer and more natural user experience. This demonstration will highlight incremental recognition and under- standing, multimodal speech and gesture input, context track- ing over multiple simultaneous domains, and the use of multimodal interface techniques to enable disambiguation of erors and online personalization. Ethan Selfridge, Michael Johnston |
ICMI | 2 |
| 2014 | Exploring HPC-based scientific software as a service using CometCloudabstractThe use of in-silico simulations in experimental science can greatly increase laboratory efficiency and provide additional insights into interactions not easily described by traditional methods. Such simulations require significant amounts of computational resources, accessible only via supercom Moustafa AbdelBaky, Javier Diaz Montes, Michael Johnston, Vipin Sachdeva, Richard L. Anderson 0003, Kirk E. Jordan, Manish Parashar |
CollaborateCom | 3 |
| 2014 | MVA: The Multimodal Virtual AssistantabstractMichael Johnston, John Chen, Patrick Ehlen, Hyuckchul Jung, Jay Lieske, Aarthi Reddy, Ethan Selfridge, Svetlana Stoyanchev, Brant Vasilieff, Jay Wilpon. Proceedings of the 15th Annual Meeting of the Special Interest Group on Discourse and Dialogue (SIGDIAL). 2014. Michael Johnston, John Chen 0001, Patrick Ehlen, Hyuckchul Jung, Jay Lieske, Aarthi M. Reddy, Ethan Selfridge, Svetlana Stoyanchev, Brant Vasilieff, Jay G. Wilpon |
SIGDIAL Conference | 1 |
| 2013 | Spoken Dialog Systems for Automated Survey Interviewing
Michael Johnston, Patrick Ehlen, Frederick G. Conrad, Michael F. Schober, Christopher Antoun, Stefanie Fail, Andrew Hupp, Lucas Vickers, Huiying Yan, Chan Zhang |
SIGDIAL Conference | 1 |
| 2012 | Multimodal dialogue in mobile local searchabstractSpeak4itSM is a multimodal, mobile search application that provides information about local businesses. Users can combine speech and touch input simultaneously to make search queries or commands to the application. For example, a user might say, "gas stations", while simultaneously tracing a route on a touchscreen. In this demonstration, we describe the extension of our multimodal semantic processing architecture and application from a one-shot query system to a multimodal dialogue system that tracks dialogue state over multiple turns. We illustrate the capabilities and limitations of an information-state-based approach to multimodal interpretation. We provide interactive demonstrations of Speak4it on a tablet and a smartphone, and explain the challenges of supporting true multimodal interaction in a deployed mobile service. Patrick Ehlen, Michael Johnston |
ICMI | 2 |
| 2012 | Multimodal interaction patterns in mobile local searchabstractSpeak4it™ is a mobile search application that leverages multimodal input and integration to allow users to search for and act on local business information. We present an initial empirical analysis of user interaction with a multimodal local search application deployed in the field with real users. Specifically, we focus on queries involving multimodal commands, and analyze multimodal interaction behaviors seen in a deployed multimodal system. Patrick Ehlen, Michael Johnston |
IUI | 2 |
| 2012 | Collecting multimodal data in the wildabstractMultimodal interaction allows users to specify commands using combinations of inputs from multiple different modalities. For example, in a local search application, a user might say "gas stations" while simultaneously tracing a route on a touchscreen display. In this demonstration, we describe the extension of our cloud-based speech recognition architecture to a Multimodal Semantic Interpretation System (MSIS) that supports processing of multimodal inputs streamed over HTTP. We illustrate the capabilities of the framework using Speak4itSM, a deployed mobile local search application supporting combined speech and gesture input. We provide interactive demonstrations of Speak4it on the iPhone and iPad and explain the challenges of supporting true multimodal interaction in a deployed mobile service. Michael Johnston, Patrick Ehlen |
IUI | 1 |
| 2011 | OpenGesture: a low-cost authoring framework for gesture and speech based application development and learning analyticsabstractIn this paper, we present an application framework for enabling education practitioners and researchers to develop interactive, multi-modal applications. These applications can be designed using typical HTML programming, and will enable a larger audience to make applications that incorporate speech recognition, gesture recognition and engagement detection. The application framework uses open-source software and inexpensive hardware that supports both multi-touch and multi-user capabilities. Marcelo Worsley, Michael Johnston, Paulo Blikstein |
IDC | 2 |
| 2011 | Speak4it and the Multimodal Semantic Interpretation System
Michael Johnston, Patrick Ehlen |
INTERSPEECH | 1 |
| 2011 | mTalk - A Multimodal Browser for Mobile ServicesabstractThe MTALKmultimodal browser is a tool which enables rapid prototyping for research and development of mobile multimodal interfaces combining natural modalities such as speech, touch, and gesture. MTALKintegrates a broad range of open standards for authoring graphical and spoken user interfaces and is supported by a cloud-based multimodal processing architecture. In this paper, we describe MTALKand illustrate its capabilities through examination of a series of sample applications. Index Terms: multimodal, browser, speech, gesture Michael Johnston, Giuseppe Di Fabbrizio, Simon Urbanek |
INTERSPEECH | 1 |
| 2011 | Multimodal local search in Speak4itabstractSpeak4it is a consumer-oriented mobile search application that leverages multimodal input and output to allow users to search for and act on local business information. It supports true multimodal integration where user inputs can be distributed over multiple input modes. In addition to specifying queries by voice e.g. bike repair shops near the golden gate bridge users can combine speech and gesture, for example, gas stations + will return the gas stations along the specified route traced on the display. We describe the underlying multimodal architecture and some challenges of supporting multimodal interaction as a deployed mobile service. Patrick Ehlen, Michael Johnston |
IUI | 2 |
| 2010 | EPG: speech access to program guides for people with disabilitiesabstractOver the last 10 years, in-home entertainment options have expanded dramatically. However, interfaces to listing data are still very limited. For people with visual disabilities, or those with limited hand mobility, it can be difficult or impossible to use the "guide" provided by many cable and satellite television companies. In this demo, we present the assistive technology features of AT&T's Electronic Program Guide (EPG) prototype. These features include: speech input for listing search, speech commands for browsing search results, and text to speech for browsing search results. In addition, EPG uses commodity hardware and software to reduce barriers to entry. Michael Johnston, Amanda Stent |
ASSETS | 1 |
| 2010 | Speak4IT: Multimodal interaction in the wildabstractSpeak4itSMis a consumer-oriented mobile search application that leverages multimodal input and output to allow users to search for and act on local business information. In addition to specifying queries by voice (e.g., "bike repair shops near the Golden Gate Bridge") users can combine speech and gesture. For example, "gas stations" +; will return the gas stations along the specified route traced on the display. We provide interactive demonstrations of Speak4it on both the iPhone and iPad platforms and explain the underlying multimodal architecture and challenges of supporting true multimodal interaction in a deployed mobile service. Michael Johnston, Patrick Ehlen |
SLT | 1 |
| 2010 | Multimodal interactive spaces: MagicTV and magicMAPabstractThrough the growing popularity of voice-enabled search, multimodal applications are finally starting to get into the hands of consumers. However, these applications are principally for mobile platforms and generally involve highly-moded interaction where the user has to click or hold a button in order to speak. Significant technical challenges remain in bringing multimodal interaction to other environments such as smart living rooms and classrooms, where users speech and gesture is directed toward large displays or interactive kiosks and the microphone and other sensors are `always on'. In this demonstration, we present a framework combining low cost hardware and open source software that lowers the barrier of entry for exploration of multimodal interaction in smart environments. Specifically, we will demonstrate the combination of infrared tracking, face detection, and open microphone speech recognition for media search (magicTV) and map navigation (magicMap). Marcelo Worsley, Michael Johnston |
SLT | 2 |
| 2009 | Building multimodal applications with EMMAabstractMultimodal interfaces combining natural modalities such as speech and touch with dynamic graphical user interfaces can make it easier and more effective for users to interact with applications and services on mobile devices. However, building these interfaces remains a complex and high specialized task. The W3C EMMA standard provides a representation language for inputs to multimodal systems facilitating plug-and-play of system components and rapid prototyping of interactive multimodal systems. We illustrate the capabilities of the EMMA standard through examination of its use in a series of mobile multimodal applications for the iPhone. Michael Johnston |
ICMI | 1 |
| 2009 | Robust Understanding in Multimodal InterfacesabstractMultimodal grammars provide an effective mechanism for quickly creating integration and understanding capabilities for interactive systems supporting simultaneous use of multiple input modalities. However, like other approaches based on hand-crafted grammars, multimodal grammars can be brittle with respect to unexpected, erroneous, or disfluent input. In this article, we show how the finite-state approach to multimodal language processing can be extended to support multimodal applications combining speech with complex freehand pen input, and evaluate the approach in the context of a multimodal conversational system (MATCH). We explore a range of different techniques for improving the robustness of multimodal integration and understanding. These include techniques for building effective language models for speech recognition when little or no multimodal training data is available, and techniques for robust multimodal understanding that draw on classification, machine translation, and sequence edit methods. We also explore the use of edit-based methods to overcome mismatches between the gesture stream and the speech stream. Srinivas Bangalore, Michael Johnston |
Comput. Linguistics | 2 |
| 2008 | Robust gesture processing for multimodal interactionabstractWith the explosive growth in mobile computing and communication over the past few years, it is possible to access almost any information from virtually anywhere. However, the efficiency and effectiveness of this interaction is severely limited by the inherent characteristics of mobile devices, including small screen size and the lack of a viable keyboard or mouse. This paper concerns the use of multimodal language processing techniques to enable interfaces combining speech and gesture input that overcome these limitations. Specifically we focus on robust processing of pen gesture inputs in a local search application and demonstrate that edit-based techniques that have proven effective in spoken language processing can also be used to overcome unexpected or errorful gesture input. We also examine the use of a bottom-up gesture aggregation technique to improve the coverage of multimodal understanding. Srinivas Bangalore, Michael Johnston |
ICMI | 2 |
| 2007 | A Multimodal Interface for Access to Content in the Home
Michael Johnston, Luis Fernando D'Haro, Michelle Levine, Bernard Renger |
ACL | 1 |
| 2006 | Edit Machines for Robust Multimodal Language Processing
Srinivas Bangalore, Michael Johnston |
EACL | 2 |
| 2006 | Learning Edit Machines for Robust Multimodal UnderstandingabstractMultimodal grammars provide an expressive formalism for multimodal integration and understanding. However, hand-crafted multimodal grammars can be brittle with respect to unexpected, erroneous, or disfluent inputs. In previous work, we have shown how the robustness of stochastic language models can be combined with the expressiveness of multimodal grammars by adding a finite-state edit machine to the multimodal language processing cascade. In this paper, we present an approach where the edits are trained from data using a noisy channel model paradigm. We evaluate this model and compare its performance against hand-crafted edit machines from our previous work in the context of a multimodal conversational system (MATCH) Michael Johnston, Srinivas Bangalore |
ICASSP (1) | 1 |
| 2005 | Finite-state multimodal integration and understandingabstractMultimodal interfaces are systems that allow input and/or output to be conveyed over multiple channels such as speech, graphics, and gesture. In addition to parsing and understanding separate utterances from different modes such as speech or gesture, multimodal interfaces also need to parse and understand composite multimodal utterances that are distributed over multiple input modes. We present an approach in which multimodal parsing and understanding are achieved using a weighted finite-state device which takes speech and gesture streams as inputs and outputs their joint interpretation. In comparison to previous approaches, this approach is significantly more efficient and provides a more general probabilistic framework for multimodal ambiguity resolution. The approach also enables tight-coupling of multimodal understanding with speech recognition. Since the finite-state approach is more lightweight in computational needs, it can be more readily deployed on a broader range of mobile platforms. We provide speech recognition results that demonstrate compensation effects of exploiting gesture information in a directory assistance and messaging task using a multimodal interface. Michael Johnston, Srinivas Bangalore |
Nat. Lang. Eng. | 1 |
| 2004 | Robust multimodal understandingabstractContemporary multimodal prototypes provide an excellent proof of concept but are not sufficiently robust in their handling of user input to be adopted by real users engaged in complex tasks. Our goal is to investigate techniques that improve the robustness of multimodal understanding to the point where effective multimodal interfaces can be made feasible. We present two different approaches - a pattern-matching based approach and a classification-based approach to robust multimodal understanding. We compare these approaches by evaluating them on data collected in the context of a multimodal conversational system. Srinivas Bangalore, Michael Johnston |
ICASSP (1) | 2 |
| 2004 | Balancing data-driven and rule-based approaches in the context of a Multimodal Conversational System
Srinivas Bangalore, Michael Johnston |
HLT-NAACL | 2 |
| 2003 | Multimodality in Language and Speech Systems edited by Björn Granström, David House, and Inger Karlsson
Michael Johnston |
Comput. Linguistics | 1 |
| 2002 | MATCH: An Architecture for Multimodal Dialogue SystemsabstractMobile interfaces need to allow the user and system to adapt their choice of communication modes according to user preferences, the task at hand, and the physical and social environment. We describe a multimodal application architecture which combines finite-state multimodal language processing, a speech-act based multimodal dialogue manager, dynamic multimodal output generation, and user-tailored text planning to enable rapid prototyping of multimodal interfaces with flexible input and adaptive output. Our testbed application MATCH (Multimodal Access To City Help) provides a mobile multimodal speech-pen interface to restaurant and sub-way information for New York City. Michael Johnston, Srinivas Bangalore, Gunaranjan Vasireddy, Amanda Stent, Patrick Ehlen, Marilyn A. Walker, Steve Whittaker 0001, Preetam Maloor |
ACL | 1 |
| 2002 | Context-Sensitive Help for Multimodal DialogueabstractMultimodal interfaces offer users unprecedented flexibility in choosing a style of interaction. However, users are frequently unaware of or forget shorter or more effective multimodal or pen-based commands. This paper describes a working help system that leverages the capabilities of a multimodal interface in order to provide targeted, unobtrusive, context-sensitive help. This multimodal help system guides the user to the most effective way to specify a request, providing transferable knowledge that can be used in future requests without repeatedly invoking the help system. Helen Hastie, Michael Johnston, Patrick Ehlen |
ICMI | 2 |
| 2002 | Speech-Plans: Generating Evaluative Responses in Spoken Dialogue
Marilyn A. Walker, Steve Whittaker 0001, Amanda Stent, Preetam Maloor, Johanna D. Moore, Michael Johnston, Gunaranjan Vasireddy |
INLG | 6 |
| 2002 | Collecting mobile multimodal data for matchabstractNext-generation multimodal systems designed for use in mobile environments present challenges to the task of data collection that are not faced by speech-based systems. We discuss some established data collection and evaluation methods and their limitations in the context of a mobile multimodal system. These limitations are addressed by the "on-board" multimodal data collection method developed for MATCH, a multimodal mobile city guide. Our approach exploits MATCH's component architecture in that each component can be redeployed in evaluation and annotation tools, allowing user test sessions to be replayed with a high degree of fidelity without the use of recorded video. Instead, the components themselves perform a dynamic re-enactment of test sessions directed by the script of a comprehensive log file. This method enabled continual user testing and piloting to inform the iterative development process for MATCH. Patrick Ehlen, Michael Johnston, Gunaranjan Vasireddy |
INTERSPEECH | 2 |
| 2002 | Multimodal language processing for mobile information accessabstractInterfaces for mobile information access need to allow users flexibility in their choice of modes and interaction style in accordance with their preferences, the task at hand, and their physical and social environment. This paper describes the approach to multimodal language processing in MATCH (Multimodal Access To City Help), a mobile multimodal speech-pen interface to restaurant and subway information for New York City. Finite-state methods for multimodal integration and understanding enable users to interact using pen, speech, or dynamic combinations of the two, and a speech-act based multimodal dialogue manager enables mixedinitiative multimodal dialogue. 1. LANGUAGE PROCESSING FOR MOBILE SYSTEMS Mobile information access devices (PDAs, tablet PCs, next generation phones) offer limited screen real estate and no keyboard or Michael Johnston, Srinivas Bangalore, Amanda Stent, Gunaranjan Vasireddy, Patrick Ehlen |
INTERSPEECH | 1 |
| 2000 | Deixis and Conjunction in Multimodal Systems
Michael Johnston |
COLING | 1 |
| 2000 | Finite-state Multimodal Parsing and Understanding
Michael Johnston, Srinivas Bangalore |
COLING | 1 |
| 2000 | Integrating multimodal language processing with speech recognition
Srinivas Bangalore, Michael Johnston |
INTERSPEECH | 2 |
| 1999 | PROFER: predictive, robust finite-state parsing for spoken languageabstractThe natural language processing component of a speech understanding system is commonly a robust, semantic parser, implemented as either a chart-based transition network, or as a generalized left-right (GLR) parser. In contrast, we are developing a robust, semantic parser that is a single, predictive finite-state machine. Our approach is motivated by our belief that such a finite-state parser can ultimately provide an efficient vehicle for tightly integrating higher-level linguistic knowledge into speech recognition. We report on our development of this parser, with an example of its use, and a description of how it compares to both finite-state predictors and chart-based semantic parsers, while combining the elements of both. Edward C. Kaiser, Michael Johnston, Peter A. Heeman |
ICASSP | 2 |
| 1998 | The efficiency of multimodal interaction: a case studyabstractThis paper reports 1 on a case study comparison of a directmanipulation-based graphical user interface (GUI) with the QuickSet pen/voice multimodal interface for supporting the task of military force “laydown. ” In this task, a user places military units and “control measures, ” such as various types of lines, obstacles, objectives, etc., on a map. A military expert designed his own scenario and entered it via both interfaces. Usage of QuickSet led to a speed improvement of 3.2 to 8.7fold, depending on the kind of object being created. These results suggest that there may be substantial efficiency advantages to using multimodal interaction over GUIs for mapbased tasks. 1. Phil Cohen 0001, Michael Johnston, David McGee, Sharon L. Oviatt, Josh Clow, Ira A. Smith |
ICSLP | 2 |
| 1998 | Beyond structured dialogues: factoring out groundingabstractStructured dialogue models are currently the only tools for easily building spoken dialogue systems. This approach, however, requires the dialogue designer to completely specify all dialogue behavior between the user and system, including how information is grounded between the user and the system. In this paper, we advocate factoring out the grounding behavior from structured dialogue models by using a general purpose dialogue manager that accounts for this behavior. This not only simplifies the specification of dialogue, but also allows more powerful mechanisms of grounding to be employed, which cannot be implemented within the framework of structured dialogues. 1. INTRODUCTION As speech recognition and speech synthesis continue to improve, spoken dialogue systems have started to emerge. However, significant barriers remain in building effective spoken dialogue systems. There will always be errors in speech recognition, and unfortunately, natural language understanding and dialogue... Peter A. Heeman, Michael Johnston, Justin Denney, Edward C. Kaiser |
ICSLP | 2 |
| 1998 | Multimodal language processingabstractMultimodal interfaces enable more natural and effective human-computer interaction by providing multiple channels through which input or output may pass. In order to realize their full potential, they need to support not just input from multiple modes, but synchronized integration of semantic content from different modes. This paper describes a multimodal language processing architecture which allows for declarative statement of multimodal integration strategies in a unification-based grammar formalism. The architecture is currently deployed in a working system enabling interaction with dynamic maps using speech and pen, but the approach is more general and supports a wide variety of other potential multimodal interfaces. 1. Michael Johnston |
ICSLP | 1 |
| 1997 | Unification-based Multimodal IntegrationabstractRecent empirical research has shown conclusive advantages of multimodal interaction over speech-only interaction for map-based tasks. This paper describes a multimodal language processing architecture which supports interfaces allowing simultaneous input from speech and gesture recognition. Integration of spoken and gestural input is driven by unification of typed feature structures representing the semantic contributions of the different modes. This integration method allows the component modalities to mutually compensate for each others' errors. It is implemented in Quick-Set, a multimodal (pen/voice) system that enables users to set up and control distributed interactive simulations. Michael Johnston, Phil Cohen 0001, David McGee, Sharon L. Oviatt, James A. Pittman, Ira A. Smith |
ACL | 1 |
| 1997 | QuickSet: Multimodal Interaction for Distributed ApplicationsabstractThis paper presents an emerging application of multimodal interface research to distributed applications.We have developed the QuickSet prototype, a pen/voice system running on a hand-held PC, communicating via wireless LAN through an agent architecture to a number of systems, including NRaD's' LeatherNet system, a distributed interactive training simulator built for the US Marine Corps.The paper describes the overall system architecture, a novel multimodal integration strategy offering mutual compensation among modalities, and provides examples of multimodal simulation setup.Finally, we discuss our applications experience and evaluation. Phil Cohen 0001, Michael Johnston, David McGee, Sharon L. Oviatt, Jay Pittman, Ira A. Smith, Josh Clow |
ACM Multimedia | 2 |
| 1996 | Knowledge modelling for constructing an expert system to support reforestation decisions
Christine W. Chan, Michael Johnston |
Knowl. Based Syst. | 2 |