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Ajay Joneja

dblp:77/2737 · DBLP profile ↗
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19ranked-venue papers
0as first author
3since 2021 · last 2023
0000-0002-6797-1253ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 15 · 3 since 2021Applied, interdisciplinary, general and emerging computing · 3Databases, data management, data science and information retrieval · 1Human-computer interaction and ubiquitous computing · 1Theory of computation · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
7 papers
Geometric modeling and processing · 72% Computational fabrication · 25% Visual content generation and editing · 2%
Theoretical computer science
3 papers
Computational geometry · 63% Graph algorithms and graph theory · 37%

Topics — the 15 heaviest of 18, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing
mesh processing
0.612022
Rationalizing Architectural Surfaces Based on Clustering of Joints · IEEE Trans. Vis. Comput. Graph. 2022
Graph algorithms and graph theory
shortest path
0.212014
On computing the shortest path in a multiply-connected domain having curved boundaries · Comput. Aided Des. 2014
Geometric modeling and processing › mesh processing
remeshing
0.212022
Rationalizing Architectural Surfaces Based on Clustering of Joints · IEEE Trans. Vis. Comput. Graph. 2022
Geometric modeling and processing
space planning
0.212022
ShapeArchit: Shape-Inspired Architecture Design with Space Planning · Comput. Aided Des. 2022
Computational geometry
polygon decomposition
0.112012
Optimal uniformly monotone partitioning of polygons with holes · Comput. Aided Des. 2012
Geometric modeling and processing › shape modeling › surface modeling
developable surface modeling
0.112007
Modeling dynamic developable meshes by the Hamilton principle · Comput. Aided Des. 2007
Geometric modeling and processing
mesh generation
0.112007
Generating strictly non-self-overlapping structured quadrilateral grids · Comput. Aided Des. 2007
Visual content generation and editing › fashion design
footwear design
0.112005
Modeling wrinkles on smooth surfaces for footwear design · Comput. Aided Des. 2005
Geometric modeling and processing › shape modeling › surface modeling
surface detail modeling
0.112005
Modeling wrinkles on smooth surfaces for footwear design · Comput. Aided Des. 2005
Computational geometry › polygon algorithms
polygon with holes
0.012012
Optimal uniformly monotone partitioning of polygons with holes · Comput. Aided Des. 2012
Computational geometry
geometric modeling and processing
0.012003
Traversing the machining graph of a pocket · Comput. Aided Des. 2003
Computational geometry › motion planning
tool path planning
0.012003
Traversing the machining graph of a pocket · Comput. Aided Des. 2003
Computational fabrication
machining
0.012003
Traversing the machining graph of a pocket · Comput. Aided Des. 2003
Geometric modeling and processing › computer-aided design
feature-based design
0.011993
Protrusion-features handling in design and manufacturing planning · Comput. Aided Des. 1993
Computational fabrication
manufacturing planning
0.011993
Protrusion-features handling in design and manufacturing planning · Comput. Aided Des. 1993

Methods — techniques the papers use, named apart from their topics

shape analysis · 0.6sequential quadratic programming · 0.6max-norm metric · 0.6l2-norm metric · 0.6graph traversal · 0.1hamilton principle · 0.1wrinkle simulation on smooth surfaces · 0.1feature handling · 0.0
YearPublicationVenuePosition
2023 Marine Video Kit: A New Marine Video Dataset for Content-Based Analysis and Retrieval
Quang-Trung Truong, Tuan-Anh Vu, Tan-Sang Ha, Jakub Lokoc, Yue Him Wong, Ajay Joneja, Sai-Kit Yeung
MMM (1)6
2022 ShapeArchit: Shape-Inspired Architecture Design with Space Planning
Weidan Xiong, Pedro V. Sander, Ajay Joneja
Comput. Aided Des.4
2022 Rationalizing Architectural Surfaces Based on Clustering of Joints
abstract
We introduce the problem of clustering the set of vertices in a given 3D mesh. The problem is motivated by the need for value engineering in architectural projects. We first derive a max-norm based metric to estimate the geometric disparity between a given pair of vertices, and characterize the problem in terms of this measure. We show that this distance can be computed by using Sequential Quadratic Programming (SQP). Next we introduce two different algorithms for clustering the set of vertices on a given mesh, respectively based on two disparity measurements: max-norm and L2-norm based metric. An equivalence is established between mesh vertices and physical joints in an architectural mesh. By replacing individual joints by their equivalent cluster representative, the number of unique joints in the facade mesh, and therefore the fabrication cost, is dramatically reduced. Finally, we present an algorithm for remeshing a given surface in order to further reduce the number of joint clusters. The framework is tested for a set of real-world architectural surfaces to illustrate the effectiveness and utility of our approach. Overall, this approach tackles the important problem reducing fabrication cost of joints without modifying the underlying connectivity that was specified by the architect.
Weidan Xiong, Chong Mo Cheung, Pedro V. Sander, Ajay Joneja
IEEE Trans. Vis. Comput. Graph.4
2019 Automatic generation of fabrication drawings for façade mullions and transoms through BIM models
Vincent J. L. Gan, Ajay Joneja, Jack C. P. Cheng
Adv. Eng. Informatics4
2018 Shape-inspired architectural design
abstract
We introduce a method to design architectural buildings that are inspired by shapes of non-architectural forms. The user inputs a few binary images, each providing an indicative shape for the building from a different viewpoint. A discrete visual hull corresponding to each binary image is generated. A voxel model is then constructed by intersecting the hulls corresponding to the images. The shape of the voxel model depends on the parameters of the projections. Real buildings must also obey some topological and structural constraints. We develop a shape metric to evaluate a given design in terms of topological, functional and structural requirements of the building. This allows us to optimize the building shape as a function of the parameters of the projection. The optimization problem is solved by means of an improved cuckoo search metaheuristic. The resulting voxel model is converted into a mesh. Finally, we apply a novel smoothing algorithm that produces a smooth surface while preserving sharp creases and roof structures. Several examples are presented in the paper to illustrate the methodology and results.
Weidan Xiong, Pedro V. Sander, Ajay Joneja
I3D4
2017 On the Polygon Containment Problem on an Isometric Grid
abstract
This paper addresses the issue of placing a simple polygon (upon translation and rotation) on an isometric triangular grid such that the polygon contains the maximum number of triangles in its closure. This solves the problem left open in two recent papers titled “On the problem of the automated design of large-scale robot skin” and “An improved algorithm for the automated design of large scale robot skin” published in the IEEE Transactions on Automation Science and Engineering . Based on the properties of the grid, an improved algorithm is also presented. We also present some experimental results describing the use of this algorithm.
Xiangzhi Wei, Bao Zhao, Ajay Joneja, Juntong Xi
IEEE Trans Autom. Sci. Eng.3
2015 An Improved Algorithm for the Automated Design of Large-Scaled Robot Skin
abstract
A recent paper titled “On the Problem of the Automated Design of Large-Scaled Robot Skin” (Anghinolfi et al., 2013) published in the IEEE Transactions on Automation Science and Engineering addressed the problem of covering the surface of a humanoid robot with the largest number of nonoverlapping equilateral triangular sensor modules. The problem is eventually approximated by a simpler one: how to find the placement of a given polygon P on an equilateral triangular grid G that contains the largest number of the grid triangles. In this paper, we show how to improve the efficiency of the algorithm presented in that paper. Further, we show that the general problem of filling P with the largest number of disjoint equilateral triangles (all entirely contained in P and all of the same size) is not equivalent to that of finding an optimal placement of P on G. Using this result, we propose an improved heuristic for the original problem of covering the skin of a robot with the largest number of triangular sensor modules.
Xiangzhi Wei, Ajay Joneja, Kai Tang 0001
IEEE Trans Autom. Sci. Eng.2
2014 On computing the shortest path in a multiply-connected domain having curved boundaries
Xiangzhi Wei, Ajay Joneja
Comput. Aided Des.2
2013 User-Adaptive Sketch-Based 3-D CAD Model Retrieval
abstract
3-D CAD models are an important digital resource in the manufacturing industry. 3-D CAD model retrieval has become a key technology in product lifecycle management enabling the reuse of existing design data. In this paper, we propose a new method to retrieve 3-D CAD models based on 2-D pen-based sketch inputs. Sketching is a common and convenient method for communicating design intent during early stages of product design, e.g., conceptual design. However, converting sketched information into precise 3-D engineering models is cumbersome, and much of this effort can be avoided by reuse of existing data. To achieve this purpose, we present a user-adaptive sketch-based retrieval method in this paper. The contributions of this work are twofold. First, we propose a statistical measure for CAD model retrieval: the measure is based on sketch similarity and accounts for users' drawing habits. Second, for 3-D CAD models in the database, we propose a sketch generation pipeline that represents each 3-D CAD model by a small yet sufficient set of sketches that are perceptually similar to human drawings. User studies and experiments that demonstrate the effectiveness of the proposed method in the design process are presented.
Yong-Jin Liu 0001, Ajay Joneja, CuiXia Ma, Xiaolan Fu, Dawei Song 0001
IEEE Trans Autom. Sci. Eng.3
2012 Optimal uniformly monotone partitioning of polygons with holes
Xiangzhi Wei, Ajay Joneja, David M. Mount
Comput. Aided Des.2
2007 Generating strictly non-self-overlapping structured quadrilateral grids
Kai Tang 0001, Ajay Joneja, Hujun Bao
Comput. Aided Des.3
2007 Modeling dynamic developable meshes by the Hamilton principle
Yong-Jin Liu 0001, Kai Tang 0001, Ajay Joneja
Comput. Aided Des.3
2006 An Efficient Implementation of RBF-Based Progressive Point-Sampled Geometry
Yong-Jin Liu 0001, Kai Tang 0001, Ajay Joneja
GMP3
2005 Modeling wrinkles on smooth surfaces for footwear design
Ajay Joneja, Kai Tang 0001
Comput. Aided Des.2
2005 Sketch-based free-form shape modelling with a fast and stable numerical engine
Yong-Jin Liu 0001, Kai Tang 0001, Ajay Joneja
Comput. Graph.3
2004 Computing Planar Sections of Surfaces of Revolution with Revolute Quadric Decomposition
abstract
Computing the planar sections of objects is a fundamental operation in solid modeling. Subdivision method is commonly used for solving such intersection problems. In this paper, a revolute quadric decomposition is proposed for surfaces of revolution, which are subdivided into a set of coaxial revolute quadrics along the generatrix. This reduces the intersection problem of a plane and a surface of revolution to the intersection problem of a plane and a revolute quadric, which has robust, accurate and efficient geometric solution. Further, the intersection curves can be represented with a group of G (G. Baciu et al., 2001) conic arcs. A new concept, valid intersection interval (VII), is introduced and a new technique, cylindrical bounding shell clipping, is proposed for efficient intersection detection for a plane and a surface of revolution. Finally, a tracing algorithm is presented for recognizing singular points and closed loops of intersection curves. Implemented examples show the robustness and effectiveness of the proposed algorithm.
Jinyuan Jia 0002, Kai Tang 0001, Ajay Joneja, Ki-Wan Kwok
SMI3
2004 Biconic subdivision of surfaces of revolution and its applications in intersection problems
Jinyuan Jia 0002, Kai Tang 0001, Ajay Joneja
Vis. Comput.3
2003 Traversing the machining graph of a pocket
Kai Tang 0001, Ajay Joneja
Comput. Aided Des.2
1993 Protrusion-features handling in design and manufacturing planning
Marcella A. Chamberlain, Ajay Joneja, Tien-Chien Chang
Comput. Aided Des.2