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Dan Valente

dblp:77/2939 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2017
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Human-robot interaction · 44% Usability and user experience research · 44% Interaction techniques and input · 13%
Computer graphics and multimedia
1 paper
Multimedia analysis and retrieval · 62% Audio and music processing · 38%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Bioinformatics and computational biology · 100%

Topics — the 4 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Human-robot interaction
user engagement measurement
0.312017
Modeling Sub-Document Attention Using Viewport Time · CHI 2017
Multimedia analysis and retrieval
multimodal signal processing
0.112006
Multimedia signal processing for behavioral quantification in neuroscience · ACM Multimedia 2006
Audio and music processing › bioacoustics
animal vocalization analysis
0.012006
Multimedia signal processing for behavioral quantification in neuroscience · ACM Multimedia 2006
Audio and music processing
speech processing
0.012006
Multimedia signal processing for behavioral quantification in neuroscience · ACM Multimedia 2006

Methods — techniques the papers use, named apart from their topics

viewport time modeling · 0.3eye-tracking validation · 0.3video analysis · 0.1speech recognition · 0.1sensor networks · 0.1sensor network · 0.1
YearPublicationVenuePosition
2017 Modeling Sub-Document Attention Using Viewport Time
abstract
Website measures of engagement captured from millions of users, such as in-page scrolling and viewport position, can provide deeper understanding of attention than possible with simpler measures, such as dwell time. Using data from 1.2M news reading sessions, we examine and evaluate three increasingly sophisticated models of sub-document attention computed from viewport time, the time a page component is visible on the user display. Our modeling incorporates prior eye-tracking knowledge about onscreen reading, and we validate it by showing how, when used to estimate user reading rate, it aligns with known empirical measures. We then show how our models reveal an interaction between article topic and attention to page elements. Our approach supports refined large-scale measurement of user engagement at a level previously available only from lab-based eye-tracking studies.
Max Grusky, Jeiran Jahani, Josh Schwartz, Dan Valente, Yoav Artzi, Mor Naaman
CHI4
2006 Multimedia signal processing for behavioral quantification in neuroscience
abstract
While there have been great advances in quantification of the genotype of organisms, including full genomes for many species, the quantification of phenotype is at a comparatively primitive stage. Part of the reason is technical difficulty: the phenotype covers a wide range of characteristics, ranging from static morphological features, to dynamic behavior. The latter poses challenges that are in the area of multimedia signal processing. Automated analysis of video and audio recordings of animal and human behavior is a growing area of research, ranging from the behavioral phenotyping of genetically modified mice or drosophila to the study of song learning in birds and speech acquisition in human infants. This paper reviews recent advances and identifies key problems for a range of behavior experiments that use audio and video recording. This research area offers both research challenges and an application domain for advanced multimedia signal processing. There are a number of MMSP tools that now exist which are directly relevant for behavioral quantification, such as speech recognition, video analysis and more recently, wired and wireless sensor networks for surveillance. The research challenge is to adapt these tools and to develop new ones required for studying human and animal behavior in a high throughput manner while minimizing human intervention. In contrast with consumer applications, in the research arena there is less of a penalty for computational complexity, so that algorithmic quality can be maximized through the utilization of larger computational resources that are available to the biomedical researcher.
Peter Andrews, Dan Valente, Jihène Serkhane, Partha P. Mitra, Sigal Saar, Ofer Tchernichovski, Ilan Golani
ACM Multimedia3