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Agata Opalach

dblp:77/3195 · DBLP profile ↗
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4ranked-venue papers
0as first author
0since 2021 · last 2002
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3Artificial intelligence and machine learning · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Multimedia analysis and retrieval · 94% Visualization and visual analytics · 6%
Databases, data mining, and information retrieval
1 paper
Information retrieval · 100%

Topics — the 4 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Multimedia analysis and retrieval › multimedia retrieval
content-based retrieval
0.012002
Instantly indexed multimedia databases of real world events · IEEE Trans. Multim. 2002
Multimedia analysis and retrieval
multimedia database
0.012002
Instantly indexed multimedia databases of real world events · IEEE Trans. Multim. 2002
Multimedia analysis and retrieval
video retrieval
0.012001
Multimedia retrieval through spatio-temporal activity maps · ACM Multimedia 2001
Information retrieval
indexing
0.012002
Instantly indexed multimedia databases of real world events · IEEE Trans. Multim. 2002

Methods — techniques the papers use, named apart from their topics

trajectory analysis · 0.1sensor fusion · 0.1
YearPublicationVenuePosition
2002 Instantly indexed multimedia databases of real world events
abstract
We introduce a new paradigm for real-time conversion of a real world event into a rich multimedia database by processing data from multiple sensors observing the event. A real-time analysis of the sensor data, tightly coupled with domain knowledge, results in instant indexing of multimedia data at capture time. This yields semantic information to answer complex queries about the content and the ability to extract portions of data that correspond to complex actions performed in the real world. The power of such an instantly indexed multimedia database system, in content-based retrieval of multimedia data or in semantic analysis and visualization of the data, far exceeds that of systems which index multimedia data only after it is produced. We present LucentVision, an instantly indexed multimedia database system developed for the sport of tennis. This system analyzes video from multiple cameras in real time and captures the activity of the players and the ball in the form of motion trajectories. The system stores these trajectories in a database along with video, 3D models of the environment, scores, and other domain-specific information. LucentVision has been used to enhance live television and Internet broadcasts with game analyses and virtual replays in more than 250 international tennis matches.
Gopal Sarma Pingali, Agata Opalach, Yves Jean, Ingrid Carlbom
IEEE Trans. Multim.2
2001 Multimedia retrieval through spatio-temporal activity maps
abstract
As multiple video cameras and other sensors generate very large quantities of multimedia data in media productions and surveillance applications, a key challenge is to identify the relevant portions of the data and to rapidly retrieve the corresponding sensor data. Spatio-temporal activity maps serve as an efficient and intuitive graphical user interface for multimedia retrieval, particularly when the media streams are derived from multiple sensors observing a physical environment. We formulate the media retrieval problem in this context, and develop an architecture for interactive media retrieval by combining spatio-temporal "activity maps" with domain specific event information. Activity maps are computed from trajectories of motion of objects in the environment, which in turn are derived automatically by analysis of sensor data. We present an activity map based video retrieval system for the sport of tennis and demonstrate that the activity map based scheme significantly helps the user in a) discovering the relevant portions of the data, and b) non-linearly retrieving the corresponding media streams.
Gopal Sarma Pingali, Agata Opalach, Ingrid Carlbom
ACM Multimedia2
2001 Visualization of Sports using Motion Trajectories: Providing Insights into Performance, Style, and Strategy
abstract
Remote experience of sporting events has thus far been limited mostly to watching video and the scores and statistics associated with the sport. However, a fast-developing trend is the use of visualization techniques to give new insights into performance, style, and strategy of the players. Automated techniques can extract accurate information from video about player performance that not even the most skilled observer is able to discern. When presented as static images or as a three-dimensional virtual replay, this information makes viewing a game an entirely new and exciting experience. This paper presents one such sports visualization system called LucentVision, which has been developed for the sport of tennis. LucentVision uses real-time video analysis to obtain motion trajectories of players and the ball, and offers a rich set of visualization options based on this trajectory data. The system has been used extensively in the broadcast of international tennis tournaments, both on television and the Internet.
Gopal Sarma Pingali, Agata Opalach, Yves Jean, Ingrid Carlbom
IEEE Visualization2
2000 Ball Tracking and Virtual Replays for Innovative Tennis Broadcasts
abstract
Presents a real-time computer vision system that tracks the motion of a tennis ball in 3D using multiple cameras. Ball tracking enables virtual replays, new game statistics, and other visualizations which result in very new ways of experiencing and analyzing tennis matches. The system has been used in international television broadcasts and webcasts of more than 15 matches. Six cameras around a stadium, divided into four pairs, are currently used to track the ball on serves which sometimes exceed speeds of 225 kmph. A multi-threaded approach is taken to tracking where each thread tracks the ball in a pair of cameras based on motion, intensity and shape, performs stereo matching to obtain the 3D trajectory, detects when a ball goes out of view of its camera pair, and initializes and triggers a subsequent thread. This efficient approach is scalable to many more cameras tracking multiple objects. The ready acceptance of the system indicates the growing potential for multi-camera based real-time tracking in broadcast applications.
Gopal Sarma Pingali, Agata Opalach, Yves Jean
ICPR2