Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Michel Gangnet

dblp:77/3327 · DBLP profile ↗
← Back
12ranked-venue papers
5as first author
0since 2021 · last 2003
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 11 · 5 first-authorArtificial intelligence and machine learning · 5Human-computer interaction and ubiquitous computing · 2 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
Video understanding and tracking · 70% Probabilistic and Bayesian machine learning · 17% Segmentation and scene understanding · 13%
Computer graphics and multimedia
1 paper
Visual content generation and editing · 77% Image and video processing · 23%
Theoretical computer science
1 paper
Computational geometry · 75% Algorithms and data structures · 25%

Topics — the 14 heaviest of 15, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Video understanding and tracking
object tracking
0.122002
Towards Improved Observation Models for Visual Tracking: Selective Adaptation · ECCV (1) 2002
Color-Based Probabilistic Tracking · ECCV (1) 2002
Visual content generation and editing
image editing
0.012003
Poisson image editing · ACM Trans. Graph. 2003
Computer vision › Video understanding and tracking › object tracking › appearance-based tracking
color-based tracking
0.012002
Color-Based Probabilistic Tracking · ECCV (1) 2002
Computer vision › Video understanding and tracking › object tracking
probabilistic tracking
0.012002
Color-Based Probabilistic Tracking · ECCV (1) 2002
Computer vision › Segmentation and scene understanding › boundary detection
contour extraction
0.012001
JetStream: Probabilistic Contour Extraction with Particles · ICCV 2001
Machine learning › Probabilistic and Bayesian machine learning › monte carlo methods
sequential monte carlo
0.012001
Sequential Monte Carlo Fusion of Sound and Vision for Speaker Tracking · ICCV 2001
Computer vision › Video understanding and tracking › object tracking
speaker tracking
0.012001
Sequential Monte Carlo Fusion of Sound and Vision for Speaker Tracking · ICCV 2001
Image and video processing › video frame interpolation › interpolation
image interpolation
0.012003
Poisson image editing · ACM Trans. Graph. 2003
Machine learning › Probabilistic and Bayesian machine learning
observation model
0.012002
Towards Improved Observation Models for Visual Tracking: Selective Adaptation · ECCV (1) 2002
User interface design and tools › authoring tools
graphic design tools
0.011989
Planar maps: an interaction paradigm for graphic design · CHI 1989
Computational geometry › geometric intersection › curve intersection
bézier curve intersection
0.011989
Incremental computation of planar maps · SIGGRAPH 1989
Computational geometry › geometric intersection
curve intersection
0.011989
Incremental computation of planar maps · SIGGRAPH 1989
Algorithms and data structures › dynamic algorithms
incremental algorithms
0.011989
Incremental computation of planar maps · SIGGRAPH 1989
Computational geometry › geometric data structures
planar map
0.011989
Incremental computation of planar maps · SIGGRAPH 1989

Methods — techniques the papers use, named apart from their topics

sequential monte carlo · 0.1poisson equation solving · 0.0selective adaptation · 0.0probabilistic tracking · 0.0color histogram · 0.0particle filtering · 0.0curvature constraints · 0.0audio-visual fusion · 0.0exact forward differencing · 0.0bounded rational arithmetic · 0.0
YearPublicationVenuePosition
2003 Poisson image editing
abstract
Using generic interpolation machinery based on solving Poisson equations, a variety of novel tools are introduced for seamless editing of image regions. The first set of tools permits the seamless importation of both opaque and transparent source image regions into a destination region. The second set is based on similar mathematical ideas and allows the user to modify the appearance of the image seamlessly, within a selected region. These changes can be arranged to affect the texture, the illumination, and the color of objects lying in the region, or to make tileable a rectangular selection.
Patrick Pérez, Michel Gangnet, Andrew Blake 0001
ACM Trans. Graph.2
2002 Rapid Summarisation and Browsing of Video Sequences
abstract
This paper presents a strategy for rapid summarisation and browsing of video sequences. The input video is first transformed into a sequence of representative feature vectors. Using this representation a utility function is designed that assigns high reward to subsequences of keyframes that are maximally distinct and individually carry the most information. For a specified level of detail and endpoints the keyframe sequence that maximises this utility function can be obtained by a non-iterative Dynamic Programming procedure, thus allowing the user to efficiently zoom in on any part or all of the video sequence. For the sake of compactness and clarity the working of the algorithm is illustrated on a television commercial. 1
Jaco Vermaak, Patrick Pérez, Michel Gangnet, Andrew Blake 0001
BMVC3
2002 Color-Based Probabilistic Tracking
Patrick Pérez, Carine Hue, Jaco Vermaak, Michel Gangnet
ECCV (1)4
2002 Towards Improved Observation Models for Visual Tracking: Selective Adaptation
Jaco Vermaak, Patrick Pérez, Michel Gangnet, Andrew Blake 0001
ECCV (1)3
2001 JetStream: Probabilistic Contour Extraction with Particles
abstract
The problem of extracting continuous structures from noisy or cluttered images is a difficult one. Successful extraction depends critically on the ability to balance prior constraints on continuity and smoothness against evidence garnered from image analysis. Exact, deterministic optimisation algorithms, based on discretized functionals, suffer from severe limitations on the form of prior constraint that can be imposed tractably. This paper proposes a sequential Monte-Carlo technique, termed JetStream, that enables constraints on curvature, corners, and contour parallelism. To be mobilized, all of which are infeasible under exact optimization. The power of JetStream is demonstrated in two contexts: (1) interactive cut-out in photo-editing applications, and (2) the recovery of roads in aerial photographs.
Patrick Pérez, Andrew Blake 0001, Michel Gangnet
ICCV3
2001 Sequential Monte Carlo Fusion of Sound and Vision for Speaker Tracking
Jaco Vermaak, Michel Gangnet, Andrew Blake 0001, Patrick Pérez
ICCV2
1989 Planar maps: an interaction paradigm for graphic design
abstract
Compared to traditional media, computer illustration software offers superior editing power at the cost of reduced freedom in the picture construction process. To reduce this discrepancy, we propose an extension to the classical paradigm of 2D layered drawing, the map paradigm, that is conducive to a more natural drawing technique. We present the key concepts on which the new paradigm is based: a) graphical objects, called planar maps, that describe shapes with multiple colors and contours; b) a drawing technique, called map sketching, that allows the iterative construction of arbitrarily complex objects. We also discuss user interface design issues in map based illustration software.
Patrick Baudelaire, Michel Gangnet
CHI2
1989 Incremental computation of planar maps
abstract
A planar map is a figure formed by a set of intersecting lines and curves. Such an object captures both the geometrical and the topological information implicitly defined by the data. In the context of 2D drawing it provides a new interaction paradigm, map sketching, for editing graphic shapes.To build a planar map, one must compute curve intersections and deduce from them the map they define. The computed topology must be consistent with the underlying geometry. Robustness of geometric computations is a key issue in this process. We present a robust solution to Bézier curve intersection that uses exact forward differencing and bounded rational arithmetic. Then, we describe data structure and algorithms to support incremental insertion of Bézier curves in a planar map. A prototype illustration tool using this method is also discussed.
Michel Gangnet, Jean-Claude Hervé, Thierry Pudet, Jean-Manuel Van Thong
SIGGRAPH1
1984 Perspective mapping of planar textures
Michel Gangnet, Didier Perny, Philippe Coueignoux
Comput. Graph.1
1984 Letters
Michel Gangnet
Comput. Graph. Forum1
1983 Depth Sorting by Windowing
abstract
In this paper we present the first version of a new algorithm for hidden-surface and hidden-line elimination which applies primarily to the generation of indoor perspective views of simple building models. The algorithm is very efficient and though being an object space algorithm its run-time depends only on the complexity of the generated picture. The algorithm is recursive and uses extensively the coherence given by the adjacencies of the rooms within a building. Extensions to more complex models are considered.
Michel Gangnet
Eurographics1
1982 Perspective Mapping of Planar Textures
Michel Gangnet, Didier Perny, Philippe Coueignoux
Eurographics1