Yuanxin Wu

dblp:77/5843 · DBLP profile ↗
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7ranked-venue papers
1as first author
3since 2021 · last 2024
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 2 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
3D vision · 54% Robot navigation and mapping · 46%
Computer graphics and multimedia
1 paper
Geometric modeling and processing · 67% Virtual and augmented reality · 33%

Topics — the 11 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
structure from motion
0.822023
A Pose-Only Solution to Visual Reconstruction and Navigation · IEEE Trans. Pattern Anal. Mach. Intell. 2023
StructVIO: Visual-Inertial Odometry With Structural Regularity of Man-Made Environments · IEEE Trans. Robotics 2019
Computer vision › 3D vision › structure from motion
bundle adjustment
0.812024
PIPO-SLAM: Lightweight Visual-Inertial SLAM With Preintegration Merging Theory and Pose-Only Descriptions of Multiple View Geometry · IEEE Trans. Robotics 2024
Robotics › Robot navigation and mapping › SLAM › multi-sensor SLAM
visual-inertial SLAM
0.812024
PIPO-SLAM: Lightweight Visual-Inertial SLAM With Preintegration Merging Theory and Pose-Only Descriptions of Multiple View Geometry · IEEE Trans. Robotics 2024
Computer vision › 3D vision
pose estimation
0.712023
A Pose-Only Solution to Visual Reconstruction and Navigation · IEEE Trans. Pattern Anal. Mach. Intell. 2023
Robotics › Robot navigation and mapping
visual navigation
0.712023
A Pose-Only Solution to Visual Reconstruction and Navigation · IEEE Trans. Pattern Anal. Mach. Intell. 2023
Robotics › Robot navigation and mapping
localization
0.412019
StructVIO: Visual-Inertial Odometry With Structural Regularity of Man-Made Environments · IEEE Trans. Robotics 2019
Computer vision › 3D vision
structural regularity
0.412019
StructVIO: Visual-Inertial Odometry With Structural Regularity of Man-Made Environments · IEEE Trans. Robotics 2019
Robotics › Robot navigation and mapping › visual odometry
visual-inertial odometry
0.412019
StructVIO: Visual-Inertial Odometry With Structural Regularity of Man-Made Environments · IEEE Trans. Robotics 2019
Geometric modeling and processing
3d reconstruction
0.412019
Equivalent Constraints for Two-View Geometry: Pose Solution/Pure Rotation Identification and 3D Reconstruction · Int. J. Comput. Vis. 2019
Virtual and augmented reality
pose estimation
0.412019
Equivalent Constraints for Two-View Geometry: Pose Solution/Pure Rotation Identification and 3D Reconstruction · Int. J. Comput. Vis. 2019
Geometric modeling and processing › 3d reconstruction
two-view geometry
0.412019
Equivalent Constraints for Two-View Geometry: Pose Solution/Pure Rotation Identification and 3D Reconstruction · Int. J. Comput. Vis. 2019

Methods — techniques the papers use, named apart from their topics

preintegration merging theory · 0.8pose-only imaging geometry · 0.8nonlinear optimization · 0.7multiple view geometry · 0.7structural line detection · 0.4state estimation · 0.4equivalent constraints · 0.4
YearPublicationVenuePosition
2024 PIPO-SLAM: Lightweight Visual-Inertial SLAM With Preintegration Merging Theory and Pose-Only Descriptions of Multiple View Geometry
abstract
Optimization-based VI-SLAM focuses on the establishment of the loss function using both inertial and visual constraints. Preintegration theory is commonly used to express inertial constraints, but it lacks the merging equation between keyframes, challenging VI-SLAM from culling and merging redundant keyframes. To address this, we establish an on-manifold preintegration merging theory, including the merging of preintegrated terms, noise covariance, and Jacobians for bias updating, which significantly improves the preintegration theory and provides theoretical support for the keyframe management function of VI-SLAM. Visual constraints are typically expressed using multiple view geometry with three-dimensional (3D) points optimized as scene structure parameters. However, the excessive dimensionality of the optimization parameters generated by 3D points can lead to computational bottlenecks. Through the recent pose-only imaging geometry representation, we construct a lightweight optimization algorithm for SLAM that avoids the dimensional explosion in bundle adjustment (BA). Based on the above, we propose a 3D points-free SLAM optimizer. The proposed algorithms are validated on simulation, public datasets, and real-world experiments, and compared against advanced open-source systems such as ORB-SLAM3 and VINS.
Yangbing Ge, Lilian Zhang, Yuanxin Wu, Dewen Hu
IEEE Trans. Robotics3
2023 A Pose-Only Solution to Visual Reconstruction and Navigation
abstract
Visual navigation and three-dimensional (3D) scene reconstruction are essential for robotics to interact with the surrounding environment. Large-scale scenarios and computational robustness are great challenges facing the research community to achieve this goal. This paper raises a pose-only imaging geometry representation and algorithms that might help solve these challenges. The pose-only representation, equivalent to the classical multiple-view geometry, is discovered to be linearly related to camera global translations, which allows for efficient and robust camera motion estimation. As a result, the spatial feature coordinates can be analytically reconstructed and do not require nonlinear optimization. Comprehensive experiments demonstrate that the computational efficiency of recovering the scene and associated camera poses is significantly improved by 2-4 orders of magnitude.
Lilian Zhang, Yuanxin Wu, Wenxian Yu, Dewen Hu
IEEE Trans. Pattern Anal. Mach. Intell.3
2022 SE(n)++: An Efficient Solution to Multiple Pose Estimation Problems
abstract
In robotic applications, many pose problems involve solving the homogeneous transformation based on the special Euclidean group SE(n) . However, due to the nonconvexity of SE(n) , many of these solvers treat rotation and translation separately, and the computational efficiency is still unsatisfactory. A new technique called the SE(n)++ is proposed in this article that exploits a novel mapping from SE(n) to SO(n + 1) . The mapping transforms the coupling between rotation and translation into a unified formulation on the Lie group and gives better analytical results and computational performances. Specifically, three major pose problems are considered in this article, that is, the point-cloud registration, the hand-eye calibration, and the SE(n) synchronization. Experimental validations have confirmed the effectiveness of the proposed SE(n)++ method in open datasets.
Jin Wu 0002, Ming Liu 0001, Yulong Huang 0003, Yuanxin Wu, Changbin Yu
IEEE Trans. Cybern.5
2019 Equivalent Constraints for Two-View Geometry: Pose Solution/Pure Rotation Identification and 3D Reconstruction
Yuanxin Wu, Lilian Zhang, Peike Zhang
Int. J. Comput. Vis.2
2019 StructVIO: Visual-Inertial Odometry With Structural Regularity of Man-Made Environments
abstract
In this paper, we propose a novel visual-inertial odometry (VIO) approach that adopts structural regularity in man-made environments. Instead of using Manhattan world assumption, we use Atlanta world model to describe such regularity. An Atlanta world is a world that contains multiple local Manhattan worlds with different heading directions. Each local Manhattan world is detected on the fly, and their headings are gradually refined by the state estimator when new observations are received. With full exploration of structural lines that aligned with each local Manhattan worlds, our VIO method becomes more accurate and robust, as well as more flexible to different kinds of complex man-made environments. Through benchmark tests and real-world tests, the results show that the proposed approach outperforms existing visual-inertial systems in large-scale man-made environments.
Danping Zou, Yuanxin Wu, Ling Pei, Haibin Ling, Wenxian Yu
IEEE Trans. Robotics2
2005 Unscented Kalman filtering for additive noise case: augmented versus nonaugmented
abstract
This paper concerns the unscented Kalman filtering (UKF) for the nonlinear dynamic systems with additive process and measurement noises. It is widely accepted for such a case that the system state needs not to be augmented with noise vectors and the resultant nonaugmented UKF yields similar, if not the same, results to the augmented UKF. In this letter, we find that under the condition of n+/spl kappa/=const, the basic difference between them is that the augmented UKF draws a sigma set only once within a filtering recursion, while the nonaugmented UKF has to redraw a new set of sigma points to incorporate the effect of additive process noise. This difference generally favors the augmented UKF in that the odd-order moment information is partly captured by the nonlinearly transformed sigma points and propagated throughout the recursion. The simulation results agree well with the analyses.
Yuanxin Wu, Dewen Hu, Meiping Wu, Xiaoping Hu 0002
IEEE Signal Process. Lett.1
2004 Planar vanishing points based camera calibration
abstract
An easy and high accurate camera calibration technique using the planar vanishing points is proposed in the paper. According to the geometrical properties of the vanishing points and the square planar model, two constraints between vanishing points and the focal lengths can be found, from which a closed-form solution to focal lengths can be computed. At last, a nonlinear optimization technique is used to refine the parameters. Both computer simulation and real data are used to test the proposed technique.
Yuanxin Wu, Meiping Wu, Xiaoping Hu 0002
ICIG2