Christiaan P. Gribble

dblp:77/6373 · also Christiaan Paul Gribble · DBLP profile ↗
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8ranked-venue papers
4as first author
0since 2021 · last 2012
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 6 · 4 first-authorSystems, architecture and hardware · 2Human-computer interaction and ubiquitous computing · 2 · 1 first-authorSoftware engineering, systems software and programming languages · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Rendering · 70% Visualization and visual analytics · 30%
Computer architecture, parallel and distributed computing, and storage systems
2 papers
GPUs and heterogeneous computing · 66% Processor architecture and microarchitecture · 20% High-performance computing · 15%

Topics — the 3 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering
ray tracing
0.222009
StreamRay: a stream filtering architecture for coherent ray tracing · ASPLOS 2009
A Coherent Grid Traversal Approach to Visualizing Particle-Based Simulation Data · IEEE Trans. Vis. Comput. Graph. 2007
GPUs and heterogeneous computing
graphics accelerator
0.112009
StreamRay: a stream filtering architecture for coherent ray tracing · ASPLOS 2009
Visualization and visual analytics › flow visualization
particle visualization
0.112007
A Coherent Grid Traversal Approach to Visualizing Particle-Based Simulation Data · IEEE Trans. Vis. Comput. Graph. 2007

Methods — techniques the papers use, named apart from their topics

stream filtering · 0.2soft shadows · 0.1multilevel grids · 0.1coherent grid traversal · 0.1
YearPublicationVenuePosition
2012 Ray tracing visualization toolkit
abstract
The Ray Tracing Visualization Toolkit (rtVTK) is a collection of programming and visualization tools supporting visual analysis of ray-based rendering algorithms. rtVTK leverages layered visualization within the spatial domain of computation, enabling investigators to explore the computational elements of any ray-based renderer. Renderers utilize a library for recording and processing ray state, and a configurable pipeline of loosely coupled components allows run-time control of the resulting visualization. rtVTK enhances tasks in development, education, and analysis by enabling users to interact with a visual representation of ray tracing computations.
Christiaan P. Gribble, Jeremy Fisher, Daniel Eby, Ed Quigley, Gideon Ludwig
I3D1
2009 StreamRay: a stream filtering architecture for coherent ray tracing
abstract
The wide availability of commodity graphics processors has made real-time graphics an intrinsic component of the human/computer interface. These graphics cores accelerate the z-buffer algorithm and provide a highly interactive experience at a relatively low cost. However, many applications in entertainment, science, and industry require high quality lighting effects such as accurate shadows, reflection, and refraction. These effects can be difficult to achieve with z-buffer algorithms but are straightforward to implement using ray tracing. Although ray tracing is computationally more complex, the algorithm exhibits excellent scaling and parallelism properties. Nevertheless, ray tracing memory access patterns are difficult to predict and the parallelism speedup promise is therefore hard to achieve.
Karthik Ramani, Christiaan P. Gribble, Al Davis
ASPLOS2
2008 Practical global illumination for interactive particle visualization
Christiaan P. Gribble, Carson Brownlee, Steven G. Parker
Comput. Graph.1
2007 Interactive Particle Visualization with Advanced Shading Models using Lazy Evaluation
Christiaan P. Gribble, Steven G. Parker
EGPGV1
2007 A Coherent Grid Traversal Approach to Visualizing Particle-Based Simulation Data
abstract
We present an approach to visualizing particle-based simulation data using interactive ray tracing and describe an algorithmic enhancement that exploits the properties of these data sets to provide highly interactive performance and reduced storage requirements. This algorithm for fast packet-based ray tracing of multilevel grids enables the interactive visualization of large time-varying data sets with millions of particles and incorporates advanced features like soft shadows. We compare the performance of our approach with two recent particle visualization systems: one based on an optimized single ray grid traversal algorithm and the other on programmable graphics hardware. This comparison demonstrates that the new algorithm offers an attractive alternative for interactive particle visualization.
Christiaan P. Gribble, Thiago Ize, Andrew Kensler, Ingo Wald, Steven G. Parker
IEEE Trans. Vis. Comput. Graph.1
2006 A Case Study: Visualizing Material Point Method Data
abstract
The Material Point Method is used for complex simulation of solid materials represented using many individual particles. Visualizing such data using existing polygonal or volumetric methods does not accurately encapsulate both the particle and macroscopic properties of the data. In this case study we present various methods used to visualize the particle data as spheres and explain and evaluate two methods of augmenting the visualization using silhouette edges and advanced illumination such as ambient occlusion.We also present informal feedback received from the application scientists who use these methods in their workflow.
James Bigler, James Guilkey, Christiaan P. Gribble, Charles D. Hansen, Steven G. Parker
EuroVis3
2005 Memory sharing for interactive ray tracing on clusters
David E. DeMarle, Christiaan P. Gribble, Solomon Boulos, Steven G. Parker
Parallel Comput.2
2004 Memory-Savvy Distributed Interactive Ray Tracing
David E. DeMarle, Christiaan P. Gribble, Steven G. Parker
EGPGV2