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Maxine D. Brown

dblp:77/6785 · DBLP profile ↗
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16ranked-venue papers
3as first author
0since 2021 · last 2019
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Systems, architecture and hardware · 9Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-authorHuman-computer interaction and ubiquitous computing · 3 · 1 first-authorSoftware engineering, systems software and programming languages · 2Computer networks · 1 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer architecture, parallel and distributed computing, and storage systems
1 paper
Cloud and datacenter computing · 62% GPUs and heterogeneous computing · 19% High-performance computing · 19%
Computer graphics and multimedia
3 papers
Virtual and augmented reality · 96% Visual content generation and editing · 2% Visualization and visual analytics · 2%
Human-computer interaction and pervasive computing
3 papers
Immersive interaction · 64% Collaborative and social computing · 36% User interface design and tools · 1%
Computer networks
1 paper
Edge and fog computing · 100%

Topics — the 7 heaviest of 14, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Immersive interaction › telepresence
tele-immersion
0.011999
A Review of Tele-Immersive Applications in the CAVE Research Network · VR 1999
Virtual and augmented reality
immersive display
0.011998
Personal Tele-Immersion Devices · HPDC 1998
Virtual and augmented reality › telepresence
immersive telepresence
0.011998
Personal Tele-Immersion Devices · HPDC 1998
Collaborative and social computing
remote collaboration
0.011999
A Review of Tele-Immersive Applications in the CAVE Research Network · VR 1999
Collaborative and social computing › computer-supported cooperative work › collaborative applications
collaborative visualization
0.011998
Personal Tele-Immersion Devices · HPDC 1998
Computing education › visual computing education
computer graphics education
0.011983
Computer graphics in higher education (Panel Session) · SIGGRAPH 1983
User interface design and tools › interactive design tools
graphics editor
0.011976
A graphics editor for labanotation · SIGGRAPH 1976

Methods — techniques the papers use, named apart from their topics

resource disaggregation · 0.4CAVERNsoft toolkit · 0.0display prototyping · 0.0interactive editing · 0.0data structure design · 0.0
YearPublicationVenuePosition
2019 Usage Patterns of Wideband Display Environments In e-Science Research, Development and Training
abstract
SAGE (the Scalable Adaptive Graphics Environment) and its successor SAGE2 (the Scalable Amplified Group Environment) are operating systems for managing content across wideband display environments. This paper documents the prevalent usage patterns of SAGE-enabled display walls in support of the e-Science enterprise, based on nearly 15 years of observations of the SAGE community. These patterns will help guide e-Science users and cyberinfrastructure developers on how best to leverage large tiled display walls, and the types of software services that could be provided in the future.
Jason Leigh, Krishna Bharadwaj, Arthur Nishimoto, Lance Long, Jason H. Haga, Francis Cristobal, Jared H. McLean, Roberto Pelayo, Mahdi Belcaid, Dylan Kobayashi, Nurit Kirshenbaum, Troy Wooton, Luc Renambot, Andrew E. Johnson 0001, Maxine D. Brown, Andrew Thomas Burks
eScience17
2019 COMPaaS DLV: Composable Infrastructure for Deep Learning in an Academic Research Environment
abstract
In today's Big Data era, data scientists require new computational instruments in order to quickly analyze large-scale datasets using complex codes and quicken the rate of scientific progress. While Federally-funded computer resources, from supercomputers to clouds, are beneficial, they are often limiting - particularly for deep learning and visualization - as they have few Graphics Processing Units (GPUs). GPUs are at the center of modern high-performance computing and artificial intelligence, efficiently performing mathematical operations that can be massively parallelized, speeding up codes used for deep learning, visualization and image processing, more so than general-purpose microprocessors, or Central Processing Units (CPUs). The University of Illinois at Chicago is acquiring a much-in-demand GPU-based instrument, COMPaaS DLV - COMposable Platform as a Service Instrument for Deep Learning & Visualization, based on composable infrastructure, an advanced architecture that disaggregates the underlying compute, storage, and network resources for scaling needs, but operates as a single cohesive infrastructure for management and workload purposes. We are experimenting with a small system and learning a great deal about composability, and we believe COMPaaS DLV users will benefit from the varied workflow that composable infrastructure allows.
Maxine D. Brown, Luc Renambot, Lance Long, Timothy Bargo, Andrew E. Johnson 0001
ICNP1
2016 SAGE2: A collaboration portal for scalable resolution displays
Luc Renambot, Thomas Marrinan, Jillian Aurisano, Arthur Nishimoto, Victor A. Mateevitsi, Krishna Bharadwaj, Lance Long, Andrew E. Johnson 0001, Maxine D. Brown, Jason Leigh
Future Gener. Comput. Syst.9
2009 The OptIPortal, a scalable visualization, storage, and computing interface device for the OptiPuter
Thomas A. DeFanti, Jason Leigh, Luc Renambot, Byungil Jeong, Alan Verlo, Lance Long, Maxine D. Brown, Dan Sandin, Venkatram Vishwanath, Mason J. Katz, Philip M. Papadopoulos, Joseph P. Keefe, Gregory R. Hidley, Gregory Dawe, Ian Kaufman, Bryan Glogowski, Kai-Uwe Doerr, Rajvikram Singh, Javier Girado
Future Gener. Comput. Syst.7
2009 Special section: OptIPlanet - The OptIPuter global collaboratory
Larry Smarr, Maxine D. Brown, Cees T. A. M. de Laat
Future Gener. Comput. Syst.2
2006 The first functional demonstration of optical virtual concatenation as a technique for achieving Terabit networking
Akira Hirano, Luc Renambot, Byungil Jeong, Jason Leigh, Alan Verlo, Venkatram Vishwanath, Rajvikram Singh, Julieta Aguilera, Andrew E. Johnson 0001, Thomas A. DeFanti, Lance Long, Nicholas Schwarz, Maxine D. Brown, Naohide Nagatsu, Yukio Tsukishima, Masahito Tomizawa, Yutaka Miyamoto, Masahiko Jinno, Yoshihiro Takigawa, Osamu Ishida
Future Gener. Comput. Syst.13
2006 The global lambda visualization facility: An international ultra-high-definition wide-area visualization collaboratory
Jason Leigh, Luc Renambot, Andrew E. Johnson 0001, Byungil Jeong, Ratko Jagodic, Nicholas Schwarz, Dmitry Svistula, Rajvikram Singh, Julieta Aguilera, Venkatram Vishwanath, Brenda Lopez, Dan Sandin, Tom Peterka, Javier Girado, Robert Kooima, Jinghua Ge, Lance Long, Alan Verlo, Thomas A. DeFanti, Maxine D. Brown, Donna J. Cox, Robert Patterson, Patrick Dorn, Paul Wefel, Stuart Levy, Jonas Talandis, Joe Reitzer, Tom Prudhomme, Tom Coffin, Paul Wielinga, Bram Stolk, Gee Bum Koo, Jaeyoun Kim, Sangwoo Han, Jongwon Kim 0001, Brian Corrie II, Todd Zimmerman, Pierre Boulanger, Manuel Garcia
Future Gener. Comput. Syst.21
2006 International real-time streaming of 4K digital cinema
Takashi Shimizu, Daisuke Shirai, Hirokazu Takahashi, Takahiro Murooka, Kazuaki Obana, Yoshihide Tonomura, Takeru Inoue, Takahiro Yamaguchi, Tetsuro Fujii, Naohisa Ohta, Sadayasu Ono, Tomonori Aoyama, Laurin Herr, Natalie van Osdol, Maxine D. Brown, Thomas A. DeFanti, Rollin Feld, Jacob Balser, Steve Morris, Trevor Henthorn, Gregory Dawe, Peter Otto, Larry Smarr
Future Gener. Comput. Syst.16
2006 Special section: iGrid 2005: The Global Lambda Integrated Facility
Larry Smarr, Thomas A. DeFanti, Maxine D. Brown, Cees T. A. M. de Laat
Future Gener. Comput. Syst.3
2003 iGrid 2002: The International Virtual Laboratory
Thomas A. DeFanti, Maxine D. Brown, Cees T. A. M. de Laat
Future Gener. Comput. Syst.2
1999 A Review of Tele-Immersive Applications in the CAVE Research Network
abstract
This paper presents an overview of the tele-immersion applications that have been built by collaborators around the world using the CAVERNsoft toolkit, and the lessons learned from building these applications. In particular the lessons learned are presented as a set of rules-of-thumb for developing tele-immersive applications in general.
Jason Leigh, Andrew E. Johnson 0001, Thomas A. DeFanti, Maxine D. Brown
VR4
1998 Personal Tele-Immersion Devices
abstract
The Electronic Visualization Laboratory (EVL) at the University of Illinois at Chicago (UIC) has partnered with dozens of computational scientists and engineers to create visualization and virtual reality (VR) devices and applications for collaborative exploration of scientific and engineering data. Since 1995, our research and development activities have incorporated emerging high bandwidth networks like the vBNS and the Internet2 in an effort now called Tele-Immersion. As a result of our six years' experience in building first and second generation VR devices to support these applications, we consider third generation VR devices that will provide desktop/office sized displays. Since no current technology is yet configurable with ideal resolution and size, we will first simulate these devices with available parts, and then build more advanced prototypes. We believe that the devices we propose to build using the new display technologies form a set of desirable human/computer interface requirements for successful Tele-Immersion adoption. A goal of this research is to develop clearly compelling prototypes so that these devices can be improved and reproduced by the private sector.
Thomas A. DeFanti, Dan Sandin, Gregory Dawe, Maxine D. Brown, M. Rawlings, Gary Lindahl, Andrew E. Johnson 0001, Jason Leigh
HPDC4
1983 Computer graphics in higher education (Panel Session)
abstract
Article Free Access Share on Computer graphics in higher education (Panel Session) Authors: Al Bork The George Washington University The George Washington UniversityView Profile , Maxine Brown The George Washington University The George Washington UniversityView Profile , Robin King The George Washington University The George Washington UniversityView Profile , Andries van Dam The George Washington University The George Washington UniversityView Profile , Mike Wozny The George Washington University The George Washington UniversityView Profile , Chairman: James D. Foley The George Washington University The George Washington UniversityView Profile Authors Info & Claims SIGGRAPH '83: Proceedings of the 10th annual conference on Computer graphics and interactive techniquesJuly 1983 Pages 31–33https://doi.org/10.1145/800059.801129Online:01 July 1983Publication History 2citation402DownloadsMetricsTotal Citations2Total Downloads402Last 12 Months1Last 6 weeks0 Get Citation AlertsNew Citation Alert added!This alert has been successfully added and will be sent to:You will be notified whenever a record that you have chosen has been cited.To manage your alert preferences, click on the button below.Manage my AlertsNew Citation Alert!Please log in to your account Save to BinderSave to BinderCreate a New BinderNameCancelCreateExport CitationPublisher SiteeReaderPDF
James D. Foley, Alfred Bork, Maxine D. Brown, Robin King, Andries van Dam, Michael J. Wozny
SIGGRAPH3
1978 Preparing dance notation scores with a computer
Maxine D. Brown, Stephen W. Smoliar, Lynne Weber
Comput. Graph.1
1976 A graphics editor for labanotation
abstract
There is a need for a simple mechanized way to design, update and produce final copies of scores of Labanotation, a symbolic, graphical language for the recording of body movement used by choreographers, anthropologists, psychologists and therapists. This paper discusses the design and implementation of a machine-independent data structure for Labanotation and its application in an interactive storage, retrieval and editing system.
Maxine D. Brown, Stephen W. Smoliar
SIGGRAPH1
1975 An Overview of a System for Automatic Generation of File Conversion Programs
abstract
Abstract This paper describes a processor which automatically produces file conversion programs based on non‐procedural user specification. The processor accepts, as input, descriptions of a source file and a desired target file with some auxiliary descriptions of associations between the two. This is specified by a user in a Data Description Language (DDL). To specify validation criteria, complex conversions not built in to the system, security criteria or summary processes, the system also accepts specifications in a Data Manipulation Language (DML). It produces, as an output, a conversion program in PL/1 capable of converting the described source file into the desired target file. The paper describes the structure, system design, capabilities and applications of the DDL/DML language and processor, including an illustrative example.
N. Adam Rin, Maxine D. Brown
Softw. Pract. Exp.2