Demo Data from EDBT 2026 / reviewers in the wild / expert
Alexander Malyshev
dblp:78/1516
· DBLP profile ↗
2ranked-venue papers
0as first author
2since 2021 · last 2021
0000-0002-8980-8537ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Geometric modeling and processing · 100% |
Topics — the 1 heaviest of 1, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Geometric modeling and processing › computer-aided design
tolerancing |
0.5 | 1 | 2021 | Polyhedral-based Modeling and Algorithms for Tolerancing Analysis · Comput. Aided Des. 2021 |
Methods — techniques the papers use, named apart from their topics
polyhedral modeling · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2021 | Efficient and Physics-based Facial Blendshapes based on ODE sweeping Surface and Newton's second lawabstractOnline games require small data of 3D models for low storage costs, quick transmission over the Internet, and efficient geometric processing to achieve real-time performance, and new techniques of facial blendshapes to create natural facial animation. Current geometric modelling and animation techniques involve big data of geometric models and widely applied facial animation using linear interpolation cannot generate natural facial animation and create special facial animation effects. In this paper, we propose a new approach to integrate the strengths of ODE (ordinary differential equation) sweeping surfaces and Newton’s second law-based facial blendshapes to create 3D models and their animation with small data, high efficiency, and ability to create special facial effects. Junheng Fang, Shaojun Bian, Jon Macey, Andrés Iglesias 0001, Hassan Ugail, Alexander Malyshev, Ehtzaz Chaudhry, Lihua You, Jian J. Zhang 0001 |
IV | 6 |
| 2021 | Polyhedral-based Modeling and Algorithms for Tolerancing Analysis
Vincent Delos, Denis Teissandier, Alexander Malyshev, Grégory Nuel, Sonia C. García |
Comput. Aided Des. | 3 |