Yasuhiro Ota

dblp:78/1791 · DBLP profile ↗
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4ranked-venue papers
1as first author
0since 2021 · last 2013
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 1 first-authorSystems, architecture and hardware · 2Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Robot manipulation · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot manipulation
grasping
0.112012
Physically-based grasp quality evaluation under uncertainty · ICRA 2012
Robotics › Robot manipulation › grasping
grasp quality evaluation
0.112012
Physically-based grasp quality evaluation under uncertainty · ICRA 2012
Robotics › Robot manipulation › grasping
grasp simulation
0.012012
Physically-based grasp quality evaluation under uncertainty · ICRA 2012

Methods — techniques the papers use, named apart from their topics

probabilistic modeling · 0.1monte carlo simulation · 0.1
YearPublicationVenuePosition
2013 Physically Based Grasp Quality Evaluation Under Pose Uncertainty
abstract
Although there has been great progress in robot grasp planning, automatically generated grasp sets using a quality metric are not as robust as human-generated grasp sets when applied to real problems. Most previous research on grasp quality metrics has focused on measuring the quality of established grasp contacts after grasping, but it is difficult to reproduce the same planned final grasp configuration with a real robot hand, which makes the quality evaluation less useful in practice. In this study, we focus more on the grasping process, which usually involves changes in contact and object location, and explore the efficacy of using dynamic simulation in estimating the likely success or failure of a grasp in the real environment. Among many factors that can possibly affect the result of grasping, we particularly investigated the effect of considering object dynamics and pose uncertainty on the performance in estimating the actual grasp success rates measured from experiments. We observed that considering both dynamics and uncertainty improved the performance significantly, and when applied to automatic grasp set generation, this method generated more stable and natural grasp sets compared with a commonly used method based on kinematic simulation and force-closure analysis.
Junggon Kim, Kunihiro Iwamoto, James J. Kuffner, Yasuhiro Ota, Nancy S. Pollard
IEEE Trans. Robotics4
2012 Physically-based grasp quality evaluation under uncertainty
abstract
In this paper new grasp quality measures considering both object dynamics and pose uncertainty are proposed. Dynamics of the object is incorporated into our grasping simulation to capture the change of its pose and contact points during grasping. Pose uncertainty is considered by running multiple simulations starting from slightly different initial poses sampled from a probability distribution model. A simple robotic grasping strategy is simulated and the quality score of the resulting grasp is evaluated from the simulation result. The effectiveness of the new quality measures on predicting the actual grasp success rate is shown through a real robot experiment.
Junggon Kim, Kunihiro Iwamoto, James J. Kuffner, Yasuhiro Ota, Nancy S. Pollard
ICRA4
2006 Wire-Driven Bipedal Robot
abstract
In this paper, a novel mechanical structure and original control architecture for a wire-driven bipedal robot are introduced. Whereas conventional direct motor driven bipedal robots are bulky and consume a lot of power, the world's first wire-driven bipedal humanoid robot introduced in this paper is lightweight, flexible, and power efficient. This architecture is accomplished via an innovative arrangement of actuators that reflects human muscle concentrations. Furthermore, this design reduces the risk of injury, making it safer for human interaction
Yuji Tsusaka, Yasuhiro Ota
IROS2
1999 Analog implementation of pulse-coupled neural networks
abstract
This paper presents a compact architecture for analog CMOS hardware implementation of voltage-mode pulse-coupled neural networks (PCNN's). The hardware implementation methods shows inherent fault tolerance specialties and high speed, which is usually more than an order of magnitude over the software counterpart. A computational style described in this article mimics a biological neural network using pulse-stream signaling and analog summation and multiplication. Pulse-stream encoding technique uses pulse streams to carry information and control analog circuitry, while storing further analog information on the time axis. The main feature of the proposed neuron circuit is that the structure is compact, yet exhibiting all the basic properties of natural biological neurons. Functional and structural forms of neural and synaptic functions are presented along with simulation results. Finally, the proposed design is applied to image processing to demonstrate successful restoration of images and their features.
Yasuhiro Ota, Bogdan M. Wilamowski
IEEE Trans. Neural Networks1