Demo Data from EDBT 2026 / reviewers in the wild / expert
Kai Wang 0002
dblp:78/2022-2
· DBLP profile ↗
29ranked-venue papers
11as first author
3since 2021 · last 2024
0000-0003-0053-3352ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 18 · 10 first-author · 2 since 2021Security and privacy · 11 · 1 first-author · 1 since 2021Artificial intelligence and machine learning · 3 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
9 papers |
Visual content generation and editing · 65% Geometric modeling and processing · 27% Image and video coding · 4% | |
| Network and information security
6 papers |
Digital forensics and information hiding · 100% | |
| Artificial intelligence
3 papers |
3D vision · 64% Deep learning architectures and training · 36% |
Topics — the 24 heaviest of 25, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Digital forensics and information hiding › digital forensics › multimedia forensics
image forensics |
1.5 | 4 | 2024 | CGFormer: ViT-Based Network for Identifying Computer-Generated Images With Token Labeling · IEEE Trans. Inf. Forensics Secur. 2024 Distinguishing Between Natural and Computer-Generated Images Using Convolutional Neural Networks · IEEE Trans. Inf. Forensics Secur. 2018 Median Filtered Image Quality Enhancement and Anti-Forensics via Variational Deconvolution · IEEE Trans. Inf. Forensics Secur. 2015 |
Visual content generation and editing › 3d scene generation
indoor scene synthesis |
1.1 | 3 | 2019 | PlanIT: planning and instantiating indoor scenes with relation graph and spatial prior networks · ACM Trans. Graph. 2019 Fast and Flexible Indoor Scene Synthesis via Deep Convolutional Generative Models · CVPR 2019 Deep convolutional priors for indoor scene synthesis · ACM Trans. Graph. 2018 |
Digital forensics and information hiding › digital forensics › multimedia forensics › image forensics
AI-generated image detection |
1.1 | 2 | 2024 | CGFormer: ViT-Based Network for Identifying Computer-Generated Images With Token Labeling · IEEE Trans. Inf. Forensics Secur. 2024 Distinguishing Between Natural and Computer-Generated Images Using Convolutional Neural Networks · IEEE Trans. Inf. Forensics Secur. 2018 |
Visual content generation and editing
3d shape generation |
1.0 | 2 | 2022 | The Shape Part Slot Machine: Contact-Based Reasoning for Generating 3D Shapes from Parts · ECCV (3) 2022 ShapeAssembly: learning to generate programs for 3D shape structure synthesis · ACM Trans. Graph. 2020 |
Visual content generation and editing
scene synthesis |
0.7 | 2 | 2019 | PlanIT: planning and instantiating indoor scenes with relation graph and spatial prior networks · ACM Trans. Graph. 2019 Deep convolutional priors for indoor scene synthesis · ACM Trans. Graph. 2018 |
Computer vision › 3D vision
3d shape reconstruction |
0.6 | 1 | 2022 | The Shape Part Slot Machine: Contact-Based Reasoning for Generating 3D Shapes from Parts · ECCV (3) 2022 |
Visual content generation and editing › 3d shape generation
part-based shape generation |
0.6 | 1 | 2022 | The Shape Part Slot Machine: Contact-Based Reasoning for Generating 3D Shapes from Parts · ECCV (3) 2022 |
Visual content generation and editing
3d content creation |
0.4 | 1 | 2020 | ShapeAssembly: learning to generate programs for 3D shape structure synthesis · ACM Trans. Graph. 2020 |
Geometric modeling and processing › shape matching
non-rigid shape matching |
0.4 | 1 | 2019 | A Robust Local Spectral Descriptor for Matching Non-Rigid Shapes With Incompatible Shape Structures · CVPR 2019 |
Geometric modeling and processing
shape descriptor |
0.4 | 1 | 2019 | A Robust Local Spectral Descriptor for Matching Non-Rigid Shapes With Incompatible Shape Structures · CVPR 2019 |
Geometric modeling and processing
shape matching |
0.4 | 1 | 2019 | A Robust Local Spectral Descriptor for Matching Non-Rigid Shapes With Incompatible Shape Structures · CVPR 2019 |
Visual content generation and editing
3d content generation |
0.3 | 1 | 2018 | Deep convolutional priors for indoor scene synthesis · ACM Trans. Graph. 2018 |
Image and video coding › image quality assessment
just noticeable distortion |
0.2 | 1 | 2016 | Just Noticeable Distortion Profile for Flat-Shaded 3D Mesh Surfaces · IEEE Trans. Vis. Comput. Graph. 2016 |
Geometric modeling and processing
mesh processing |
0.2 | 1 | 2016 | Just Noticeable Distortion Profile for Flat-Shaded 3D Mesh Surfaces · IEEE Trans. Vis. Comput. Graph. 2016 |
Geometric modeling and processing › mesh processing
mesh simplification |
0.2 | 1 | 2016 | Just Noticeable Distortion Profile for Flat-Shaded 3D Mesh Surfaces · IEEE Trans. Vis. Comput. Graph. 2016 |
Machine learning › Deep learning architectures and training › transformer
vision transformer |
0.2 | 1 | 2024 | CGFormer: ViT-Based Network for Identifying Computer-Generated Images With Token Labeling · IEEE Trans. Inf. Forensics Secur. 2024 |
Image and video processing
image enhancement |
0.2 | 1 | 2015 | Median Filtered Image Quality Enhancement and Anti-Forensics via Variational Deconvolution · IEEE Trans. Inf. Forensics Secur. 2015 |
Digital forensics and information hiding › watermarking
3d mesh watermarking |
0.2 | 2 | 2008 | A Comprehensive Survey on Three-Dimensional Mesh Watermarking · IEEE Trans. Multim. 2008 Hierarchical Watermarking of Semiregular Meshes Based on Wavelet Transform · IEEE Trans. Inf. Forensics Secur. 2008 |
Digital forensics and information hiding
watermarking |
0.2 | 2 | 2008 | A Comprehensive Survey on Three-Dimensional Mesh Watermarking · IEEE Trans. Multim. 2008 Hierarchical Watermarking of Semiregular Meshes Based on Wavelet Transform · IEEE Trans. Inf. Forensics Secur. 2008 |
Machine learning › Deep learning architectures and training
convolutional neural network |
0.1 | 1 | 2018 | Distinguishing Between Natural and Computer-Generated Images Using Convolutional Neural Networks · IEEE Trans. Inf. Forensics Secur. 2018 |
Geometric modeling and processing › mesh processing
mesh compression |
0.1 | 1 | 2016 | Just Noticeable Distortion Profile for Flat-Shaded 3D Mesh Surfaces · IEEE Trans. Vis. Comput. Graph. 2016 |
Geometric modeling and processing
semi-regular mesh |
0.0 | 1 | 2008 | Hierarchical Watermarking of Semiregular Meshes Based on Wavelet Transform · IEEE Trans. Inf. Forensics Secur. 2008 |
Digital forensics and information hiding › watermarking › authentication watermarking
fragile watermarking |
0.0 | 1 | 2008 | A Comprehensive Survey on Three-Dimensional Mesh Watermarking · IEEE Trans. Multim. 2008 |
Digital forensics and information hiding › watermarking
robust watermarking |
0.0 | 1 | 2008 | A Comprehensive Survey on Three-Dimensional Mesh Watermarking · IEEE Trans. Multim. 2008 |
Methods — techniques the papers use, named apart from their topics
vision transformer · 1.5token labeling · 1.5slot attention · 1.1contact-based reasoning · 1.1soft cross-entropy loss · 0.8soft cross entropy loss · 0.8majority voting · 0.7local-to-global strategy · 0.7convolutional neural network · 0.7hierarchical sequence VAE · 0.4differentiable program interpreter · 0.4deep generative model · 0.4triplet neural network · 0.4spectral embedding · 0.4laplace-beltrami · 0.4deep convolutional generative model · 0.4convolutional network · 0.4variational deconvolution · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | CGFormer: ViT-Based Network for Identifying Computer-Generated Images With Token LabelingabstractThe advanced graphics rendering techniques and image generation algorithms significantly improve the visual quality of computer-generated (CG) images, and this makes it more challenging to distinguish between CG images and natural images (NIs) for a forensic detector. For the identification of CG images, human beings often need to inspect and evaluate the entire image and its local region as well. In addition, we observe that the distributions of both near and far patch-wise correlation have differences between CG images and NIs. Current mainstream methods adopt the CNN-based architecture with the classical cross entropy loss, however, there are several limitations: 1) the weakness of long-distance relationship modeling of image content due to the local receptive field of CNN; 2) the pixel sensitivity due to the convolutional computation; 3) the insufficient supervision due to the training loss on the whole image. In this paper, we propose a novel vision transformer (ViT)-based network with token labeling for CG image identification. Our network, called CGFormer, consists of patch embedding, feature modeling, and token prediction. We apply patch embedding to sequence the input image and weaken the pixel sensitivity. Stacked multi-head attention-based transformer blocks are utilized to model the patch-wise relationship and introduce a certain level of adaptability. Besides the conventional classification loss on class token of the whole image, we additionally introduce a soft cross entropy loss on patch tokens to comprehensively exploit the supervision information from local patches. Extensive experiments demonstrate that our method achieves the state-of-the-art forensic performance on six publicly available datasets in terms of classification accuracy, generalization, and robustness. Code is available athttps://github.com/feipiefei/CGFormer. Weize Quan, Pengfei Deng, Kai Wang 0002, Dong-Ming Yan 0001 |
IEEE Trans. Inf. Forensics Secur. | 3 |
| 2022 | The Shape Part Slot Machine: Contact-Based Reasoning for Generating 3D Shapes from Parts
Kai Wang 0002, Paul Guerrero 0001, Vladimir G. Kim, Siddhartha Chaudhuri, Minhyuk Sung, Daniel Ritchie 0001 |
ECCV (3) | 1 |
| 2021 | Roominoes: Generating Novel 3D Floor Plans From Existing 3D RoomsabstractAbstract Realistic 3D indoor scene datasets have enabled significant recent progress in computer vision, scene understanding, autonomous navigation, and 3D reconstruction. But the scale, diversity, and customizability of existing datasets is limited, and it is time‐consuming and expensive to scan and annotate more. Fortunately, combinatorics is on our side: there are enough individual rooms in existing 3D scene datasets, if there was but a way to recombine them into new layouts. In this paper, we propose the task of generating novel 3D floor plans from existing 3D rooms. We identify three sub‐tasks of this problem: generation of 2D layout, retrieval of compatible 3D rooms, and deformation of 3D rooms to fit the layout. We then discuss different strategies for solving the problem, and design two representative pipelines: one uses available 2D floor plans to guide selection and deformation of 3D rooms; the other learns to retrieve a set of compatible 3D rooms and combine them into novel layouts. We design a set of metrics that evaluate the generated results with respect to each of the three subtasks and show that different methods trade off performance on these subtasks. Finally, we survey downstream tasks that benefit from generated 3D scenes and discuss strategies in selecting the methods most appropriate for the demands of these tasks. Kai Wang 0002, Xianghao Xu, Leon Lei, Selena Ling, Natalie Lindsay, Angel X. Chang, Manolis Savva, Daniel Ritchie 0001 |
Comput. Graph. Forum | 1 |
| 2020 | Data-Dependent Scaling of CNN's First Layer for Improved Image Manipulation Detection
Ivan Castillo Camacho, Kai Wang 0002 |
IWDW | 2 |
| 2020 | ShapeAssembly: learning to generate programs for 3D shape structure synthesisabstractManually authoring 3D shapes is difficult and time consuming; generative models of 3D shapes offer compelling alternatives. Procedural representations are one such possibility: they offer high-quality and editable results but are difficult to author and often produce outputs with limited diversity. On the other extreme are deep generative models: given enough data, they can learn to generate any class of shape but their outputs have artifacts and the representation is not editable. In this paper, we take a step towards achieving the best of both worlds for novel 3D shape synthesis. First, we propose ShapeAssembly, a domain-specific "assembly-language" for 3D shape structures. ShapeAssembly programs construct shape structures by declaring cuboid part proxies and attaching them to one another, in a hierarchical and symmetrical fashion. ShapeAssembly functions are parameterized with continuous free variables, so that one program structure is able to capture a family of related shapes. We show how to extract ShapeAssembly programs from existing shape structures in the PartNet dataset. Then, we train a deep generative model, a hierarchical sequence VAE, that learns to write novel ShapeAssembly programs. Our approach leverages the strengths of each representation: the program captures the subset of shape variability that is interpretable and editable, and the deep generative model captures variability and correlations across shape collections that is hard to express procedurally. We evaluate our approach by comparing the shapes output by our generated programs to those from other recent shape structure synthesis models. We find that our generated shapes are more plausible and physically-valid than those of other methods. Additionally, we assess the latent spaces of these models, and find that ours is better structured and produces smoother interpolations. As an application, we use our generative model and differentiable program interpreter to infer and fit shape programs to unstructured geometry, such as point clouds. R. Kenny Jones, Theresa Barton, Xianghao Xu, Kai Wang 0002, Ellen Jiang, Paul Guerrero 0001, Niloy J. Mitra, Daniel Ritchie 0001 |
ACM Trans. Graph. | 4 |
| 2019 | Fast and Flexible Indoor Scene Synthesis via Deep Convolutional Generative ModelsabstractWe present a new, fast and flexible pipeline for indoor scene synthesis that is based on deep convolutional generative models. Our method operates on a top-down image-based representation, and inserts objects iteratively into the scene by predict their category, location, orientation and size with separate neural network modules. Our pipeline naturally supports automatic completion of partial scenes, as well as synthesis of complete scenes, without any modifications. Our method is significantly faster than the previous image-based method, and generates results that outperforms it and other state-of-the-art deep generative scene models in terms of faithfulness to training data and perceived visual quality. Daniel Ritchie 0001, Kai Wang 0002 |
CVPR | 2 |
| 2019 | A Robust Local Spectral Descriptor for Matching Non-Rigid Shapes With Incompatible Shape StructuresabstractConstructing a robust and discriminative local descriptor for 3D shape is a key component of many computer vision applications. Although existing learning-based approaches can achieve good performance in some specific benchmarks, they usually fail to learn enough information from shapes with different shape types and structures (e.g., spatial resolution, connectivity, transformations, etc.) Focusing on this issue, in this paper, we present a more discriminative local descriptor for deformable 3D shapes with incompatible structures. Based on the spectral embedding using the Laplace-Beltrami framework on the surface, we first construct a novel local spectral feature which shows great resilience to change in mesh resolution, triangulation, transformation. Then the multi-scale local spectral features around each vertex are encoded into a `geometry image', called vertex spectral image, in a very compact way. Such vertex spectral images can be efficiently trained to learn local descriptors using a triplet neural network. Finally, for training and evaluation, we present a new benchmark dataset by extending the widely used FAUST dataset. We utilize a remeshing approach to generate modified shapes with different structures. We evaluate the proposed approach thoroughly and make an extensive comparison to demonstrate that our approach outperforms recent state-of-the-art methods on this benchmark. Yiqun Wang 0001, Jianwei Guo 0003, Dong-Ming Yan 0001, Kai Wang 0002, Xiaopeng Zhang 0001 |
CVPR | 4 |
| 2019 | A Simple and Effective Initialization of CNN for Forensics of Image Processing OperationsabstractIn this paper we present a simple yet effective initialization method for convolutional neural networks (CNNs). The proposed method extends the well-known Xavier initialization and can cope well with CNNs used for forensic detection of image processing operations. Our initialization inherits the simplicity and advantages of the Xavier initialization, and the difference is that our method generates a set of high-pass filters for the initialization of CNN's first layer. This allows us to better identify forensic traces which usually lie towards the high-frequency part of the image. We test the proposed method with two CNNs for two forensic problems, i.e., a multiclass classification problem of a group of image processing operations and a median filtering forensic problem with JPEG post-processing. Experimental results show the utility of our initialization. Ivan Castillo Camacho, Kai Wang 0002 |
IH&MMSec | 2 |
| 2019 | Weakly Supervised Adaptation to Re-sizing for Image Manipulation Detection on Small Patches
Ludovic Darmet, Kai Wang 0002, François Cayre |
IWDW | 2 |
| 2019 | PlanIT: planning and instantiating indoor scenes with relation graph and spatial prior networksabstractWe present a new framework for interior scene synthesis that combines a high-level relation graph representation with spatial prior neural networks. We observe that prior work on scene synthesis is divided into two camps: object-oriented approaches (which reason about the set of objects in a scene and their configurations) and space-oriented approaches (which reason about what objects occupy what regions of space). Our insight is that the object-oriented paradigm excels at high-level planning of how a room should be laid out, while the space-oriented paradigm performs well at instantiating a layout by placing objects in precise spatial configurations. With this in mind, we present PlanIT, a layout-generation framework that divides the problem into two distinct planning and instantiation phases. PlanIT represents the "plan" for a scene via a relation graph, encoding objects as nodes and spatial/semantic relationships between objects as edges. In the planning phase, it uses a deep graph convolutional generative model to synthesize relation graphs. In the instantiation phase, it uses image-based convolutional network modules to guide a search procedure that places objects into the scene in a manner consistent with the graph. By decomposing the problem in this way, PlanIT generates scenes of comparable quality to those generated by prior approaches (as judged by both people and learned classifiers), while also providing the modeling flexibility of the intermediate relationship graph representation. These graphs allow the system to support applications such as scene synthesis from a partial graph provided by a user. Kai Wang 0002, Ben Weissmann, Manolis Savva, Angel X. Chang, Daniel Ritchie 0001 |
ACM Trans. Graph. | 1 |
| 2018 | Distinguishing Between Natural and Computer-Generated Images Using Convolutional Neural NetworksabstractDistinguishing between natural images (NIs) and computer-generated (CG) images by naked human eyes is difficult. In this paper, we propose an effective method based on a convolutional neural network (CNN) for this fundamental image forensic problem. Having observed the rather limited performance of training existing CCNs from scratch or fine-tuning pre-trained network, we design and implement a new and appropriate network with two cascaded convolutional layers at the bottom of a CNN. Our network can be easily adjusted to accommodate different sizes of input image patches while maintaining a fixed depth, a stable structure of CNN, and a good forensic performance. Considering the complexity of training CNNs and the specific requirement of image forensics, we introduce the so-called local-to-global strategy in our proposed network. Our CNN derives a forensic decision on local patches, and a global decision on a full-sized image can be easily obtained via simple majority voting. This strategy can also be used to improve the performance of existing methods that are based on hand-crafted features. Experimental results show that our method outperforms existing methods, especially in a challenging forensic scenario with NIs and CG images of heterogeneous origins. Our method also has good robustness against typical post-processing operations, such as resizing and JPEG compression. Unlike previous attempts to use CNNs for image forensics, we try to understand what our CNN has learned about the differences between NIs and CG images with the aid of adequate and advanced visualization tools. Weize Quan, Kai Wang 0002, Dong-Ming Yan 0001, Xiaopeng Zhang 0001 |
IEEE Trans. Inf. Forensics Secur. | 2 |
| 2018 | Deep convolutional priors for indoor scene synthesisabstractWe present a convolutional neural network based approach for indoor scene synthesis. By representing 3D scenes with a semantically-enriched image-based representation based on orthographic top-down views, we learn convolutional object placement priors from the entire context of a room. Our approach iteratively generates rooms from scratch, given only the room architecture as input. Through a series of perceptual studies we compare the plausibility of scenes generated using our method against baselines for object selection and object arrangement, as well as scenes modeled by people. We find that our method generates scenes that are preferred over the baselines, and in some cases are equally preferred to human-created scenes. Kai Wang 0002, Manolis Savva, Angel X. Chang, Daniel Ritchie 0001 |
ACM Trans. Graph. | 1 |
| 2016 | Visual Contrast Sensitivity and Discrimination for 3D Meshes and their ApplicationsabstractAbstract In this paper, we first introduce an algorithm for estimating the visual contrast on a 3D mesh. We then perform a series of psychophysical experiments to study the effects of contrast sensitivity and contrast discrimination of the human visual system for the task of differentiating between two contrasts on a 3D mesh. The results of these experiments allow us to propose a perceptual model that is able to predict whether a change in local contrast on 3D mesh, induced by a local geometric distortion, is visible or not. Finally, we illustrate the utility of the proposed perceptual model in a number of applications: we compute the Just Noticeable Distortion (JND) profile for smooth‐shaded 3D meshes and use the model to guide mesh processing algorithms. Georges Nader, Kai Wang 0002, Franck Hétroy-Wheeler, Florent Dupont |
Comput. Graph. Forum | 2 |
| 2016 | Corrections to "JPEG Anti-Forensics With Improved Tradeoff Between Forensic Undetectability and Image Quality"abstractIn the above paper [1, p. 1215], it was assumed that [1, eq. (8)] was a convex optimization problem. However,$C(X)$(see [1, eq. (6)]) is in general not convex, since it is an absolute value of the difference between two convex functions. Indeed, the proposed cost function is non-convex. By using the subgradient method with the chosen steps, however, we can get a quite good solution (probably a local minimum) that has a sufficiently low cost function value. This makes the proposed algorithm work sufficiently well, as demonstrated by the experimental results. Wei Fan 0004, Kai Wang 0002, François Cayre, Zhang Xiong 0001 |
IEEE Trans. Inf. Forensics Secur. | 2 |
| 2016 | Just Noticeable Distortion Profile for Flat-Shaded 3D Mesh SurfacesabstractIt is common that a 3D mesh undergoes some lossy operations (e.g., compression, watermarking and transmission through noisy channels), which can introduce geometric distortions as a change in vertex position. In most cases the end users of 3D meshes are human beings; therefore, it is important to evaluate the visibility of introduced vertex displacement. In this paper we present a model for computing a Just Noticeable Distortion (JND) profile for flat-shaded 3D meshes. The proposed model is based on an experimental study of the properties of the human visual system while observing a flat-shaded 3D mesh surface, in particular the contrast sensitivity function and contrast masking. We first define appropriate local perceptual properties on 3D meshes. We then detail the results of a series of psychophysical experiments where we have measured the threshold needed for a human observer to detect the change in vertex position. These results allow us to compute the JND profile for flat-shaded 3D meshes. The proposed JND model has been evaluated via a subjective experiment, and applied to guide 3D mesh simplification as well as to determine the optimal vertex coordinates quantization level for a 3D model. Georges Nader, Kai Wang 0002, Franck Hétroy-Wheeler, Florent Dupont |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2015 | Perceptual quality assessment of 3D dynamic meshes: Subjective and objective studies
Fakhri Torkhani, Kai Wang 0002, Jean-Marc Chassery |
Signal Process. Image Commun. | 2 |
| 2015 | Median Filtered Image Quality Enhancement and Anti-Forensics via Variational DeconvolutionabstractMedian filtering enjoys its popularity as a widely adopted image denoising and smoothing tool. It is also used by anti-forensic researchers in helping disguise traces of other image processing operations, e.g., image resampling and JPEG compression. This paper proposes an image variational deconvolution framework for both quality enhancement and anti-forensics of median filtered (MF) images. The proposed optimization-based framework consists of a convolution term, a fidelity term with respect to the MF image, and a prior term. The first term is for the approximation of the median filtering process, using a convolution kernel. The second fidelity term keeps the processed image to some extent still close to the MF image, retaining some denoising or other image processing artifact hiding effects. Using the generalized Gaussian as the distribution model, the last image prior term regularizes the pixel value derivative of the obtained image so that its distribution resembles the original one. Our method can serve as an MF image quality enhancement technique, whose efficacy is validated by experiments conducted on MF images which have been previously “salt & pepper” noised. Using another parameter setting and with an additional pixel value perturbation procedure, the proposed method outperforms the state-of-the-art median filtering anti-forensics, with a better forensic undetectability against existing detectors as well as a higher visual quality of the processed image. Furthermore, the feasibility of concealing image resampling traces and JPEG blocking artifacts is demonstrated by experiments, using the proposed median filtering anti-forensic method. Wei Fan 0004, Kai Wang 0002, François Cayre, Zhang Xiong 0001 |
IEEE Trans. Inf. Forensics Secur. | 2 |
| 2014 | JPEG Anti-Forensics With Improved Tradeoff Between Forensic Undetectability and Image QualityabstractThis paper proposes a JPEG anti-forensic method, which aims at removing from a given image the footprints left by JPEG compression, in both the spatial domain and DCT domain. With reasonable loss of image quality, the proposed method can defeat existing forensic detectors that attempt to identify traces of the image JPEG compression history or JPEG anti-forensic processing. In our framework, first because of a total variation-based deblocking operation, the partly recovered DCT information is thereafter used to build an adaptive local dithering signal model, which is able to bring the DCT histogram of the processed image close to that of the original one. Then, a perceptual DCT histogram smoothing is carried out by solving a simplified assignment problem, where the cost function is established as the total perceptual quality loss due to the DCT coefficient modification. The second-round deblocking and de-calibration operations successfully bring the image statistics that are used by the JPEG forensic detectors to the normal status. Experimental results show that the proposed method outperforms the state-of-the-art methods in a better tradeoff between the JPEG forensic undetectability and the visual quality of processed images. Moreover, the application of the proposed anti-forensic method in disguising double JPEG compression artifacts is proven to be feasible by experiments. Wei Fan 0004, Kai Wang 0002, François Cayre, Zhang Xiong 0001 |
IEEE Trans. Inf. Forensics Secur. | 2 |
| 2013 | A variational approach to JPEG anti-forensicsabstractInternational audience Wei Fan 0004, Kai Wang 0002, François Cayre, Zhang Xiong 0001 |
ICASSP | 2 |
| 2013 | JPEG anti-forensics using non-parametric DCT quantization noise estimation and natural image statisticsabstractThis paper proposes an anti-forensic method that disguises the footprints left by JPEG compression, whose objective is to fool existing JPEG forensic detectors while keeping a high visual quality of the processed image. First we examine the reliability of existing detectors and point out the potential vulnerability of the quantization table estimation based detector. Then we construct a new, non-parametric method to DCT histogram smoothing without any histogram statistical model. Finally JPEG forensic detectors are fooled by optimizing an objective function considering both the anti-forensic terms and a natural image statistical model. We show that compared to the state-of-the-art methods the proposed JPEG anti-forensic method is able to achieve a higher image visual quality while being undetectable under existing detectors. Wei Fan 0004, Kai Wang 0002, François Cayre, Zhang Xiong 0001 |
IH&MMSec | 2 |
| 2013 | Perceptual Metrics for Static and Dynamic Triangle MeshesabstractAbstract Almost all mesh processing procedures cause some more or less visible changes in the appearance of objects represented by polygonal meshes. In many cases, such as mesh watermarking, simplification or lossy compression, the objective is to make the change in appearance negligible, or as small as possible, given some other constraints. Measuring the amount of distortion requires taking into account the final purpose of the data. In many applications, the final consumer of the data is a human observer, and therefore the perceptibility of the introduced appearance change by a human observer should be the criterion that is taken into account when designing and configuring the processing algorithms. In this review, we discuss the existing comparison metrics for static and dynamic (animated) triangle meshes. We describe the concepts used in perception‐oriented metrics used for 2D image comparison, and we show how these concepts are employed in existing 3D mesh metrics. We describe the character of subjective data used for evaluation of mesh metrics and provide comparison results identifying the advantages and drawbacks of each method. Finally, we also discuss employing the perception‐correlated metrics in perception‐oriented mesh processing algorithms. Massimiliano Corsini, Mohamed-Chaker Larabi, Guillaume Lavoué, Oldrich Petrík, Libor Vása, Kai Wang 0002 |
Comput. Graph. Forum | 6 |
| 2012 | A fast roughness-based approach to the assessment of 3D mesh visual quality
Kai Wang 0002, Fakhri Torkhani, Annick Montanvert |
Comput. Graph. | 1 |
| 2011 | Robust and blind mesh watermarking based on volume moments
Kai Wang 0002, Guillaume Lavoué, Florence Denis, Atilla Baskurt |
Comput. Graph. | 1 |
| 2010 | A Benchmark for 3D Mesh WatermarkingabstractThis paper presents a benchmarking system for the evaluation of robust mesh watermarking methods. The proposed benchmark has three different components: a ''standard'' mesh model collection, a software tool and two application-oriented evaluation protocols. The software tool integrates both geometric and perceptual measurements of the distortion induced by watermark embedding, and also the implementation of a variety of attacks on watermarked meshes. The two evaluation protocols define the main steps to follow when conducting the evaluation experiments. The efficiency of the benchmark is demonstrated through the evaluation and comparison of two recent robust algorithms. Kai Wang 0002, Guillaume Lavoué, Florence Denis, Atilla Baskurt, Xiyan He |
Shape Modeling International | 1 |
| 2009 | Blind and robust mesh watermarking using manifold harmonicsabstractIn this paper, we present a new blind and robust 3-D mesh watermarking scheme that makes use of the recently proposed manifold harmonics analysis. The mesh spectrum coefficient amplitudes obtained by using this analysis are quite robust against various attacks, including connectivity changes. A blind 16-bit watermark is embedded through an iterative scalar Costa quantization of the low frequency coefficient amplitudes. The imperceptibility of the watermark is ensured since the human visual system has been proved insensitive to the mesh low frequency components modification. The embedded watermark is experimentally robust against both geometry and connectivity attacks. Comparison results with two state-of-the-art methods are provided. Kai Wang 0002, Ming Luo 0002, Adrian G. Bors, Florence Denis |
ICIP | 1 |
| 2009 | Local Patch Blind Spectral Watermarking Method for 3D Graphics
Ming Luo 0002, Kai Wang 0002, Adrian G. Bors, Guillaume Lavoué |
IWDW | 2 |
| 2008 | Hierarchical Watermarking of Semiregular Meshes Based on Wavelet TransformabstractThis paper presents a hierarchical watermarking framework for semiregular meshes. Three blind watermarks are inserted in a semiregular mesh with different purposes: a geometrically robust watermark for copyright protection, a high-capacity watermark for carrying a large amount of auxiliary information, and a fragile watermark for content authentication. The proposed framework is based on wavelet transform of the semiregular mesh. More precisely, the three watermarks are inserted in different appropriate resolution levels obtained by wavelet decomposition of the mesh: the robust watermark is inserted by modifying the norms of the wavelet coefficient vectors associated with the lowest resolution level; the fragile watermark is embedded in the high resolution level obtained just after one wavelet decomposition by modifying the orientations and norms of the wavelet coefficient vectors; the high-capacity watermark is inserted in one or several intermediate levels by considering groups of wavelet coefficient vector norms as watermarking primitives. Experimental results demonstrate the effectiveness of the proposed framework: the robust watermark is able to resist all common geometric attacks even with a relatively strong amplitude; the fragile watermark is robust to content-preserving operations, while being sensitive to other attacks of which it can also provide the precise location; the payload of the high-capacity watermark increases rapidly along with the number of watermarking primitives. Kai Wang 0002, Guillaume Lavoué, Florence Denis, Atilla Baskurt |
IEEE Trans. Inf. Forensics Secur. | 1 |
| 2008 | A Comprehensive Survey on Three-Dimensional Mesh WatermarkingabstractThree-dimensional (3-D) meshes have been used more and more in industrial, medical and entertainment applications during the last decade. Many researchers, from both the academic and the industrial sectors, have become aware of their intellectual property protection and authentication problems arising with their increasing use. This paper gives a comprehensive survey on 3-D mesh watermarking, which is considered an effective solution to the above two emerging problems. Our survey covers an introduction to the relevant state of the art, an attack-centric investigation, and a list of existing problems and potential solutions. First, the particular difficulties encountered while applying watermarking on 3-D meshes are discussed. Then we give a presentation and an analysis of the existing algorithms by distinguishing them between fragile techniques and robust techniques. Since attacks play an important role in the design of 3-D mesh watermarking algorithms, we also provide an attack-centric viewpoint of this state of the art. Finally, some future working directions are pointed out especially on the ways of devising robust and blind algorithms and on some new probably promising watermarking feature spaces. Kai Wang 0002, Guillaume Lavoué, Florence Denis, Atilla Baskurt |
IEEE Trans. Multim. | 1 |
| 2007 | Hierarchical Blind Watermarking of 3D Triangular MeshesabstractAn original hierarchical watermarking scheme for three-dimensional triangular meshes is proposed in this paper. A geometrically robust watermark and a high-capacity watermark are inserted in different resolution levels of the wavelet decomposition of a semi-regular mesh by modifying the norms of wavelet coefficients. Both watermarks are blind and invariant to similarity transformations. The robustness of the first watermark is achieved by synchronizing and quantizing watermark primitives according to edges lengths of the coarsest level, which are quite insensible to geometrical attacks. The high capacity of the second watermark is obtained by considering the permutation of the norms of a group of wavelet coefficients. Experiments have proven the high robustness of the first watermark under common geometrical attacks. To our knowledge, the capacity of the second method, which can attain the factorial of the candidate coefficients number, is the highest for 3D meshes in the literature. Kai Wang 0002, Guillaume Lavoué, Florence Denis, Atilla Baskurt |
ICME | 1 |