Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Martin E. Newell

dblp:78/2490 · DBLP profile ↗
← Back
4ranked-venue papers
2as first author
0since 2021 · last 1982
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-authorHuman-computer interaction and ubiquitous computing · 3 · 1 first-authorSystems, architecture and hardware · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer architecture, parallel and distributed computing, and storage systems
1 paper
Electronic design automation · 100%
Computer graphics and multimedia
3 papers
Rendering · 68% Visual content generation and editing · 24% Geometric modeling and processing · 8%

Topics — the 8 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Electronic design automation › hardware verification and test
hardware verification
0.011982
Exploitation of Hierarchy in Analyses of Integrated Circuit Artwork · IEEE Trans. Comput. Aided Des. Integr. Circuits Syst. 1982
Electronic design automation › physical design
layout analysis
0.011982
Exploitation of Hierarchy in Analyses of Integrated Circuit Artwork · IEEE Trans. Comput. Aided Des. Integr. Circuits Syst. 1982
Electronic design automation
physical design
0.011982
Exploitation of Hierarchy in Analyses of Integrated Circuit Artwork · IEEE Trans. Comput. Aided Des. Integr. Circuits Syst. 1982
Rendering › graphics pipeline
clipping
0.011978
Clipping using homogeneous coordinates · SIGGRAPH 1978
Visual content generation and editing
image generation
0.011977
On the realism of digitally synthesized images · SIGGRAPH 1977
Rendering › shading
shading models
0.011976
Texture and reflection in computer generated images · SIGGRAPH 1976
Rendering
texture mapping
0.011976
Texture and reflection in computer generated images · SIGGRAPH 1976
Geometric modeling and processing
projective geometry
0.011978
Clipping using homogeneous coordinates · SIGGRAPH 1978

Methods — techniques the papers use, named apart from their topics

hierarchy exploitation · 0.0circuit extraction algorithm · 0.0weighted averaging · 0.0homogeneous coordinates · 0.0digital signal processing · 0.0
YearPublicationVenuePosition
1982 Exploitation of Hierarchy in Analyses of Integrated Circuit Artwork
abstract
The artwork of integrated circuit designs is usually available in the form of hierarchical specification, in which each cell is made up of geometric primitives and references to other cells. Such a representation captures structure and repetition in the layout. As the realizable device count of integrated circuits increases with every passing year there is an increasing trend towards structured design approaches that result in even greater degrees of regularity and hierarchy. Yet the typical approach to design verification requires fully instantiating the hierarchical representation thereby removing all structure from it. Consequently much time is spent repeating the analyses of identical cells. This paper presents a general approach to exploiting hierarchy and repetition in the analysis of integrated circuit designs, and includes details of a circuit extraction algorithm that uses this approach. The implementation and performance of such a system is also described.
Martin E. Newell, Daniel T. Fitzpatrick
IEEE Trans. Comput. Aided Des. Integr. Circuits Syst.1
1978 Clipping using homogeneous coordinates
abstract
Clipping is the process of determining how much of a given line segment lies within the boundaries of the display screen. Homogeneous coordinates are a convenient mathematical device for representing and transforming objects. The space represented by homogeneous coordinates is not, however, a simple Euclidean 3-space. It is, in fact, analagous to a topological shape called a “projective plane”. The clipping problem is usually solved without consideration for the differences between Euclidean space and the space represented by homogeneous coordinates. For some constructions, this leads to errors in picture generation which show up as lines marked invisible when they should be visible. This paper will examine these cases and present techniques for correctly clipping the line segments.
James F. Blinn, Martin E. Newell
SIGGRAPH2
1977 On the realism of digitally synthesized images
abstract
No abstract available.
Martin E. Newell
SIGGRAPH1
1976 Texture and reflection in computer generated images
abstract
In 1974 Ed Catmull developed a new algorithm for rendering images of bivariate surface patches. This paper describes extensions of this algorithm in the areas of texture simulation and lighting models.The parametrization of a patch defines a coordinate system which is used as a key for mapping patterns onto the surface. The parametric values within each picture element are input to a pattern definition function. A weighted average of the values of this function over the picture element scales the intensity of that picture element. By suitably defining the pattern function, various surfaces textures can be simulated. The shape and size of this weighting function is chosen using digital signal processing theory.The other problem addressed here concerns lighting models. The patch rendering algorithm allows accurate computation of the surface.
James F. Blinn, Martin E. Newell
SIGGRAPH2