Demo Data from EDBT 2026 / reviewers in the wild / expert
Helen Brown
dblp:78/2569
· DBLP profile ↗
8ranked-venue papers
7as first author
0since 2021 · last 2019
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Security and privacy · 6 · 6 first-authorArtificial intelligence and machine learning · 1 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Immersive interaction · 77% Collaborative and social computing · 23% | |
| Computer graphics and multimedia
1 paper |
Multimedia analysis and retrieval · 100% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Multimedia analysis and retrieval › multimedia analysis
content analysis |
0.4 | 1 | 2019 | Behind the Curtain of the "Ultimate Empathy Machine": On the Composition of Virtual Reality Nonfiction Experiences · CHI 2019 |
Immersive interaction
virtual reality |
0.4 | 1 | 2019 | Behind the Curtain of the "Ultimate Empathy Machine": On the Composition of Virtual Reality Nonfiction Experiences · CHI 2019 |
Collaborative and social computing
audience experience |
0.1 | 1 | 2019 | Behind the Curtain of the "Ultimate Empathy Machine": On the Composition of Virtual Reality Nonfiction Experiences · CHI 2019 |
Methods — techniques the papers use, named apart from their topics
ethnographic study · 0.8content analysis · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2019 | Behind the Curtain of the "Ultimate Empathy Machine": On the Composition of Virtual Reality Nonfiction ExperiencesabstractVirtual Reality nonfiction (VRNF) is an emerging form of immersive media experience created for consumption using panoramic "Virtual Reality" headsets. VRNF promises nonfiction content producers the potential to create new ways for audiences to experience "the real"; allowing viewers to transition from passive spectators to active participants. Our current project is exploring VRNF through a series of ethnographic and experimental studies. In order to document the content available, we embarked on an analysis of VR documentaries produced to date. In this paper, we present an analysis of a representative sample of 150 VRNF titles released between 2012-2018. We identify and quantify 64 characteristics of the medium over this period, discuss how producers are exploiting the affordances of VR, and shed light on new audience roles. Our findings provide insight into the current state of the art in VRNF and provide a digital resource for other researchers in this area. Chris Bevan, David Philip Green, Harry Farmer, Mandy Rose, Kirsten Cater, Danaë Emma Beckford Stanton Fraser, Helen Brown |
CHI | 7 |
| 2012 | EU update
Helen Brown, Michael Dizon, Georgina McAdam, Viktoria Hoof |
Comput. Law Secur. Rev. | 1 |
| 2012 | EU update
Helen Brown, Michael Dizon, Anuj Moudgil, Laura Hastings |
Comput. Law Secur. Rev. | 1 |
| 2012 | EU update
Helen Brown, Michael Dizon, Carinne Maisel, Jason Raeburn |
Comput. Law Secur. Rev. | 1 |
| 2012 | EU update
Helen Brown, Michael Dizon, Amy Trotter, Viktoria Hoof |
Comput. Law Secur. Rev. | 1 |
| 2012 | EU update
Helen Brown, Anuj Moudgil, Max Harris |
Comput. Law Secur. Rev. | 1 |
| 2012 | EU update
Helen Brown, Roshni Shah, Jason Raeburn |
Comput. Law Secur. Rev. | 1 |
| 2011 | The Time-Course of Talker-Specificity Effects for Newly-Learned Pseudowords: Evidence for a Hybrid Model of Lexical Representation
Helen Brown, M. Gareth Gaskell |
INTERSPEECH | 1 |