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Fredrik Bissmarck

dblp:78/2612 · DBLP profile ↗
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2ranked-venue papers
2as first author
0since 2021 · last 2015
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 first-authorSystems, architecture and hardware · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Reinforcement learning · 44% Motion planning and robot control · 44% Robot manipulation · 13%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
actor-critic methods
0.012004
Responding to Modalities with Different Latencies · NIPS 2004
Robotics › Motion planning and robot control › robot control › sensor-based control
sensorimotor control
0.012004
Responding to Modalities with Different Latencies · NIPS 2004
Robotics › Robot manipulation › manipulation control
reaching
0.012004
Responding to Modalities with Different Latencies · NIPS 2004

Methods — techniques the papers use, named apart from their topics

softmax combination · 0.0actor-critic · 0.0
YearPublicationVenuePosition
2015 Efficient algorithms for Next Best View evaluation
abstract
A Next Best View estimate may guide processes of 3D reconstruction and exploration to completeness within reasonable time. For the evaluation to be useful, the Next Best View computation itself must be effective in terms of time and accuracy. It needs to be model-free to hold for any geometry of the 3D scene. In this work, we compare the effectiveness of different approaches to Next Best View evaluation. A 3D occupancy grid map, allowing for fast lookup and ray casting, serves as a foundation for our evaluation. We tested naive, state-of-the-art and novel algorithms on data acquired from both indoor and outdoor environments. We demonstrate that the most effective volumetric algorithm is a novel one that exploits spatial hierarchy, utilizes frontiers, and avoids redundant ray casting.
Fredrik Bissmarck, Martin Svensson, Gustav Tolt
IROS1
2004 Responding to Modalities with Different Latencies
abstract
Motor control depends on sensory feedback in multiple modalities with different latencies. In this paper we consider within the framework of re- inforcement learning how different sensory modalities can be combined and selected for real-time, optimal movement control. We propose an actor-critic architecture with multiple modules, whose output are com- bined using a softmax function. We tested our architecture in a simu- lation of a sequential reaching task. Reaching was initially guided by visual feedback with a long latency. Our learning scheme allowed the agent to utilize the somatosensory feedback with shorter latency when the hand is near the experienced trajectory. In simulations with different latencies for visual and somatosensory feedback, we found that the agent depended more on feedback with shorter latency.
Fredrik Bissmarck, Hiroyuki Nakahara, Kenji Doya, Okihide Hikosaka
NIPS1