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Tianhorng Chang

dblp:78/3903 · DBLP profile ↗
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3ranked-venue papers
3as first author
0since 2021 · last 1993
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 first-authorArtificial intelligence and machine learning · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Image and video processing · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Image and video processing › multiscale analysis
multiresolution analysis
0.011993
Texture analysis and classification with tree-structured wavelet transform · IEEE Trans. Image Process. 1993
Image and video processing
texture analysis
0.011993
Texture analysis and classification with tree-structured wavelet transform · IEEE Trans. Image Process. 1993
Image and video processing › texture analysis
texture classification
0.011993
Texture analysis and classification with tree-structured wavelet transform · IEEE Trans. Image Process. 1993
Image and video processing › wavelet transform
wavelet packet decomposition
0.011993
Texture analysis and classification with tree-structured wavelet transform · IEEE Trans. Image Process. 1993

Methods — techniques the papers use, named apart from their topics

tree-structured wavelet transform · 0.0progressive classification · 0.0
YearPublicationVenuePosition
1993 Texture analysis and classification with tree-structured wavelet transform
abstract
A multiresolution approach based on a modified wavelet transform called the tree-structured wavelet transform or wavelet packets is proposed. The development of this transform is motivated by the observation that a large class of natural textures can be modeled as quasi-periodic signals whose dominant frequencies are located in the middle frequency channels. With the transform, it is possible to zoom into any desired frequency channels for further decomposition. In contrast, the conventional pyramid-structured wavelet transform performs further decomposition in low-frequency channels. A progressive texture classification algorithm which is not only computationally attractive but also has excellent performance is developed. The performance of the present method is compared with that of several other methods.
Tianhorng Chang, C.-C. Jay Kuo
IEEE Trans. Image Process.1
1992 A wavelet transform approach to texture analysis
abstract
Traditional texture analysis algorithms focus too much on the local coupling between image pixels. Time/frequency analytical tools such as the Gabor and wavelet transforms can efficiently characterize the coupling of different scales in textures, and help to overcome this difficulty. However, the conventional wavelet transform, which has a finer resolution in the lower frequency channels, does not work properly for textured images, since textures are quasi-periodic signals whose dominant frequencies are located in the middle frequency regions. In the present research, a tree-structured wavelet transform is proposed. An adaptive procedure is developed to zoom into any frequency channels with significant information so that the decomposition can be further performed. The application of the new transform to texture classification is demonstrated.>
Tianhorng Chang, C.-C. Jay Kuo
ICASSP1
1992 Texture classification with tree-structured wavelet transform
abstract
Proposes a multiresolution approach based on a tree-structured wavelet transform for texture classification. The development of tree-structured wavelet transform is motivated by the observation that textures are quasi-periodic signals whose dominant frequencies are located in the middle frequency channels. With the transform, one is able to zoom into desired frequency channels and performs further decomposition. In contrast, the conventional wavelet transform only decomposes subsignals in low frequency channels. A progressive texture classification algorithm which is not only computationally attractive but also has excellent performance is developed.>
Tianhorng Chang, C.-C. Jay Kuo
ICPR (2)1