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Aziz Umit Batur

dblp:78/4776 · also Umit Batur · DBLP profile ↗
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12ranked-venue papers
6as first author
1since 2021 · last 2026
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 10 · 5 first-authorArtificial intelligence and machine learning · 4 · 3 first-author · 1 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Image and video processing · 47% Geometric modeling and processing · 37% Multimedia analysis and retrieval · 16%
Artificial intelligence
4 papers
Face, body and person analysis · 75% 3D vision · 25%
Databases, data mining, and information retrieval
1 paper
Data mining · 100%

Topics — the 15 heaviest of 15, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Face, body and person analysis
face recognition
0.132004
Segmented Linear Subspaces for Illumination-Robust Face Recognition · Int. J. Comput. Vis. 2004
Linear Subspaces for Illumination Robust Face Recognition · CVPR (2) 2001
Eigenface-domain super-resolution for face recognition · IEEE Trans. Image Process. 2003
Geometric modeling and processing › deformable models
active appearance model
0.112005
Adaptive active appearance models · IEEE Trans. Image Process. 2005
Image and video processing
active appearance model fitting
0.112005
Adaptive active appearance models · IEEE Trans. Image Process. 2005
Geometric modeling and processing › deformable models
deformable object modeling
0.112005
Adaptive active appearance models · IEEE Trans. Image Process. 2005
Multimedia analysis and retrieval › object recognition
face recognition
0.012004
Segmented Linear Subspaces for Illumination-Robust Face Recognition · Int. J. Comput. Vis. 2004
Computer vision › Face, body and person analysis › face modeling
active appearance model
0.012003
A Novel Convergence Scheme for Active Appearance Models · CVPR (1) 2003
Computer vision › 3D vision › geometric estimation › geometric model fitting
deformable model fitting
0.012003
A Novel Convergence Scheme for Active Appearance Models · CVPR (1) 2003
Computer vision › Face, body and person analysis
face modeling
0.012003
A Novel Convergence Scheme for Active Appearance Models · CVPR (1) 2003
Image and video processing
image restoration
0.012003
Eigenface-domain super-resolution for face recognition · IEEE Trans. Image Process. 2003
Image and video processing
super-resolution
0.012003
Eigenface-domain super-resolution for face recognition · IEEE Trans. Image Process. 2003
Computer vision › 3D vision
3d face modeling
0.012001
Linear Subspaces for Illumination Robust Face Recognition · CVPR (2) 2001
Computer vision › Face, body and person analysis › face recognition › robust face recognition
illumination-invariant face recognition
0.012001
Linear Subspaces for Illumination Robust Face Recognition · CVPR (2) 2001
Computer vision › Face, body and person analysis › face recognition › robust face recognition
low-resolution face recognition
0.012003
Eigenface-domain super-resolution for face recognition · IEEE Trans. Image Process. 2003
Data mining
clustering
0.012001
Linear Subspaces for Illumination Robust Face Recognition · CVPR (2) 2001
Data mining › clustering
k-means clustering
0.012001
Linear Subspaces for Illumination Robust Face Recognition · CVPR (2) 2001

Methods — techniques the papers use, named apart from their topics

segmented linear subspaces · 0.1eigenface · 0.1dimensionality reduction · 0.1linear subspace model · 0.1k-means clustering · 0.1subspace-based deformable models · 0.1gradient-based optimization · 0.1texture eigenvectors · 0.0gradient matrix adaptation · 0.0
YearPublicationVenuePosition
2026 CatalogAgent: A Supervisor-Mediated Self-Learning System Enabling Context Engineering for GenAI Models
Zhu Cheng, Zhenming Wang, Bryan Zhang, Athanasios N. Nikolakopoulos, Pranav Souri Itabada, Chih-Chi Chou, Fatemeh Mansoori, Bharat Bojja, Sarath Chander, Sameer Thombare, Aziz Umit Batur, Tarik Arici
KSEM (1)15
2013 Example-based brightness and contrast enhancement
abstract
Brightness and contrast heavily influence image visual quality; therefore, modern digital camera image processing pipelines typically include a brightness and contrast enhancement (BCE) algorithm that enhances visual quality by applying tone mapping to the image. There are many BCE methods published in the literature that are variations of histogram equalization (HE) and contrast stretching (CS). When tested on large image databases, there are always certain images where these algorithms fail because image content is very diverse and a fixed method fails to adapt to this large variation. Our paper addresses this problem. We have developed an example-based BCE algorithm that can adapt its behavior to different scene types by using training examples that are hand-tuned by human observers for optimal visual quality. Our algorithm models the optimal enhancement function from these training images using Principal Component Analysis (PCA). Then, given a new image, the algorithm predicts the best amount of enhancement by extrapolating from closest training images. We have performed perceptual evaluations that conclude that our algorithm effectively enhances brightness and contrast judged by human observers.
Rajesh Narasimha, Aziz Umit Batur
ICASSP2
2012 Embedded stereoscopic 3D camera system for mobile platforms
abstract
In this paper, we describe an embedded programmable stereoscopic 3D camera system for mobile platforms. With the proliferation of stereoscopic televisions, computer monitors, and even auto-stereoscopic LCDs, as well as a growing inventory of stereoscopic games and movies, there is a growing demand for stereoscopic 3D content creation. We present each of the key components that enable the stereoscopic 3D video capture and playback on the embedded platform, including imaging, codec, graphics, and display subsystems. We describe several unique and new 3D image processing algorithms and explain how they are integrated into the stereo 3D system.
Alberto Aguirre, Aziz Umit Batur, Gregory Hewes, Ibrahim Pekkucuksen, Narasimhan Venkatraman, Fred Ware, Buyue Zhang
ICASSP2
2010 Video stabilization and rolling shutter distortion reduction
abstract
This paper presents an algorithm that stabilizes video and reduces rolling shutter distortions using a six-parameter affine model that explicitly contains parameters for translation, rotation, scaling, and skew to describe transformations between frames. Rolling shutter distortions, including wobble, skew and vertical scaling distortions, together with both translational and rotational jitter are corrected by estimating the parameters of the model and performing compensating transformations based on those estimates. The results show the benefits of the proposed algorithm quantified by the Interframe Transformation Fidelity (ITF) metric.
Dennis Wei, Aziz Umit Batur
ICIP3
2006 Video Stabilization with Optimized Motion Estimation Resolution
abstract
We propose a video stabilization algorithm that removes camera jitter in complex scenes with moving objects. Our algorithm is based on analyzing the content of the video according to the accumulated motion between the scene and the camera, which provides a simple and robust way of estimating jitter in the presence of camera panning and moving objects. We also describe a method of reducing the computational complexity of our algorithm by using a hierarchical clustering technique that optimizes the motion estimation resolution at different scene locations.
Aziz Umit Batur, Bruce E. Flinchbaugh
ICIP1
2005 Adaptive active appearance models
abstract
The active appearance model (AAM) is a powerful tool for modeling images of deformable objects and has been successfully used in a variety of alignment, tracking, and recognition applications. AAM uses subspace-based deformable models to represent the images of a certain object class. In general, fitting such complicated models to previously unseen images using standard optimization techniques is a computationally complex task because the gradient matrix has to be numerically computed at every iteration. The critical feature of AAM is a fast convergence scheme which assumes that the gradient matrix is fixed around the optimal coefficients for all images. Our work in this paper starts with the observation that such a fixed gradient matrix inevitably specializes to a certain region in the texture space, and the fixed gradient matrix is not a good estimate of the actual gradient as the target texture moves away from this region. Hence, we propose an adaptive AAM algorithm that linearly adapts the gradient matrix according to the composition of the target image's texture to obtain a better estimate for the actual gradient. We show that the adaptive AAM significantly outperforms the basic AAM, especially in images that are particularly challenging for the basic algorithm. In terms of speed and accuracy, the idea of a linearly adaptive gradient matrix presented in this paper provides an interesting compromise between a standard optimization technique that recomputes the gradient at every iteration and the fixed gradient matrix approach of the basic AAM.
Aziz Umit Batur, Monson H. Hayes III
IEEE Trans. Image Process.1
2004 Segmented Linear Subspaces for Illumination-Robust Face Recognition
Aziz Umit Batur, Monson H. Hayes III
Int. J. Comput. Vis.1
2003 A Novel Convergence Scheme for Active Appearance Models
abstract
The active appearance model (AAM) algorithm is a powerful tool for modeling images of deformable objects. AAM combines a subspace-based deformable model of an object's appearance with a fast and robust method of fitting this model to a previously unseen image. The speed of this algorithm comes from the assumption that the gradient matrix is fixed around the optimal coefficients for all images. In this paper, we propose a convergence scheme for AAM that adapts this gradient matrix to the target image's texture during convergence by adding linear modes of change that are based on the texture eigenvectors of AAM. We show that this adaptive strategy for the gradient matrix provides a significant increase in the performance of the AAM algorithm.
Aziz Umit Batur, Monson H. Hayes III
CVPR (1)1
2003 A DSP-based approach for the implementation of face recognition algorithms
abstract
Face recognition is an important part of today's emerging biometrics and video surveillance markets. Recent years have witnessed an exploding interest in the development of face recognition algorithms and products. Currently, face recognition systems are usually implemented on general purpose processors. As face recognition algorithms move from research labs to the real world, power consumption and cost become critical issues. This motivates searching for implementations using a digital signal processor (DSP). Our goal is to explore the feasibility of implementing DSP-based face recognition systems. To achieve this goal, we implement a fully automatic face recognition system on Texas Instruments' TMS320C6416 DSP, profile performance, and analyze opportunities for optimization. The results of our experiments demonstrate that a generic C implementation with a modest C level optimization effort results in a face recognition software prototype that has low CPU and memory requirements. Hence, it appears that well-optimized face recognition implementations on DSPs can be an effective choice for embedded face recognition products.
Aziz Umit Batur, Bruce E. Flinchbaugh, Monson H. Hayes III
ICASSP (2)1
2003 Eigenface-domain super-resolution for face recognition
abstract
Face images that are captured by surveillance cameras usually have a very low resolution, which significantly limits the performance of face recognition systems. In the past, super-resolution techniques have been proposed to increase the resolution by combining information from multiple images. These techniques use super-resolution as a preprocessing step to obtain a high-resolution image that is later passed to a face recognition system. Considering that most state-of-the-art face recognition systems use an initial dimensionality reduction method, we propose to transfer the super-resolution reconstruction from pixel domain to a lower dimensional face space. Such an approach has the advantage of a significant decrease in the computational complexity of the super-resolution reconstruction. The reconstruction algorithm no longer tries to obtain a visually improved high-quality image, but instead constructs the information required by the recognition system directly in the low dimensional domain without any unnecessary overhead. In addition, we show that face-space super-resolution is more robust to registration errors and noise than pixel-domain super-resolution because of the addition of model-based constraints.
Bahadir K. Gunturk, Aziz Umit Batur, Yücel Altunbasak, Monson H. Hayes III, Russell M. Mersereau
IEEE Trans. Image Process.2
2002 Eigenface-based super-resolution for face recognition
abstract
Face images that are captured by surveillance cameras usually have a very low resolution, which significantly limits the performance of face recognition systems. In the past, super-resolution techniques have been proposed that attempt to increase the resolution by combining information from multiple images. These techniques use super-resolution as a preprocessing system to obtain a high resolution image that can later be passed to a face recognition system. Considering that most state-of-the-art face recognition systems use an initial dimensionality reduction method, we propose embedding the super-resolution algorithm into the face recognition system so that super-resolution is not performed in the pixel domain, but is instead performed in a reduced dimensional domain. The advantage of such an approach is a significant decrease in the computational complexity of the super-resolution algorithm because the algorithm no longer tries to construct a visually improved high quality image, but instead constructs the information required by the recognition algorithm directly in the lower dimensional domain without any unnecessary overhead.
Bahadir K. Gunturk, Aziz Umit Batur, Yücel Altunbasak, Monson H. Hayes III, Russell M. Mersereau
ICIP (2)2
2001 Linear Subspaces for Illumination Robust Face Recognition
abstract
In this paper, we present a segmented linear subspace model for face recognition that is robust under varying illumination conditions. The algorithm generalizes the 3D illumination subspace model by segmenting the image into regions that have surface normals whose directions are close to each other. This segmentation is performed using a K-means clustering algorithm and requires only a few training images under different illuminations. When the linear subspace model is applied to the segmented image, recognition is robust to attached and cast shadows, and the recognition rate is equal to that of computationally more complex systems that require constructing the 3D surface of the face.
Aziz Umit Batur, Monson H. Hayes III
CVPR (2)1