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Yun Yi

dblp:78/5510 · DBLP profile ↗
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17ranked-venue papers
7as first author
8since 2021 · last 2025
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 10 · 6 first-author · 2 since 2021Artificial intelligence and machine learning · 4 · 2 first-author · 4 since 2021Human-computer interaction and ubiquitous computing · 2Applied, interdisciplinary, general and emerging computing · 2 · 1 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021Theory of computation · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Representation and self-supervised learning · 40% Deep learning architectures and training · 26% Efficient and distributed learning · 20%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Computational science and engineering · 77% Bioinformatics and computational biology · 23%
Computer graphics and multimedia
2 papers
Multimedia analysis and retrieval · 100%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Performance modeling and evaluation · 100%

Topics — the 10 heaviest of 13, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computational science and engineering
research software infrastructure
0.912025
BioArchLinux: community-driven fresh reproducible software repository for life sciences · Bioinform. 2025
Machine learning › Deep learning architectures and training
transformer
0.922023
NAR-Former V2: Rethinking Transformer for Universal Neural Network Representation Learning · NeurIPS 2023
NAR-Former: Neural Architecture Representation Learning Towards Holistic Attributes Prediction · CVPR 2023
Machine learning › Representation and self-supervised learning › representation learning › embedding learning
architecture representation learning
0.712023
NAR-Former: Neural Architecture Representation Learning Towards Holistic Attributes Prediction · CVPR 2023
Machine learning › Representation and self-supervised learning › representation learning
neural network representation learning
0.712023
NAR-Former V2: Rethinking Transformer for Universal Neural Network Representation Learning · NeurIPS 2023
Multimedia analysis and retrieval › affective computing
affective video content analysis
0.412020
Affective Video Content Analysis With Adaptive Fusion Recurrent Network · IEEE Trans. Multim. 2020
Multimedia analysis and retrieval
multimodal fusion
0.412020
Affective Video Content Analysis With Adaptive Fusion Recurrent Network · IEEE Trans. Multim. 2020
Computer vision › Video understanding and tracking › action recognition
human action recognition
0.212015
Human Action Recognition With Trajectory Based Covariance Descriptor In Unconstrained Videos · ACM Multimedia 2015
Computer vision › Video understanding and tracking › action recognition › spatio-temporal action recognition
trajectory-based action recognition
0.212015
Human Action Recognition With Trajectory Based Covariance Descriptor In Unconstrained Videos · ACM Multimedia 2015
Performance modeling and evaluation › performance prediction
latency prediction
0.212023
NAR-Former V2: Rethinking Transformer for Universal Neural Network Representation Learning · NeurIPS 2023
Multimedia analysis and retrieval › event detection
video event detection
0.112015
Human Action Recognition With Trajectory Based Covariance Descriptor In Unconstrained Videos · ACM Multimedia 2015

Methods — techniques the papers use, named apart from their topics

tokenizer · 2.0graph neural network · 1.3junest · 0.9docker · 0.9WSL · 0.9PKGBUILD · 0.9multi-stage fusion transformer · 0.7architecture consistency loss · 0.7dense trajectories · 0.4covariance descriptor · 0.4LogPCA · 0.4recurrent neural network · 0.4convolutional neural network · 0.4adaptive fusion · 0.4
YearPublicationVenuePosition
2025 BioArchLinux: community-driven fresh reproducible software repository for life sciences
abstract
MOTIVATION: The BioArchLinux project was initiated to address challenges in bioinformatics software reproducibility and freshness. Relying on Arch Linux's user-driven ecosystem, we aim to create a comprehensive and continuously updated repository for life sciences research. RESULTS: BioArchLinux provides a PKGBUILD-based system for seamless software packaging and maintenance, enabling users to access the latest bioinformatics tools across multiple programming languages. The repository includes Docker images, Windows Subsystem for Linux (WSL) support, and Junest for nonroot environments, enhancing accessibility across platforms. Although being developed and maintained by a small core team, BioArchLinux is a fast-growing bioinformatics repository that offers a participatory and community-driven environment. AVAILABILITY AND IMPLEMENTATION: The repository, documentation, and tools are freely available at https://bioarchlinux.org and https://github.com/BioArchLinux. Users and developers are encouraged to contribute and expand this open-source initiative.
Guoyi Zhang, Pekka Ristola, Bipin Kumar, Yujin Hu, Michael G. Elliot, Viktor Drobot, Jens Staal, Martin Larralde, Yun Yi
Bioinform.13
2025 SRVC-LA: Sparse regularization of visual context and latent attention based model for video description
Pengjie Tang, Jiayu Zhang 0002, Hanli Wang, Yunlan Tan, Yun Yi
Neurocomputing5
2024 Emotion recognition in user-generated videos with long-range correlation-aware network
abstract
Abstract Emotion recognition in user‐generated videos plays an essential role in affective computing. In general, visual information directly affects human emotions, so the visual modality is significant for emotion recognition. Most classic approaches mainly focus on local temporal information of videos, which potentially restricts their capacity to encode the correlation of long‐range context. To address this issue, a novel network is proposed to recognize emotions in videos. To be specific, a spatio‐temporal correlation‐aware block is designed to depict the long‐range correlations between input tokens, where the convolutional layers are used to learn the local correlations and the inter‐image cross‐attention is designed to learn the long‐range and spatio‐temporal correlations between input tokens. To generate diverse and challenging samples, a dual‐augmentation fusion layer is devised, which fuses each frame with its corresponding frame in the temporal domain. To produce rich video clips, a long‐range sampling layer is designed, which generates clips in a wide range of spatial and temporal domains. Extensive experiments are conducted on two challenging video emotion datasets, namely VideoEmotion‐8 and Ekman‐6. The experimental results demonstrate that the proposed method obtains better performance than baseline methods. Moreover, the proposed method achieves state‐of‐the‐art results on the two datasets. The source code of the proposed network is available at: https://github.com/JinChow/LRCANet .
Yun Yi, Hanli Wang, Pengjie Tang, Min Wang 0020
IET Image Process.1
2024 A new algorithm for computing the nearest polynomial to multiple given polynomials via weighted ℓ2,-norm minimization and its complex extension
Huiying Huang, Jinhong Huang, Yun Yi
Theor. Comput. Sci.5
2023 NAR-Former: Neural Architecture Representation Learning Towards Holistic Attributes Prediction
abstract
With the wide and deep adoption of deep learning models in real applications, there is an increasing need to model and learn the representations of the neural networks themselves. These models can be used to estimate attributes of different neural network architectures such as the accuracy and latency, without running the actual training or inference tasks. In this paper, we propose a neural architecture representation model that can be used to estimate these attributes holistically. Specifically, we first propose a simple and effective tokenizer to encode both the operation and topology information of a neural network into a single sequence. Then, we design a multi-stage fusion transformer to build a compact vector representation from the converted sequence. For efficient model training, we further propose an information flow consistency augmentation and correspondingly design an architecture consistency loss, which brings more benefits with less augmentation samples compared with previous random augmentation strategies. Experiment results on NAS-Bench-101, NAS-Bench-201, DARTS search space and NNLQP show that our proposed framework can be used to predict the aforementioned latency and accuracy attributes of both cell architectures and whole deep neural networks, and achieves promising performance. Code is available at https://github.com/yuny220/NAR-Former.
Yun Yi, Haokui Zhang, Wenze Hu, Nannan Wang 0001, Xiaoyu Wang 0002
CVPR1
2023 NAR-Former V2: Rethinking Transformer for Universal Neural Network Representation Learning
abstract
As more deep learning models are being applied in real-world applications, there is a growing need for modeling and learning the representations of neural networks themselves. An effective representation can be used to predict target attributes of networks without the need for actual training and deployment procedures, facilitating efficient network design and deployment. Recently, inspired by the success of Transformer, some Transformer-based representation learning frameworks have been proposed and achieved promising performance in handling cell-structured models. However, graph neural network (GNN) based approaches still dominate the field of learning representation for the entire network. In this paper, we revisit the Transformer and compare it with GNN to analyze their different architectural characteristics. We then propose a modified Transformer-based universal neural network representation learning model NAR-Former V2. It can learn efficient representations from both cell-structured networks and entire networks. Specifically, we first take the network as a graph and design a straightforward tokenizer to encode the network into a sequence. Then, we incorporate the inductive representation learning capability of GNN into Transformer, enabling Transformer to generalize better when encountering unseen architecture. Additionally, we introduce a series of simple yet effective modifications to enhance the ability of the Transformer in learning representation from graph structures. In encoding entire networks and then predicting the latency, our proposed method surpasses the GNN-based method NNLP by a significant margin on the NNLQP dataset. Furthermore, regarding accuracy prediction on the cell-structured NASBench101 and NASBench201 datasets, our method achieves highly comparable performance to other state-of-the-art methods. The code is available at https://github.com/yuny220/NAR-Former-V2.
Yun Yi, Haokui Zhang, Rong Xiao 0003, Nannan Wang 0001, Xiaoyu Wang 0002
NeurIPS1
2022 Online deep hashing for both uni-modal and cross-modal retrieval
Yicai Xie, Tinghua Wang, Yun Yi
Inf. Sci.4
2022 Deep online cross-modal hashing by a co-training mechanism
Yicai Xie, Tinghua Wang, Yun Yi, Liming Xu
Knowl. Based Syst.4
2020 Structural Pyramid Network for Cascaded Optical Flow Estimation
Zefeng Sun, Hanli Wang, Yun Yi, Qinyu Li
MMM (1)3
2020 Affective Video Content Analysis With Adaptive Fusion Recurrent Network
abstract
Affective video content analysis is an important research topic in video content analysis and has extensive applications. Intuitively, multimodal features can depict elicited emotions, and the accumulation of temporal inputs influences the viewer's emotion. Although a number of research works have been proposed for this task, the adaptive weights of modalities and the correlation of temporal inputs are still not well studied. To address these issues, a novel framework is designed to learn the weights of modalities and temporal inputs from video data. Specifically, three network layers are designed, including statistical-data layer to improve the robustness of data, temporal-adaptive-fusion layer to fuse temporal inputs, and multimodal-adaptive-fusion layer to combine multiple modalities. In particular, the feature vectors of three input modalities are respectively extracted from three pre-trained convolutional neural networks and then fed to three statistical-data layers. Then, the output vectors of these three statistical-data layers are separately connected to three recurrent layers, and the corresponding outputs are fed to a fully-connected layer which shares parameters across modalities and temporal inputs. Finally, the outputs of the fully-connected layer are fused by the temporal-adaptive-fusion layer and then combined by the multimodal-adaptive-fusion layer. To discover the correlation of both multiple modalities and temporal inputs, adaptive weights of modalities and temporal inputs are introduced into loss functions for model training, and these weights are learned by an optimization algorithm. Extensive experiments are conducted on two challenging datasets, which demonstrate that the proposed method achieves better performances than baseline and other state-of-the-art methods.
Yun Yi, Hanli Wang, Qinyu Li
IEEE Trans. Multim.1
2019 P3D-CTN: Pseudo-3D Convolutional Tube Network for Spatio-Temporal Action Detection in Videos
abstract
The spatial independence and temporal continuity of video data as a whole are not fully investigated for video action detection. To tackle this issue, a deep network architecture is proposed, named Pseudo-3D Convolutional Tube Network (P3D-CTN). In particular, the proposed P3D-CTN integrates the frame-based two-dimensional convolutional module with the P3D convolutional module to balance the spatial and temporal information, and generates deeper features about human actions. Evaluations on two benchmark datasets (i.e., UCF-Sports and J-HMDB) demonstrate that the proposed P3D-CTN has superior performances in the task of action label prediction and yields state-of-the-art results for spatio-temporal action detection.
Jiangchuan Wei, Hanli Wang, Yun Yi, Qinyu Li, De-Shuang Huang
ICIP3
2019 Multi-modal learning for affective content analysis in movies
Yun Yi, Hanli Wang
Multim. Tools Appl.1
2018 Motion keypoint trajectory and covariance descriptor for human action recognition
Yun Yi, Hanli Wang
Vis. Comput.1
2017 Learning correlations for human action recognition in videos
Yun Yi, Hanli Wang, Bowen Zhang 0002
Multim. Tools Appl.1
2015 Human Action Recognition With Trajectory Based Covariance Descriptor In Unconstrained Videos
abstract
Human action recognition from realistic videos plays a key role in multimedia event detection and understanding. In this paper, a novel Trajectory Based Covariance (TBC) descriptor is proposed, which is formulated along the dense trajectories. To map the descriptor matrix to vector space and trim out the redundancy of data, the TBC descriptor matrix is projected to Euclidean space by the Logarithm Principal Components Analysis (LogPCA). Our method is tested on the challenging Hollywood2 and TV Human Interaction datasets. Experimental results show that the proposed TBC descriptor outperforms three baseline descriptors (i.e., histogram of oriented gradient, histogram of optical flow and motion boundary histogram), and our method achieves better recognition performances than a number of state-of-the-art approaches.
Hanli Wang, Yun Yi, Jun Wu 0006
ACM Multimedia2
2015 Tracking Salient Keypoints for Human Action Recognition
abstract
It plays an important role to recognize human actions from realistic videos in multimedia event detection and understanding. To this aim, a novel human tracking approach is proposed in this paper. Firstly, salient key points trajectories are generated to track human actions at multiple spatial scales. Then, camera motion elimination is utilized to further improve the robustness of motion trajectories. To depict human motions accurately and efficiently, the Histogram of Oriented Gradient (HOG), Histogram of Optical Flow (HOF) and Motion Boundary Histogram (MBH) are employed with the Fisher vector model being utilized to aggregate these three features. Extensive experimental results on four challenging human action video datasets demonstrate that the proposed approach is able to achieve better recognition performances in a more computationally efficient manner as compared with a number of state-of-the-art approaches.
Hanli Wang, Yun Yi
SMC2
2004 Interactive, Immersive Visualization for Indoor Environments: Use of Augmented Reality, Human-Computer Interaction and Building Simulation
abstract
We present an interactive gesture recognition-based, immersive augmented reality system visualizing computational fluid dynamics (CFD) datasets of indoor environments. CFD simulation is used to predict the indoor environments and assess their response to specific internal and external conditions. To enable efficient visualization of CFD datasets in actual-space, an augmented reality system was integrated with a CFD simulation engine. To facilitate efficient data manipulation of the simulated post-processed CFD data and to increase the user-control of the immersive environment, a new intuitive method of human-computer interaction (HCI) has been incorporated. A gesture recognition system was integrated with the augmented reality-CFD structure to transform hand-postural data into a general description of hand-shape, through forward kinematics and computation of hand segment positions and their joint angles. This enabled real-time interactions between users and simulated CFD results in actual-space.
Ali Malkawi, Ravi Srinivasan, Benjamin Jackson, Yun Yi, Kin Chan, Stanislav Angelov
IV4